Fauna Shaman

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fauna Shaman

Creature — Elf Shaman

, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Snap157 on Budget Meren

3 weeks ago

Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).

I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.

Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.

Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.

You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.

Hope this helps!

Taida on I wanna play Yu-Gi-Oh but WOTC doesn't let me

5 months ago

BirdieGirlie makes a lot of sense. I playtested the deck just to see how would it work and intended on keep iterating on it. While trying I found what you said. Not enough creatures either for Eldritch Evolution or Fauna Shaman so I will try getting more on the deck. I also found that The World Spell and Invasion of Ixalan  Flip usually were very underwhelming. The latter still had some value, but it would rarely be flipped, so I want to try getting simply more draw spells. The ideal here would be to get something like Forging the Anchor is for artifacts, in general a very efficient draw spell just for something, but I don't think there is any choice. Maybe I will try some draw + scry effects. Regarding the Omniscience payoff, Jin-Gitaxias, Core Augur is AMAZING, so now I think the deck is just missing some other threat that is more immediately dangerous, as Worldspine Wurm does not seem to go all the way to it. Finally, dealing with removal and counters. I absolutely know that the combo is VERY reliant on Kona, Rescue Beastie living, but I want to just get some more consistent and better tuned deck first. Also, some of the best options like Veil of Summer are quite pricey and feel very bad if they get stuck in your hand without use or you draw too many. For now, I am considering including Destiny Spinner to deal with counters and also act as fodder for some of the crature searchers when not needed.

BirdieGirlie on I wanna play Yu-Gi-Oh but WOTC doesn't let me

5 months ago

OMFG you're right, this is SO FUN!!! I've been playtesting this and have a few observations:

This deck needs more creatures. Citanul Stalwart and Fauna Shaman are your biggest MVPs. If you know of another card like Shaman, you should consider adding it it's fantastic imo. Shaman and Eldritch Evolution both require a sacrifice of a creature card and I found I was often lacking a creature to activate either ability. Stalwart and Springleaf Drum also require creatures (or artifacts) to provide you with emergency mana. If there was more material for those, this deck would be considerably faster.

I never saw The World Spell in any of my hands or draws while testing, and while it might theoretically be possible to hard cast it in a longer game, that just doesn't feel worth it to me. Reckoner Bankbuster is not a creature most of the time and that hamstrings the deck like I mentioned before. I'd get rid of both and add some combo of Jaspera Sentinel, Loam Dryad, or Saruli Caretaker. I'd also maybe get at least a couple copies of a less costed draw spell. Once you're set up with Omniscience, Harmonize is awesome, but not before, at least in my playtesting. Because you can't play it with Kona. Idk maybe I'm wrong.

Speaking ofOmniscience, for payoffs, might I suggest Jin-Gitaxias, Core Augur? It's not that expensive, I'd only get one or two at most because of the no blue mana thing, and it really fits the YGO theme because it prevents your opponents from playing the game so hard! It also refills your hand so that you can keep on casting spells from your hand for free!

I've been looking for a new 60 card deck to play - maybe this will be it!!!!!!

Flarhoon13 on Not a B-deck. It's my A-Sidisi deck!

5 months ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

Not a B-deck. It's my A-Sidisi deck! Turn 5 Win 10-11. Turn 2 Satyr Wayfinder; t3 Birthing Pod; t4 Stinkweed Imp podded for Necrotic Ooze, the lynchpin of the deck. Turn 5 dredged back Stinkweed Imp and binned Fauna Shaman (The Fittest Elf). Ooze used Fauna Shaman's activated ability to discard Skittering Skirge to search for Asmodeus the Archfiend. Well, discarding Asmodeus the Archfiend to Ooze's new Skittering Skirge activated ability generated one black mana. Ooze with Skirge and Asmodeus both in the yard allowed me to draw and play my entire deck turn 5, since Ooze gets both of their activated abilities but not Asmodeus the Archfiend's pesky downside. Going 10-11 puts the win percentage at .476

BlueTorche on !!! Chatterfang and the hungry Crew !!!

9 months ago

In my personal decklist (Chatterfang Casual EDH), I have 3 win cons :

  • Lifedrain (with Bastion of Remembrance, Zulaport Cutthroat and Blood Artist), which is the most reliable one, as it usually kills all my opponents at once. With Chattefang, it's easy to reach 20+ drains, which is huge in late game.

