|Commander / EDH||Legal|
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Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Fiery Gambit Discussion
5 days ago
1 month ago
No comments on Fiery Gambit? It is a sorcery with a single target, and so satisfies all of Zada's requirements for copies.
On average:- For every 4 creatures you have, you'll do 6 damage to each opponent.- For every 8 creatures you have, you can refill your hand and untap all your lands.
The best bit is, there is only a downside (3 damage to a creature) if you get to a better result, and choose to accept it. Say you win 1 flip on an important creature - Krenko, Mob Boss, for example. You just keep flipping.
If you get 2 flips, then you weigh up whether 6 damage to each opponent is worth Krenko. If not, keep flipping.If you get 3 flips, then you're weighing up whether 9 cards and untap all lands is worth Krenko. If not, keep flipping until you lose one - at which point, that copy of the spell targeting Krenko does nothing.
It's fairly easy to get the sort of numbers you need to have it win the game on the spot.
2 months ago
Figured that it's safe enough to just slot in Collective Defiance over Reforge the Soul and leave it in the side, since they usually end up serving the same purpose regardless. I also have a huge bias towards Fiery Gambit.
3 months ago
Gonna try out Collective Defiance over Fiery Gambit since it's less high-variance, and it has some sweet interactions with Zada since the copies that go onto the stack maintain the original modes chosen for escalate :)
5 months ago
Hey there! Looks like a solid deck to me! There are a few cards that I would consider adding, though, mostly just EDH staples:
- Blasphemous Act
- Chaos Warp
- Reforge the Soul
- Temple of the False God
- Mind Stone
- Outpost Siege
- Vance's Blasting Cannons Flip
- Hammer of Purphoros
- Forgotten Cave
- Solemn Simulacrum
- Nykthos, Shrine to Nyx
- Ogre Battledriver
- Faithless Looting
- Zealous Conscripts (goes infinite with Kiki-Jiki)
- Dualcaster Mage
- Magus of the Wheel
- Mana Geyser
- Burnished Hart
- Dictate of the Twin Gods
And then some cards that work particularly well with Purphoros:- Rakka Mar- Flameshadow Conjuring- Tooth and Claw- Pia and Kiran Nalaar- Goblin Warchief- Goblin Matron- Ogre Battledriver- Embermaw Hellion- Burn at the Stake- Goblin King
Some cards that I would consider cutting:
- Dragon Fodder
- Krenko's Command
- Fiery Gambit
- Molten Birth
- Thatcher Revolt
- Generator Servant
- Harsh Mentor
- Kari Zev, Skyship Raider
- Zurgo Bellstriker
In any case, sweet deck! Good luck!
9 months ago
10 months ago
They can play differently but both benefit from playing cheap cantrip/buff spells and swinging.
Shu Yun can also go tokens with Talrand, Sky Summoner, Young Pyromancer ect. but Zada would be more focused on that strategy. He won't be able to buff them like Zada can. They would more or less be chump blockers.
No interest in running any sort of goodstuff deck.
As for Fiery Gambit since it targets a creature you can target Zada with it and copy it many times with a token army and ping opponents to death.