Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all


Enchantment — Aura

Enchant creature (Target a creature as you play this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Web Discussion

wallisface on Oozeing Out

11 months ago

AEther Web is a modern legal version of spider climb. If you’re not worried about casting at instant speed to catch someone out, Web is less mana.

But i’ve typically always ran Spidersilk Net when in desperate need of reach, as it stays in play even when the creature dies - which makes it much stronger than the fragile enchants!

madmartigan95 on Uril the Miststomper

2 years ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

Fergernuggets on Elves

2 years ago

For additional +1/+1 counters:

-Curse of Predation
-Evolution Vat
-Increasing Savagery
-Nissa, Voice of Zendikar - Also good for card advantage/life gain
-Oran-Rief, the Vastwood
-Novijen, Heart of Progress

Based on Ezuri and elf tribal, I'd look into elf token generators to capitalize on the experience gain and the combos with some of your elves such as Elvish Archdruid or Immaculate Magistrate. Some I recommend are:

-Freyalise, Llanowar's Fury-Llanowar Mentor - Helps remove dead cards from your hand

Tutors may not be a bad idea to help you search for elves or other cards you need in a pinch. I'd try out:

-Momir Vig, Simic Visionary
-Anything with transmute - i.e. Dizzy Spell, Muddle the Mixture
-Mystical Tutor
-Chord of Calling
-Fauna Shaman and/or Survival of the Fittest
-Primal Command - Also helps against mill
-Sylvan Tutor-Worldly Tutor
-Nissa Revane + Nissa's Chosen - Also great for life gain in elves

Lands I'd add include:

-Flooded Grove
-Temple of Mystery-Evolving Wilds and/or Terramorphic Expanse - You could run Misty Rainforest, but these are a nice budget alternative for fixing in a pinch.-Temple of Mystery

Finally, I recommend cutting the following cards:

-Kujar Seedsculptor
-Llanowar Elite - The kicker cost isn't worth 5 +1/+1 counters
-Cryptolith Rite - You have plenty of mana dorks
-Auras - Look at the auras you have and see if you can't get the same effect as a regular enchantment or artifact for the entire board. You have enough mana dorks where 1 or 2 extra won't be too detrimental.
-Turntimber Grove
-Ice Floe

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