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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fiery Gambit
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, this has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
patricklvanduyse on commander-okaun-zndrsplt
1 year ago
You might consider Zada, Hedron Grinder. Alongside Krark, the Thumbless, Fiery Gambit, Chandra's Ignition, or even something like Chaos Warp (unconventional, but very profitable if facing a board wipe or if Mirror March or Goblin Traprunner have left you with a token-heavy board), it can really accelerate the amount of havoc you can spread. You'd likely find yourself adding in a couple of extra buffing spells if you did.
Porphyriac on Mono Red infinite combos???
1 year ago
One of my favorite interactions in my krenko deck is zada or Mirrorwing Dragon and Fiery Gambit it isn't an infinite combo but even a small number of goblin tokens out usually allows me to kill half the table and draw most of my library all for the low price of doing what I wanted to do to begin with
king-saproling on CATCH THESE HANDS ♡ (YUSRI FOOT FETISH) (UPDATED!)
2 years ago
Haha wow his feet are oddly prominent. This looks fun. You might like these: Fabricate, Gamble, Spark Double, Shadowspear, World at War, Fiery Gambit, Teferi's Ageless Insight
Darb_the_Bard on Codie: Hypergenesis
2 years ago
Thanks, harkness, for the upvote and the comment. Jegantha, the Wellspring definitely looks like a good fit. I may have to make room for it in my list. I would ignore the Companion portion and just play it as a regular card, but it also has the possibility of being an alternate commander, which always makes me happy (even if I don't play with it as a commander much I like having the option - the more variety the better). I also like your budget-friendly replacements for the praetors. We could obviously make the deck better by adding all of the most powerful creatures in the game (usually also the most expensive), but it takes a different kind of skill to build decks on a budget. I like your mentality!
As for draw, at least on paper the deck appears to have a good amount of draw options to me. I count 11 cards in the current list that have the potential to net you cards, not including Fierce Empath or Sultai Charm (which don't technically net you cards but do improve the value of the cards you keep). The rule of thumb I try to follow is to have 10-12 draw spells in the deck so it's right there. And I do think it's very valuable to have plenty of draw after your Hypergenesis turn as it usually leaves you with an empty or near-empty hand and you want to be able to recover from potential board wipes.
That said, you're right that most of the card draw is in the form of creatures or enchantments that come down after Hypergenesis . And it would obviously be ideal to draw before your Hypergenesis turn to make sure you have a hand full of threats to lay down. So I did a search for all 3-mana sorceries and instants that draw two or more cards. The best options, in my opinion, are the following: Abzan Charm , Esper Charm , Field Research , Ingenious Mastery , Probe , and Read the Bones . You could also try Fiery Gambit if you have good luck with coin flips (not a card I would want but I imagine some folks would find it fun, and it would be fantastic every time you actually pull it off).
It might be worth it to swap some of the other instants and sorceries for these, so I will definitely consider it myself. I already have one similar card in the list with Dismantling Blow so I'm not sure how many more I would want or which cards I would want to take out. I believe with these cards you would get to draw the cards first and then do Codie's ability to find and play Hypergenesis, but hopefully someone can correct me if I'm wrong. Of course, this also has the potential downside of drawing Hypergenesis and then not being able to find it, which gives me pause. So I'm not sure if it's worth it or not, but it's at least worth considering and testing!
king-saproling on Ink-T, King of Forks
3 years ago
Looks good. You might like these: Twinflame, Heat Shimmer, Rite of Replication, Harnessed Lightning, Swell of Growth, Possibility Storm, Dovescape, Fiery Gambit, Besmirch, Debt of Loyalty, Kari Zev's Expertise, Niveous Wisps, Cerulean Wisps, Crimson Wisps, Launch the Fleet
king-saproling on Ink-Treader Splice
3 years ago
Nice list! Twinflame and Heat Shimmer would be all-stars here, definitely recommend them. Since they give the token copies haste, it's easy to generate infinite mana with a mana dork and something like Eternal Witness.
You might like these too: Harabaz Druid, Cackling Counterpart, Quasiduplicate, Repudiate / Replicate, Snap, Depths of Desire, Archaeomancer, Harnessed Lightning, Debt of Loyalty, Fiery Gambit, Dovescape, Possibility Storm, Knowledge Pool
ursamaul on [Primer] Feather EDH: Heaven's Fury
4 years ago
Have you considered Phalanx Leader it's a power house in my feather deck if left unchecked.
I also really like having Crowd's Favor and Ephemeral Shields go get free cast triggers.
Also Fiery Gambit is always a fun card to cast every turn.
SufferFromEDHD on Torbran's Bonfire - EDH Burn
4 years ago
awalloftext don't underestimate Fiery Gambit . Yes it's random but at 3 mana and the boost it gets from Torbran it might be worth a shot.
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