Vein Drinker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vein Drinker

Creature — Vampire

Flying

, : Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.

Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.

multimedia on Olivia's Wedding Ceremony

2 years ago

Hey, nice version with Vamp flavor and good overall gameplay plan.

Seize the Spoils and Unexpected Windfall are nice loot effects because they also make treasure ramp for Olivia. Viscera Seer and Falkenrath Aristocrat can be helpful Vamps as a sac outlets that can protect your Vamps from being exiled when you longer control a legendary Vamp. Falkenrath with flying is Vamp to reanimate with Olivia. In response to your last legendary Vamp being removed sac all your Vamps putting them into your graveyard to avoid being exiled to then be reanimated by Olivia. A Vamp sac outlet also combos with Olivia + Port Razer for infinite attacks.

A sac outlet with Butcher of Malakir can wreck your opponents creatures since she triggers whenever she dies or any other creature you control dies. To keep reanimating her with Olivia and Butcher is an excellent Vamp to want to reanimate having flying and 5/4 p/t.

Chaos Warp and Feed the Swarm are important removal spells in Rakdos because they can removal an enchantment especially Ghostly Prison/Propaganda effects that will bring your game plan to a halt. I know you're going for Vamp flavor, but you might want some support creatures for repeatable effects since Olivia can reanimate them. Meteor Golem can destroy any nonland permanent. Vile Entomber can be a repeatable Entomb since Olivia can reanimate it.


If interested in any of these suggestions then here's some cards to consider cutting: Pillar of Origins, Profane Command, Sengir, the Dark Baron, Vein Drinker, Arterial Alchemy, Henrika Domnathi  Flip, Markov Enforcer, Sinister Waltz.

Good luck with your deck.

Keepper on Gorgeous Girls Deck(list)

3 years ago

@ Glaciercold added Vein Drinker

@ SinAffliction added Sheoldred, Whispering One

@ Hawk_of_Battle added all recommendations

@ I_Want_To_PlayAllTheDecks added Liliana of the Veil

@ Glaciercold added Cunning Nightbonder

@ Marcusfudds added Phage the Untouchable

@clayperce added all recommendations. Also, thanks for the info. I'll go through the lists.

@casual_competitive thats a fat bastard

Coding on Vamps on Vamps on Vamps

5 years ago

Nice deck but most have just an effect on themself. I would choose True Conviction over Mark of the Vampire And you might like Sanctum Seeker, Shared Animosity, Stensia Masquerade, Rakish Heir, Patron of the Vein, Necropolis Regent, Indulgent Aristocrat, Blade of the Bloodchief, Vein Drinker Argentum Armor is way too expensive and draws too much attention in my opinion.

EchoSpice on Vampire for fun

5 years ago

Vein Drinker, Debt to the Deathless, Consuming Vapors, and Door of Destinies were all cards that did pretty well in my vamp tribal deck, also Lightning Helix and Swords to Plowshares/Path to Exile are good removal spells.

Nirkana Revenant is a good way to gen a ton of black mana and swarm a bunch of vamps onto the board, and you can dump whatever mana you don't use back into her and swing heavy

Greed is arguably the best card draw black has.

Hope this helped! heres the decklist I made if you see anything in it you like :) https://tappedout.net/mtg-decks/grandpa-markov-and-his-grandkids/

NV_1980 on

5 years ago

Hi,

In order to make this deck EDH-legal you should still remove 3 cards to make your total 100; not sure if you had noticed :) The mana-balance of this deck is a little off. What I mean by that, is that you're using a lot of expensive-to-cast creatures but virtually no ramping/mana rocks. This means that when you draw your opening hand in a game, chances are relatively high you will not be able to perform any (useful) actions during the first few turns. An additional problem is that the deck contains very little opportunity for you to draw more cards or to search for cards you need.

I would recommend adding some mana rocks like Rakdos Signet, Talisman of Indulgence, Commander's Sphere, Darksteel Ingot, Gilded Lotus, Rakdos Cluestone, Rakdos Keyrune and/or Worn Powerstone. Also, Dark Ritual is a very good accelerator for black.

In terms of draw-cards, I think you could profit from using stuff like Sign in Blood, Skullclamp and Underworld Connections.

In order to make room for (some of) these cards, I would definitely recommend removing expensive stuff that isn't doing that much for you like Bloodhall Priest, Kazarov, Sengir Pureblood, Markov Dreadknight, Skeletal Vampire and Vein Drinker.

Hope any of this helps. Regards,

NV_1980

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