Enchantment — Aura

Enchant creature (Target a creature as you play this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Web Discussion

xaarvaxus on Yorvo - EDH

3 months ago

Cards that I would cut:

Regeneration , Executioner's Hood , Natural End , Bladed Pinions , Revive , Nature's Spiral , Staff of the Wild Magus , Crashing Footfalls awesome if you can cheat the suspend on it, not worth it otherwise, Prodigious Growth , Feasting Troll King and Trail of Crumbs you lack enough of a food theme to run these well enough to include, Moldgraf Monstrosity the random return makes this lackluster, Jaddi Lifestrider , Soul of Zendikar the activation is kind of expensive, Tuinvale Treefolk doesn't do enough to warrant inclusion, Canopy Cover and Web auras not the best here, I'd cut one of Planewide Celebration or Once and Future , and finally, Sandsteppe Mastodon

If you own one, I'd sub out Wall of Blossoms for Elvish Visionary for the synergy with Elvish Archdruid .

No Sol Ring ? This a ban in local meta?

If you happen to own them, some cards that you may want to think about: Tendershoot Dryad , Beast Within , Inspiring Call and Garruk, Primal Hunter . Yes, that means more cutting but they should be worth it in this deck.

I'd also add a Rogue's Passage in place of one Forest , just for some added punchthrough that is hard to remove.

wallisface on Oozeing Out

1 year ago

AEther Web is a modern legal version of spider climb. If you’re not worried about casting at instant speed to catch someone out, Web is less mana.

But i’ve typically always ran Spidersilk Net when in desperate need of reach, as it stays in play even when the creature dies - which makes it much stronger than the fragile enchants!

madmartigan95 on Uril the Miststomper

3 years ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

Fergernuggets on Elves

3 years ago

For additional +1/+1 counters:

-Curse of Predation
-Evolution Vat
-Increasing Savagery
-Nissa, Voice of Zendikar - Also good for card advantage/life gain
-Oran-Rief, the Vastwood
-Novijen, Heart of Progress

Based on Ezuri and elf tribal, I'd look into elf token generators to capitalize on the experience gain and the combos with some of your elves such as Elvish Archdruid or Immaculate Magistrate. Some I recommend are:

-Freyalise, Llanowar's Fury-Llanowar Mentor - Helps remove dead cards from your hand

Tutors may not be a bad idea to help you search for elves or other cards you need in a pinch. I'd try out:

-Momir Vig, Simic Visionary
-Anything with transmute - i.e. Dizzy Spell, Muddle the Mixture
-Mystical Tutor
-Chord of Calling
-Fauna Shaman and/or Survival of the Fittest
-Primal Command - Also helps against mill
-Sylvan Tutor-Worldly Tutor
-Nissa Revane + Nissa's Chosen - Also great for life gain in elves

Lands I'd add include:

-Flooded Grove
-Temple of Mystery-Evolving Wilds and/or Terramorphic Expanse - You could run Misty Rainforest, but these are a nice budget alternative for fixing in a pinch.-Temple of Mystery

Finally, I recommend cutting the following cards:

-Kujar Seedsculptor
-Llanowar Elite - The kicker cost isn't worth 5 +1/+1 counters
-Cryptolith Rite - You have plenty of mana dorks
-Auras - Look at the auras you have and see if you can't get the same effect as a regular enchantment or artifact for the entire board. You have enough mana dorks where 1 or 2 extra won't be too detrimental.
-Turntimber Grove
-Ice Floe