Weapons Trainer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Weapons Trainer

Creature — Human Soldier Ally

Other creatures you control get +1/+0 as long as you control an Equipment.

Swilliam on

6 years ago

Hey, I like this humans version of Boros besides the lands from just looking at it. I run a similar deck that has a greater emphasis on artifacts called Revenge Of The Smith and I find that Thraben Inspector is a great human that can draw you a card if the game ever goes longer than anticipated. Also, if you lean a little more into the equipment theme, Weapons Trainer is an alternate human way to buff your team. Some more burn may be needed to beat opponents that try to wipe out your creatures, and Boros Charm is versatile for that purpose.

jconeil1988 on

7 years ago

multimedia you keep telling me to cut creatures I like @_@

Poor Basandra, Battle Seraph . And I'd hate to drop the beautiful artwork I have in Firemane Avenger .

With the adding of the Swords of X and Y (This deck is going to make me broke), I'm having more and more of an urge to reintroduce Puresteel Paladin into the deck and maybe Danitha Capashen, Paragon and Leonin Shikari .

It's a good thing you've found 13 cards that make sense that my liking of the cards has blinded me to.

P.S. Jor Kadeen, the Prevailer and Weapons Trainer still want back in :P

P.S.S. Took Grand Abolisher out of my Angel deck for this one.

Daedalus19876 on Bludgeon Brawl | Tiana EDH

8 years ago

Heh. This is really cute, and an unusual take on the commander. I like it! You definitely get my +1.

I do have a few suggestions, though.

First, while Dispatch is cute here, Swords to Plowshares is almost always just better. You might play both, but if you have to choose one I'd choose the latter since it's far less conditional.

Have you considered Mycosynth Lattice? The card seems good, and it would let you equip your lands to things XD

You need more methods of tutoring for your pieces, since the deck is built around a single card in some of the worst tutoring colors. You have the two "big ones", but have you considered Academy Rector and possibly Plea for Guidance?

Speaking of enchantments, Pia's Revolution might help you in this deck by acting as a second copy of your commander.

Since you're bouncing lots of things to hand each turn, and you're running a decent number of mana rocks, have you considered increasing your rock count and playing a Paradox Engine? It would let you cast all of your artifacts essentially for free. Speaking of casting artifacts for free, Semblance Anvil might do what you want here :)

I'm not quite sure what to cut, but Weapons Trainer is bad and I am not a fan XD

ROUROU on Allies

9 years ago

Allies have never been such a modern viable deck. THIS is why you must try :) First of all, i would suggest you begin with your mana base. Make it faster and relentless . Also, Ally Encampment . PLUS fetches. You MUST put, Metallic Mimic and other boosting tribal cards . I mean, Angelic Captain is literally a dead weight in your hand. Wouldn't it be better if you had inside a Weapons Trainer and a Captain's Claws ?

Make this deck as aggro as possible. Don't wait till turn 5-6, because you will be facing some sick control decks, that lock you down xD

+1 for the try and i will be around to help you xD

greatdevourer on BURST of Joy (Needs Help)

9 years ago

Very interesting deck idea you have going. And it looks like you've already got most of the expensive cards in the deck as you have now.

You asked for budget recommendations to make this deck better. Here are my thoughts.

Start by moving every non-basic land in your maybe board to your mainboard. I like the basic lands but I don't think you have enough color fixing in the deck and I can see situations where you might end up color screwed and not be able to play things. Additionally, uncounterable abilities like the Subhome can force your opponents to make descisions that they might otherwise not have to make.Also consider running 34 to 36 lands total so that you aren't missing land drops, especially in the early game.

Swap the Fork in the Road out for the Kodama's Reach in your maybe board. Loosing a land to the graveyard after searching for it seems like a waste in a deck where you are not focused on graveyard.
The Blood Mist looks kind of weak in this deck. I would swap it out for another creature. And unless you are just really that excited about the Exert mechanic, I would consider replaceing those creatures with things that re more efficient. The Exert mechanic might work in draft or Standard, but I don't think it is a good choice for Commander decks. Take a look at the folowing creatures and see if they would work for you.

Equipment mattters theme
Avacynian Missionaries  Flip, Kor Duelist, Stone Haven Outfitter, Brass Squire, Kazuul's Toll Collector, Loxodon Punisher and Weapons Trainer
Double stike, bloodthirst, or trample to maximize the effects of the equipment
Marisi's Twinclaws or Hearthfire Hobgoblin, Scab-Clan Mauler, Skarrgan Pit-Skulk and many others.
Utility creatures that also help
Silklash Spider, Brigid, Hero of Kinsbaile, Taurean Mauler, and Spikeshot Goblin. I know that some of these might be a bit weak, but I'm focusing on good and budget friendly. Vexing Shusher and Godsire may not be budget cards but they are not too expensive and could help out.

I hope these suggestions at lease give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.

JakeHarlow on

9 years ago

Yeah, that's sort of what I was thinking. I also thought about Honored Crop-Captain in here and even Weapons Trainer. Not really sure if they have a place, though. Honored Crop-Captain is the better of the two, probably, since I'm only running 4 Bone Saw to put Weapons Trainer's ability online.

Also. What do you think of Glory-Bound Initiate? Is it a decent option for the sideboard against aggro matchups?

Freezingfist on

9 years ago

Thanks for the deck props, Teufell!

Do only Kor have that kind of synergy? Nope! There's a lot of really fun 'tribal' decks. Most competitive are Faeries, Elves and Merfolk, but there are a lot of solid tribes. Flavorful and fun!

Synergy specifically with artifacts? Ehh, not that seem as strong in Equipment specifically. Cats, maybe... Kemba, Kha Regent, Leonin Den-Guard, Sunspear Shikari... Soldiers make a strong case... Weapons Trainer, Steelshaper Apprentice (and some of these overlap tribes)

For just artifacts, Vedalken come to mind Chief Engineer, Dispersal Technician, Etherium Sculptor, Grand Architect, Master of Etherium to name a few, but I haven't seen anything 'competitive' from a tribal standpoint... maybe I should try that... Could be a fun challenge.

Darsul on

9 years ago

My advice is your deck needs focus; Why, RWB over just RW? I would choose either Artifact and Artificers or, Equipment and weapon smiths( I.E. Stone Haven Outfitter, Weapons Trainer and the like) but, I wouldn't try to cram both.No matter what Metallic Mimic works well.

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