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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Fissure Vent
Sorcery
Choose one or both Destroy target artifact; and/or destroy target nonbasic land.



golgarigirl on
Spellslinger Deck
3 years ago
Step 1 was strategy. Step 2 is wincon. If we're going for Niv/Curiosity combo as a main win, with a self-mill backup, we want as many cards to enable those as possible. Is there any other way to duplicate these effects in your deck in case your opponents blow one up? For Curiosity effects, I would add in Tandem Lookout. Niv-Mizzet, the Firemind is just like your commander's ability. They are the only two with that draw effect, but Brallin, Skyshark Rider Flip (not a flip card, by the way) and Glint-Horn Buccaneer can pair with any Curiosity effect during your discard phase, if you have more than 7 cards in hand, to do what Niv does (though this makes cards that give you no maximum hand size, like Spellbook and Wizard Class bad, if you want to use these as backups...not saying you have to, just an idea). Finally Laboratory Maniac is another Jace. Reminder that if your deck is going to rely on a combo wincon, you are announcing the deck's weak point from the start. So the deck needs to focus a lot of energy on defending that weak point.
A few other cards I'm going to single out: Crackling Drake, Convolute, Inescapable Blaze, Smelt, Capture Sphere, Enthralling Hold, Fissure Vent - see if you can figure out why I may be picking on these.
Reznorboy on
Aristocrats all the way.
5 years ago
Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.
Spirits on
Mizzix-Spellslinger v1.0
7 years ago
Hey rmcvay908, fellow Mizzix of the Izmagnus player, Mizzix, the Storm EDH. I have quite a few combos/discussions/synergies in my description if your interested.
Have to figure out what kind-of combos your looking for, blue can easily Infinite Mana, Infinite Turns, Infinite Burn, Infinite Mill, "You win the game"... etc, usually try and focus on one to build up the synergy / consistency.
Some that I can see that would be easy,
You have Turnabout, add Reiterate an easy Infinite mana combo. Usually you'll seen enablers like Blue Sun's Zenith or Stroke of Genius, but you do have Starstorm & Devil's Play. Comet Storm is also very good because it's an Instant. If you go this way Firemind's Foresight can Tutor the win-con Reiterate + Comet Storm + Mystical Tutor > Turnabout.
Brainstorm is Instant, and puts cards back into your library, it's a must include.
Cyclonic Rift overloaded is very powerful, Mizzix of the Izmagnus is a little slower setting up, can offer up a nice reset button if you've got some Experience building up.
Thought Vessel also good, it's a Mana source, so good, but also gives you unlimited hand size.
Steam Vents is an Island and Mountain so a very handy (and tutorable) land. Can come in untapped for 2 life, so very very good.
Mizzix's Mastery can usually stabilize later in the game too. Reality Spasm goes Infinite mana with Nivix Guildmage just as often as Turnabout does. Merchant Scroll can Tutor Turnabout (or Firemind's Foresight if you end up going that win-con tutor route)
Tezzeret's Gambit is great for adding 2 Experience counters for 1 card, plus increases your card advantage.
Fissure Vent seems like a High CMC for an Artifact/Land, some specific land your after in your pod?
Assuming some of these are cards you owned/have, there are definitely some upgrades out there:
Revolutionary Rebuff feels under-powered comparatively, something like Mana Leak is better, or even then Disallow, Mana Drain, etc.
Unsummon < Vapor Snag another example.
Timestream Navigator seems like a lot of work, mana, and no haste. Temporal Mastery? Is there a combo you have for this guy to recur infinitely or something? Imperial Recruiter can tutor him. So could Muddle the Mixture.
Since you have Traumatize, you may also want to consider Tunnel Vision it can tutor a card in your library, or it can hit an opponents library. With Jace, the Mindsculptor's +2 it can remove their entire library too. (or Vendilion Clique both options expensive)
A few ideas to consider anyways, cheers, +1
hookedonkronix on
Squee the voltron
7 years ago
Mogg Fanatic / Bloodstone Goblin / Goblin Spelunkers / Skirk Prospector / Spikeshot Goblin / Taurean Mauler / Pulse of the Forge / Radiating Lightning / Burning Wish / Seismic Shift / Grand Melee / Impact Tremors / Trove of Temptation
Cut these creatures and spells as soon as possible, none of them improve the Voltron wincon. You've got a lot of filler in here, I stopped adding cuts because it really depends how far you want to take this deck as well as what you'd budget for it. Mono red likes ramp, I'd recommend adding the mana doublers Gauntlet of Might / Gauntlet of Power and Caged Sun as well as some rocks Sol Ring and others. From your maybe board I'd include Goblin King / Blood Moon / Daretti, Scrap Savant and a few others. Mono red voltron is going to rely on you ramping up harder and controlling your opponents by destroying artifacts and land so Shattering Spree / Volcanic Offering / Incendiary Command / Mizzium Mortars / Fissure Vent/ Structural Distortion are all cards i'd recommend. Hope this helps, like I said it all depends on how far you want to take it but there are plenty of mono red staples that you don't have in here that would work well with a voltron build.
Jagd_Tallgeese on
How to Steal A Dragon
7 years ago
Removed Fissure Vent in favor of Vraska's Contempt, and added Coat of Arms as well.
hookedonkronix on
Daretti's Dragons
7 years ago
Hey, thanks for checking out my deck. I had been thinking about including Blood Moon in this list since it relies so much on stalling out my opponents. But I didn't fit it in with the other land removal that I had in there. Ruination is more to my liking as a sorcery but land removal can be pretty frustrating to play against, so I hadn't made it a focus of the control aspect. Fissure Vent, Volcanic Offering and Structural Distortion all have alternate targets or do more than just land removal providing a bit of utility.
As far as Cathartic Reunion and Tormenting Voice go, I found a spot for both of them in there. This deck is reliant on early game card advantage.
Jagd_Tallgeese on
How to Steal A Dragon
8 years ago
Replaced Demolish in favor of Fissure Vent for more artifact hate, and added Temple of Malady and Rootbound Crag for better mana fixing.
_Delta_ on
9 years ago
I would take out maybe Fissure Vent and Skyscribing.
Vandalblast could be be better. There's also Fascination.