Fiery Gambit


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Fiery Gambit


Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

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Recent Decks

Fiery Gambit Discussion

Chasmolinker on Cards That People Underestimate

5 days ago

I would say Mana Clash, Game of Chaos, and Fiery Gambit are good Chaos cards. I know you say no artifacts but these become very powerful with Krark's Thumb.

Akkrand on Zada's Not So Epic Storm

1 month ago

No comments on Fiery Gambit? It is a sorcery with a single target, and so satisfies all of Zada's requirements for copies.

On average:- For every 4 creatures you have, you'll do 6 damage to each opponent.- For every 8 creatures you have, you can refill your hand and untap all your lands.

The best bit is, there is only a downside (3 damage to a creature) if you get to a better result, and choose to accept it. Say you win 1 flip on an important creature - Krenko, Mob Boss, for example. You just keep flipping.
If you get 2 flips, then you weigh up whether 6 damage to each opponent is worth Krenko. If not, keep flipping.If you get 3 flips, then you're weighing up whether 9 cards and untap all lands is worth Krenko. If not, keep flipping until you lose one - at which point, that copy of the spell targeting Krenko does nothing.

It's fairly easy to get the sort of numbers you need to have it win the game on the spot.

Rogue_Toaster on Floop's Fooglies

2 months ago

Figured that it's safe enough to just slot in Collective Defiance over Reforge the Soul and leave it in the side, since they usually end up serving the same purpose regardless. I also have a huge bias towards Fiery Gambit.

I've also taken out the worst cantrip, Boiling Blood, in favor of Indomitable Creativity. Mainly because it's bonkers with Zada and the art is sweet.

Rogue_Toaster on Floop's Fooglies

3 months ago

Gonna try out Collective Defiance over Fiery Gambit since it's less high-variance, and it has some sweet interactions with Zada since the copies that go onto the stack maintain the original modes chosen for escalate :)

Thorbogl on Troll

9 months ago

For max amount of trolling you can look into flip a coin decks with Krark's Thumb and Fiery Gambit

Flagellum on Zada, Hedron Grinder or Shu ...

10 months ago

They can play differently but both benefit from playing cheap cantrip/buff spells and swinging.

Shu Yun can also go tokens with Talrand, Sky Summoner, Young Pyromancer ect. but Zada would be more focused on that strategy. He won't be able to buff them like Zada can. They would more or less be chump blockers.

No interest in running any sort of goodstuff deck.

As for Fiery Gambit since it targets a creature you can target Zada with it and copy it many times with a token army and ping opponents to death.

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