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Legendary Creature — Vampire Dwarf
White enchantment spells and green enchantment spells cost (2) more to play.
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Irini Sengir Discussion
6 months ago
I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!
Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).
All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).
Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.
I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.
By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.
Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.
1) Multi-Race Vampires are small percentage of all Vampires ever printed.
2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes
3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )
6 months ago
So I posted my big response here by accident. Since I'm here anyway I just wanna say that for what its worth, I see where you are coming from and agree with you 100%!
6 months ago
Ah two good examples as counterpoints, but allow me to rebut. Frilled Mystic is a Simic guild member/creature. Several Simic cards have multiple species to emphasize the guild’s focus on hybridization. E.g. Vorel of the Hull Clade . Mirri is a Planar Chaos’d Crovax the Cursed . That card comes from a time before the great subtype update, but similar cards, Irini Sengir being most notable, have Vampire X subtypes. This strikes me more as an exception to the rule for throwback/nostalgia/Planar Chaos “What-could’ve-been” reasons than anything else.
6 months ago
PlatinumOne The reason why "Elf Vampire" is invalid, is that once they become a vampire, they lose their previous species identity: This is the reason a vampire that was once an human is classified as a "vampire", not a "human vampire".
There are always the examples of the old cards that break the current rules, so yes, Irini Sengir is currently classified as a "Vampire Dwarf", as well as cards with the Sengir Vampire ability, like Mirri the Cursed or Vampiric Dragon .
Aetherborn are a special case, with vampires like Gifted Aetherborn , because the flavor text explains that Vampire is actually their job, not their species.
2 years ago
I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.
I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.
For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders
2 years ago
OK, here's another quick run through. Consider the following changes:
These cards aren't that good, but I do see why they are in the deck. Except Spellbook, that needs to come out right now. Skeletal Scrying - do I need to exile my graveyard?, I would rather have some way to get them back via a reanimate effect or a shuffle effect. The card draw is nice, but there are better options. Final Reward - Five mana to exile one creature. Just doesn't seem as efficient as this deck wants to be. Spellbook - This is crap. Just take it out. Outpost Siege - Once again, there are better options.
These cards are kinda good, kinda bad, not sure if they should stay or go. Ambition's Cost - I don't mind trading life for card draw, but is this a keeper or should it get swapped for something else. Ashes to Ashes - This card is a great two-for-one but the five life might be a problem in some games. Disrupt Decorum - really not sure about this one. With a couple of other changes, this one might stay in. I like the tokens but it is a worthless draw after a Wrath of God. I know Baron Sengir and Irini Sengir are 'classic' Magic vampires, but they really aren't that good. I think they were just thrown in to the precon for flavor.
Here's the cards I think you should find as soon as possible. Blood Artist, Blood Seeker, Bloodline Keeper Flip (kinda expensive), Bloodlord of Vaasgoth, Cliffhaven Vampire, Kalastria Highborn, Markov Blademaster, Mavren Fein, Dusk Apostle, Soul Collector, Vein Drinker, Viscera Seer are all good creatures. Vampiric Fury and Urge to Feed look like useful pump spells. Stensia Banquet and Stensia Masquerade also look pretty good. Anguished Unmaking looks like a good replacement for Final Reward. Yes there is a 3 point life loss, but it hits more targets. Oh, and let's not forget the almost mandatory Elixir of Immortality. Loxodon Warhammer or a Basilisk Collar would be great ways to get some life back. Devil's Play could be useful. Oversold Cemetery and Grave Pact are really useful and fit the theme. I know Geth, Lord of the Vault isn't a vampire, but the reanimation effect is nice.
3 years ago
These are all the Black commanders I could find that weren't in your list:
Akuta, Born of Ash, Cabal Patriarch, Cao Cao, Lord of Wei, Cao Ren, Wei Commander, Commander Greven il-Vec, Crovax the Cursed, Gallowbraid, Grandmother Sengir, Greel, Mind Raker, Haakon, Stromgald Scourge, He Who Hungers, Horobi, Death's Wail, Hythonia the Cruel, Ihsan's Shade, Iname, Death Aspect, Infernal Kirin, Irini Sengir, King Macar, the Gold-Cursed, Korlash, Heir to Blackblade, Kuon, Ogre Ascendant, Kuro, Pitlord, Kyoki, Sanity's Eclipse, Lim-Dul the Necromancer, Maga, Traitor to Mortals, Maralen of the Mornsong, Morinfen, Myojin of Night's Reach, Ob Nixilis, Unshackled, Phage the Untouchable, Purraj of Urborg, Seizan, Perverter of Truth, Shauku, Endbringer, Sima Yi, Wei Field Marshal, Spirit of the Night, Toshiro Umezawa, Veldrane of Sengir, Visara the Dreadful, Volrath the Fallen, Xun Yu, Wei Advisor, Zhang He, Wei General, and Zhang Liao, Hero of Hefei.
3 years ago
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