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Maestro Fresh Kresh, The Pragmatic Playa’

Commander / EDH* BRG (Jund)

goldlion


Sideboard


Maybeboard


I need more land and to swap out some cards for ones on the sideboard list - open to ideas.



Intro

In this iteration of Kresh, the Blood Braided, also known as "Kresh the Loved-Hated", "The Charasmatic Butcher" or "Kresh the Polygamous", Kresh is a ravishing romantic and merciless martyr who seduces and sacrifices (even himself) in the name of love and war. He's often misunderstood as insensitive or selfish, but he's just on a mission.

I've played this a good handfull of times and generally speaking, he throws down hard and fast... board-state willing.

What's His Deal?

Kresh is the first commander I ever built around and about 75% of this deck is that original build. It's about turning Kresh into a beefcake (surprise), with a little bit of battlefield control mixed in. The strategy is to not just feed him my own creatures but my opponent's as well. He's so charismatic that he not only seduces them onto our team, but inspires them into willingly sacrificing themselves to the cause.

I've got many fresh ideas for Kresh that take him beyond just filling the deck to the brim with monster creatures and straight-up removals. This is my least original concept, but I haven't seen anything quite like it yet.


The Pragmatic Playa

Kresh—not because he's heartless but because he's on a mission—will woo them, use them, then turn them into martyrs for the cause. I find this to be an effective way to control the board and clear the way for Kresh, all while making him bigger and getting the deck's pilot some added value along the way.

Of course to make sure no pesky angels or other protections are at work, we've got support from: Glaring Spotlight and Detection Tower

Make 'em Mutiny

There's so many ways to do it but, for the mutiny cards, I have in the deck:

The last three get bonus marks for being creatures we can sac. Mass Mutiny is a card I own that's on the maybe list, but I'm not sure what to remove for it or if I really need it.

Once Kresh woo's then uses their creatures, we don't want them going back and so have great ways to get added value - by turning them into martyrs for the cause.

Make 'em Martyrs

These being cheap is key so we can combine them with the mutiny effects. Luckly, most sac engines provide good benefits for cheap because the downside is losing a creature. That's not such a downside if it's our opponents creature.

As you can see, if a mutiny opportunity is on hand, it's very likely a sac engine is within reach as well.

Note: all these can also be effectively used on our own creatures. I even used a Life's Legacy on Kresh after knocking out one opponent with commander damage, drew 24 cards and hand picked what I needed for a next turn win.

2nd Note: The instant speed sacs are great to have for your own creatures if someone tries to take them out. Jarad, Golgari Lich Lord and Korozda Guildmage are the greatest value if an attempt is made on a big Kresh.


Feeding Fresh Kresh

Kresh will do alot for us. He's got the the work ethic and the looks to do the job at hand. Being that charming all the time makes one hungry though, so this is what I've devised for feeding him:


You've been Kreshed

Weekend Fling

The thing is, in this deck Kresh can become big fast (IF it's a creature heavy game). After playing him and a few other setup pieces one turn, you can grow him quick and pull some nasty surprise maneuvers to finish one or more opponents off in the next go 'round. I have much anecdotal evidence of this, but especially this ONE time which makes for a great example...

...So, back when I was running Diabolic Revelation , I actually performed a successful multi-card tutor to pull off the following sequence:

  1. Vona's Hunger ed to make a big Kresh,
  2. placed a Dying Wish on him,
  3. Attacked for a kill,
  4. Fling ed for a kill, which triggered
  5. Dying Wish ed for a kill.

It kinda makes me wanna run Diabolic Revelation again...

Rite of Consumption fits right in with those other Fling type cards, as does having Stalking Vengeance on the battlefield.

Pure Win Cons

Giant Kresh + the following = a win in most situations:

But What About Life Gain? Decks

Someone's at 432 life? No problem. Commander damage is real with Kresh, especially if you have:

  1. Mage Slayer our main man's sword! How can something be so flavourful yet disgusting all at the same time?
  2. Rogue's Passage which can knock that surprised player off their high (lifelinked) horse

Other Value


Maybe Includes

  • Strionic Resonator would be be great for those big creature deaths, either doubling the growth on Kresh, or giving that growth to another creature.

  • Birthing Pod and Pattern of Rebirth could be a great addition to speed things up. Using our opponents creatures to cheat out our own? Priceless.

  • My first build of this deck used Pattern of Rebirth to pull out Rune-Scarred Demon which would get me another key card. Now that this deck has matured with the "You've Been Kreshed" list of cheap options, this could be a great package to bring back. A nearly free 6/6 flyer and the spell that we need that turn. Decent.

  • Elvish Piper could be another good cheat for the pricey creatures, especially at the right time. Imagine throwing out a Butcher of Malakir during a one-sided board wipe, or an Archfiend of Depravity before the end of a turn where someone let loose an army.

  • Ashnod's Altar and Phyrexian Altar could be great in combination with the mutiny cards. If I added these I'd probably then add Mass Mutiny as we could then sac theirs to fuel more spells that turn.

  • I like the idea of Devour Flesh when someone goes to remove a big Kresh, so we can stay in the game long enough to make him great again.

  • Assault Suit could just be a fun addition for everyone... And it gives Kresh 3 more opportunities to distribute commander damage. But he could also get attacked into a deathtouch snake or something, and that's less fun.

  • Mana Geyser often puts me turns ahead if it doesn't enable me to win the game then and there. I took it out, but am trying to figure out how to get it back in.

  • Soul's Might doubles Kresh for 5 mana! However, it's 5 mana and I think it'd only be great if we have a Rogue's Passage or Mage Slayer out. Too conditional?

  • Cauldron Dance seems like a value card when combined with the likes of Molten Primordial , Butcher of Malakir or Kokusho, the Evening Star . It also gets us a good sac trigger for Kresh and the Grave Pact cards.

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Revision 10 See all

(4 years ago)

Date added 5 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 1 Mythic Rares

31 - 4 Rares

25 - 2 Uncommons

23 - 1 Commons

Cards 101
Avg. CMC 3.70
Tokens City's Blessing, Copy Clone, Enchantment Golem 3/3 C, Lightning Rager, Morph 2/2 C, Saproling 1/1 G, Spirit Warrior */* BG
Folders Kresh Decks, interesting EDH builds
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