  • Big tokens (with cards like Creakwood Liege, Return of the Wildspeaker, Craterhoof Behemoth (more expensive this one)), which can easily kill your opponent if you have 10+ squirrel on the battlefield. Garruk, Cursed Huntsman isn't a bad addition in the deck, but I think it's a bit "slow", as it will need at least 1 full turn of table before having the emblem. Your opponents will usually focus it and kill it during this time.

  • Commander Damage, it doesn't happen often (to be honest, I never killed someone with commander damage in more than 20 games). But it is useful if you play against a lifegain deck or a stax deck. Commander damage can easily be done when you buff all your squirrels (including Chatterfang), and you can also sacrifice X squirrels to give +X/-X to Chatterfang. It's also why I suggested Yavimaya, Cradle of Growth, which make your commander unblockable (and is a good land anyway). The BLB card The Odd Acorn Gang you put in the deck also helps this win condition.

Additionally, Pitiless Plunderer and Warren Soultrader are cards that wins you the game always all the time you'll play it with Chatterfang, as they'll give you almost-infinite mana and ETB/LTB trigger.

Another win condition would be to add Ivy Lane Denizen, which combo with Scurry Oak and give you an infinite/infinite creature and infinite 1/1 squirrels. You may need to add some creature tutor to get both of the cards at the same time (I would suggest Chord of Calling, Dig Up, Diabolic Tutor and Fauna Shaman as buget card. You may also add more expensive card like Vampiric Tutor or Demonic Tutor).

As you say, with the new BLB card, it may exist other win conditions, which can involve food token.

I think you shouldn't focus on one particular win condition. Having more than one way to win can make your deck more reliable (that is my opinion, it may not be true). However, focusing on 1 or 2 win conditions will help you cut some card and having a better deck (it's a question of perfectly balance, as all think should be).

I will also suggest you Acorn Harvest which give you squirrel (not a very strong card, but for 6 mana it creates you 4 squirrels (8 with Chatterfang), not bad).

As cut suggestions, I would suggest Acorn Catapult (which I find very expensive, just to create 1 Squirrel by turn), Cloakwood Hermit (as it need "creature card" put in your graveyard. However, token aren't cards (rule 111.6. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card) so it doesn't work (I thought about this card when a friend suggests it to me, I was disappointed to learn this rule :( )) and Squirrel Mob (on paper, the card seems good in the deck, but fill the board with tokens is better than having a big creature that will be blocked by anything). I also find Squirrel Sanctuary a bit slow (but it combos with Earthcraft, which I don't have because of its price, but make Squirrel Sanctuary strong). Wrap in Vigor is literally a Golgari Charm in less good (its only advantage is that is cost instead of ). Toski, Bearer of Secrets is also a card I find a bit slow. I bought it for my deck, but it never convinced me, and I would prefer Driven / Despair to it, which can also help you win, or other draw cards (Village Rites, Plumb the Forbidden...). Finally, Putrefy is not the most relevant card in the deck, as you already have a lot of Artifact/Enchantment removal, and Chatterfang is a creature removal. You may prefer Nature's Claim or Maelstrom Pulse as removal, or add more token synergy card (you can also add Crack Open, which is similar to Pest Infestation in the deck (I need to buy Pest Infestation, it seems incredible in a Chatterfang deck))

leon_bulminot on Animar's Wildlife Sanctuary

1 year ago

Oh also, Survival of the Fittest has a creature version. Just only one per turn with Fauna Shaman. Forgot about her lol

MrSilk on Weird Commune - Piper Toolbox

1 year ago

Balaam__ Great suggestion, I havent looked into Fauna Shaman in this deck's context. I might do some brewing with it. Thanks for the suggestion!

Balaam__ on Weird Commune - Piper Toolbox

1 year ago

Great build. I think I have a Piper deck somewhere around here, and I vaguely recall getting good utility out of Fauna Shaman.

You’re creature heavy (in a good way), so odds are you’ll have something to dump in exchange for either Elvish Piper if you need it or else a wincon if it’s already in play.

Not sure if it’ll work in your current setup but I figure I’d mention it.

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