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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Makindi Patrol
Creature — Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn


NV_1980 on
The Allied Front V.3
3 weeks ago
Wow, haven't seen one of these in a while. Some fun ally-ideas:
- Agadeem Occultist: take what is theirs, give nothing back!
- Chasm Guide: hastens your allies upon new allies entering the field; very useful.
- Drana, Liberator of Malakir: make sure she connects, and watch your allied strength grow.
- Kazuul Warlord: blink one's allies to make them stronger.
- Kor Bladewhirl: never underestimate the ability to strike first.
- Makindi Patrol: your allies can attack and defend during the same round of turns.
- Mirror Entity: a way to increase your allies' base power/toughness.
Other fun stuff includes:
- Clone Legion: copy all your allies. That's a lot of triggers!
- Brago, King Eternal: ensure he can attack with impunity and watch those triggers rain down.
- Starfield Vocalist: a Panharmonicon in creature-form.
Hope any of this makes sense. Cheers.
lhetrick13 on
Need help pls (too many cards)
2 years ago
RedTrashMammal - I am going to echo DreadKhan here and state that unless it is a crucial piece of the deck, avoid high CMC cost like the plague for Modern. You have access to soooo many cards that most decks will just run circles around you by turn 6-7. Most lifegain themed decks revolve around low cost creatures that get pumped when you gain life or have excess life and this should likely be your focus. Creatures like Voice of the Blessed, Righteous Valkyrie, Archangel of Thune, Resplendent Angel, etc are some of the ones that come to mind when I think lifegain.
Just looking at your creatures some seem out of place considering you say this is a lifegain deck. Tine Shrike, Rustwing Falcon, Makindi Patrol, Makindi Aeronaut, Fortified Rampart, Expedition Envoy...none of these creatures have any lifegain synergy and could be ether dropped or replaced. The same is true with many of your instants/sorceries, enchantments. They are not bad cards just not optimized for what you said you are trying to accomplish.
If you do cut down the deck, make sure you cut down your lands as well. You will likely need 21-24 depending on the average CMC of the deck but pulling some of those means less overall cards you need to drop :)
Good luck and happy brewing!
GrimlockVIII on
Representation: List of Tribal Support in Pauper
3 years ago
Aight, so here's some pauper tribal stuff you're missing out on.
Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.
Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil
Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie
Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage
Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka
Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
mfogle on
We Are Stronger Together, Brother
6 years ago
This deck has an awesome mana curve. lol literally cannot brick. Seems aggressive enough that it shouldn't have to worry about late game, though some removal options might be useful. If i was to make any recommendations, I could see tightening it down to just two color so you could drop City of Brass (and the price). Maybe replacing Shapeshifter and Battlesinger for something like Drana, Liberator of Malakir , Makindi Patrol , and a 4th Champion of the Parish . Bala Ged Thief could be really good in this deck, but admittedly high on you curve. Really cool deck though, +1 for sure.
Yunggodjt on
Death by allys
7 years ago
First, this deck isn't standar legal, maybe mark it as modern or casual so it will fi into it's hubs better. Looks pretty good though! Maybe swap out Makindi Patrol for something like Kabira Evangel for more game impact, or fit in Halimar Excavator to mill to death
hoardofnotions on
The Family from Sea Gate.
8 years ago
Shard Convergence- worth it? maybe a Cultivate instead
Darksteel Ingot swap with Chromatic Lantern or Coalition Relic
Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons
Lurking Predators and Munda, Ambush Leader seem like best friends!
Captain's Claws makes ally tokens
Jwari Shapeshifter is the clone you want!
creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,
ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper
you could swap Marshal's Anthem for Patriarch's Bidding
also add Harsh Mercy
maybe cut the Overwhelming Stampede
Shirubaurufu on
8 years ago
Kor Bladewhirl replace Thraben, 1 or 2 more Gideon, Ally of Zendikar SB, Outnumber SB 2 or 3 depending on meta, Quarantine Field 1 or 2 in SB, Makindi Patrol would be useful as a 2-4 of. since you have equipments, Stone Haven Outfitter would be useful, maybe replace Thalia's Lieutenant or Weapons Trainer. Stoneforge Acolyte would help get to your equipments. Resolute Blademaster and Angelic Captain could be useful 1 of's, either SB or MB, as they're powerhouses in their own right. Munda, Ambush Leader help you find the allies you need late game. You can easily turn this into 1 way or the other: Ally based or Equipment based, it's really up to your play style.
Punkdeadpool on
8 years ago
I prefer Makindi Patrol because he's a body that triggers other rally effects and doesn't cost double white. Vigilance isn't totally necessary here, as most of your damage to your opponents come from lifedrain. Also, Drana, Liberator of Malakir gives attacking creatures +1/+1 counters permanently, even if she leaves the battlefield.