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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Jackal Pup
Creature — Dog
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
sylvannos on Is this the end of …
3 months ago
Even in Limited, the baseline for what's considered "playable" has gone up. On one hand, there are a lot more playables in current sets than there were in formats like Dragon's Maze or Urza's Saga. On the other, the days of Savannah Lions, Jackal Pup, and Watchwolf are gone. And in Constructed formats, even a "vanilla" 3/4 for is venturing into unplayable territory.
I wouldn't be surprised if the next Watchwolf-tier card is a vanilla 3/3 (or better) for .
wallisface on Mono Red Control/Mill (Premodern)
4 months ago
halanvaina My main suggestion is to stop trying to build a deck around Crumbling Sanctuary... 5 mana is far too high for a card that only lets you begin to enact a plan. It also undoes any work you've done towards defeating your opponent before its cast.
Good red cards i'm seeing in the meta include:
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Cursed Scroll (late game damage when you're at 1 card)
^ all of the above seem to be fairly frequently used within the meta, as seen from the links already provided in my last post.
From your statement "Mono red is a difficult color to work with outside of aggro" - yes this is true. But one thing worth noting is that your deck isn't doing any of the typical things a non-aggro deck would be doing... so your current build is kindof aggro, just extremely slow. If you're wanting to build towards Midrange or Control, you need a LOT more interaction with the opponent to slow them down. If you're wanting your deck to be more geared towards Combo, then you need to have reliable ways to win the game extremely quickly. In any case you can't decide to be both a slow deck and a non-interactive deck - your deck needs to either be very fast, or very interactive (that is the case for all decks generally speaking).
From your other comments:
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What specifically do you think Feldon's Cane is helping you with? You keep defending it in a super vague way but I'm seeing absolutely zero reason to be running it (I also just re-read Crumbling Sanctuary and realised Feldon's Cane doesn't even help with that, so I honestly have no idea what value you think this artifact is bringing).
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The problem with Devastating Dreams is that it costs you and your opponent the same amount of lands and creatures - your deck includes both of these so you're unlikely to make any big advantages in this area (especially as your deck needs a LOT of lands to function). But then, it additionally costs you (and only you) a bunch of cards from your hand. I don't see how that every advantages you.
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On your comment "It does damage to each creature, and makes the both of us sac ideally all of our lands". What do you gain from losing all your lands? As the opponent almost-assuredly has a lower mana-curve than you, won't they just get back into the game quicker? Especially as they'll still have a hand of cards. Yes it can work with Mogg Maniac but your deck isn't geared around pulling off this combo so it feels unlikely to give you a payoff high enough to warrant this interaction.
My suggestions would be as follows:
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What archetype are you wanting this deck to slot into? If its aggro, you need to drastically lower the mana-curve (i.e, have nothing over 3 mana. You need to be able to reliably apply enough pressure to deal lethal by turn 4-5). If it's midrange, you still need to lower the mana-curve a bunch, but additionally you need a bunch of cards that interact with your opponents boardstate and slow them down. If it's control, you need to have the vast majority of your deck as interactive pieces and game-controlling effects. If its combo, you need to reliably be able to win the game by turn 4-5.
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Once you know what archetype you're wanting to build, you need to decide what strategy you're wanting to enact here... so far it feels like there's no clear direction going on - I can assume by the name of the deck you're wanting to base this around Crumbling Sanctuary, which I can't ever see working unless you're building some form of control-shell, which will likely need more than just red as a colour-base. But in any case, you need to ditch all cards that aren't either enacting your plan, or strengthening the archetype you're in.
If you'd like I can try and build you some kind of example list, though i'd need to have a clear indicator to the answers of the above 2 questions on archetype and strategy.
Coward_Token on March of the Machine
1 year ago
Hi_diddly_ho_neighbor: Good call, wasn't aware that it was up.
Predictions/takes Show
lagotripha on Free Kittens!
3 years ago
This looks like a fun start on a classic archetype. Avarice Totem is an all star.
Lich's Tomb can be neat alongside Jackal Pup effects.
Blue gets cards like Sky Swallower , Role Reversal and Vedalken Plotter .
For each X your opponents conntrol cards can work well in lists like this, especially artifact hate.
king-saproling on Wholesome Doggo's
3 years ago
This is a really neat gift. Sorry to hear about your brother's pups.
You might like these: Hyena Umbra , Jackal Familiar , Isamaru, Hound of Konda , Pack Mastiff , Rambunctious Mutt , Two-Headed Cerberus .
There's also some interesting synergy among Blood Hound , Lava Hounds , and Jackal Pup . Building around those would probably be a whole different deck though haha.
Lame_Duck on Why Are Some Players so …
5 years ago
For a less useless answer: some people just prefer when the game doesn't take itself too seriously. Yes, it's goofy that a Squirrel can fight Savannah Lions to the death but it's just as goofy that a Jackal Pup can do the same to Grizzly Bears . You're never going to be able to resolve the conflict between the gameplay abstraction and the flavour in a 100% consistent way and some players enjoy it more when WotC embrace the absurdity a bit.
See also: the appeal of the Un- sets.
Twitchmiester on
6 years ago
LOL! I would maybe swap 4x Jackal Pup for the Rakdos Charm just to give you some recursion on that front of the combo. it seemed pretty sketchy (not that you don't thrive in the world of Sketch :P )
eyes2sky on M25: 20 New Pauper legal …
6 years ago
The following cards have been downshifted and will be Pauper legal when M25 is released.
Ainok Survivalist
Assembly-Worker
Balduvian Horde
Borrowing 100,000 Arrows
Cinder Storm
Court Hussar
Crimson Mage
Dragon's Eye Savants
Fencing Ace
Frenzied Goblin
Geist of the Moors
Ghost Ship
Hordeling Outburst
Jackal Pup
Loyal Sentry
Pillage
Relentless Rats
Ruthless Ripper
Savannah Lions
Skeletonize
Some of these will certainly see play in current brews or will inspire new ones. Which of these are you most excited about? I'm really happy about Ruthless Ripper, Fencing Ace and Loyal Sentry. Gattison is probably psyched about Hordeling Outburst !
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