Endoskeleton

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Endoskeleton

Artifact

You may choose not to untap Endoskeleton during your untap step.

, : Target creature gets +0/+3 as long as Endoskeleton remains tapped.

Uberriffic on Pacifism Barrage!

8 months ago

Runed Arch, Skeleton Key, Floriferous Vinewall, Endoskeleton, and Wall of Shields(which doesn't say on the card, but has apparently been Errata'd to include Defender) could be worth considering to include in this deck.

Also, a niche combo you could pull off would be to include a Wickerwing Effigy and use it to cast your Tree of Perdition which would then come in with all of its abilties, but as a 1/1. Keep it alive for a turn cycle and decide who you like the least. Bonus points if you have a way to do it on the same turn, such as with Tyvar, Jubilant Brawler or your Crashing Drawbridge

ClockworkSwordfish on Rasaad Likes Big Butts

1 year ago

Looks like a great start! I like the idea of combining Rasaad with Raised by Giants to potentially attack for 20... not to mention the mess the rest of your critters will do. I sympathize with having to make cuts. I'm seeing a few cards that I think you could safely cut without missing them too much, though!

For one thing, I think you're a little too heavy on the auras... and of the ones you have, most are kind of subpar. The real problem with auras is that if the creature they're on is killed by anything, you're suddenly down two cards to their one, just like that. I'd say Carapace, Chosen by Heliod, Ritual of Steel and Web are all just very piddly effects. You should aim for enchantments that really make a difference (like Stoneskin!) if you're going to run them... 2 or 3 more toughness isn't really worth a card.

Likewise, I don't really think Animate Wall is worth running. You have seven possible targets which isn't bad, but the problem is that you need to draw a wall and a way to make it able to attack and a way to let it use its toughness for damage. That's kind of a lot of steps. For that reason, probably you could cut most or all of your walls while you're at it. Meanwhile, Treefolk Seedlings will probably never get that big in a two-color deck, and Shield Mate and Snubhorn Sentry don't feel like they'll do enough by the time Rasaad's out and they're usable.

As far as instants go, I'd venture you probably have too many pump spells. Tower Defense is probably strong enough to warrant using, but Solidarity, Iron Will and Bar the Door are mostly overpriced. Your deck's curve isn't so bad, so Great Defender will usually be weaker than you might think, too. If anything, you'd probably prefer having more removal and ways to deal with stuff rather than combat tricks!

Lastly, a lot of your equipment just feels too underwhelming. Slagwurm Armor seems respectable, but Kite Shield, Endoskeleton, Paladin's Shield and Warmonger's Chariot don't do much considering how much mana they ask for.

Overall, the theme is solid and the commander choice is a neat one! I hope these cuts help make your deck the best it can be.

Rwhr2d2 on my first deck its probably crap

6 years ago

Well, Monk Realist is not a may so he will destroy your own enchantments. You want to get rid of himAdding more of Femeref Knight would be good, as he is one of the best creatures in the deck. Take out Pearled Unicorn as 2/2s for 3 with no abilities tend to be bad. However, Soltari Visionary is better since relatively few creatures have shadow.
Furnace Spirit isn't great since you don't have that much red mana to pay for his ability.
Remove Endoskeleton, Flowstone Shambler, and take out Giant Strength or add more mountains.
Serra's Embrace is probably one of your best enchantments right now, so more of those is better.

If you're able to get new cards, consider replacing Opal Gargoyle with Mistral Charger, Kor Aeronaut or possibly Akroan Skyguard which works well with the enchantments.
Expedition Envoy or Soldier of the Pantheon would probably be better than Opal Caryatid.

UniqueUserID on What happens to power boosting …

6 years ago

When a creature stops being a creature all equipment will "fall off" (not legal targets) and many auras will also die.

But what happens with the likes of the old PROTO-equipment such as Spirit Shield and Endoskeleton?

If the target is a Warden of the Wall , Chimeric Idol or a Chimeric Sphere what is the reason it would work or fail? Can it "remember" a legal target?