Skinshifter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skinshifter

Creature — Human Shaman

{G}: Choose one - Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.

lagotripha on The Beasty Boys (Budget)

2 years ago

This is a classic casual list - If I was looking to win fnms with it, I'd go lower on the mana curve with some combination of 1 drops that can get 4 power, backed by 'power 4 matters' which has been printed quite a lot. In casual play there are a lot more options.

Colossal Majesty/Furious Rise/Garruk's Uprising/Kiora, Behemoth Beckoner are great at drawing cards. Crater's Claws is the best finisher for this kind of list if it ramps. Feed the Clan is incredible in the sideboard. Flamewake Phoenix is great if graveyards aren't being exiled. Bonders' Enclave is good, solid card-draw. Temur Battle Rage is a great 'gotcha'. Whisperer of the Wilds is a second Ilysian Caryatid, Winds of Qal Sisma is a fun 1-sided fog.

For pure budget, Ravenous Squirrel + Bloodhall Ooze + Swarm Shambler offers a solid creature package, which plays nice with stuff like Winding Constrictor. If you want flat creatures, Lambholt Pacifist  Flip, Skinshifter, Talara's Battalion or similar.

TheRealSpecialK on ability usage and protection

3 years ago

Any ability on a creature that lists a requirement followed by a colon ( : ) is called an activated ability. Activated alibies on creatures can be activated any number of times at instant speed with some exceptions (Dimir Guildmage specifies that it can only be sorcery speed, Skinshifter specifies only once per turn, some activated abilites require you to tap the creature such as with Llanowar Elves so they can't keep actrivating the ability, etc.).

Jareth, Leonine Titan's ability can be activated any number of times. It can even be activated in response to effects. Let's look at this example: Say your board has a bunch of black creatures. Your opponent activates Jareth's ability during combat naming black so it can attack and bypass all your creatures. You cast Murder in response, targeting Jareth. Your opponent can then activate Jareth's ability a second time, again naming black, so that Murder fizzle. As long as your opponent has the mana, and your opponent has priority to use the ability, it can be activate any number of times - be it on your turn or on theirs. So yes, the scenario you described above is a totally appropriate way to use Jareth.

As for your second question - protection is not like indestructible. Here is how damage works for the two:

Protection: 702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.

Indestructible: 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

That is significant because while damage is totally prevented by a creature with protection, damage is still marked by a creature with indestructible. So let's say that a creature with Lifelink is blocked. If they were blocked by a creature that had protection from its color, damage would be prevented and zero life would be gained because all damage would be prevented. But if it were blocked by a creature with indestructible, life would be gained because damage is still marked. Another example - let's say you are attacking with Questing Beast. If it were blocked by a creature with indestructible, the creature that was blocking would not die even though the beast has Deathtouch. However, if a creature with protection from green were to block the beast, that creature would actually die because protection states damage would be prevented, but the beast says "Combat damage that would be dealt by creatures you control can't be prevented.". I hope that helps clarify how that works in combat.

Outside of combat, the two abilities also work differently. If a creature has indestructible, it can still be targeted by spells that say "destroy" or spells that deal damage. You can castMurder or Lightning Bolt targeting Darksteel Myr, but even though the spell resolves, it won't die. However, creatures with protection are illegal targets for spells and abilities. Both Murder and Lightning Bolt can not even be cast if they were trying to target Auriok Champion. Finally, if a creature gains protection from a color while it is being targeted by a spell or ability of that color, the spell fizzles and doesn't resolve - similar to a counterspell. For example, if you cast Murder targeting your opponent's Jareth, Leonine Titan, and they give it protection from black in response, the spell does not resolve and is put straight into the graveyard. If a creature gains indestructible at instant speed, the spell will still resolve, but if the creature would be destroyed by that ability, it would not.

Super in depth answer, but I hope this clears up any confusion with this situation, and any other situations in the future.

foawr on colfenor

3 years ago

first ideas for a colfenor in a 5-6 power level environment

What I need help with: I'd like to cut at least 5 cards for lands I feel like the maybe board could make the deck more consistent by adding more cards to the core themes: - Heal with Soul Warden - Deal damage with Marionette Master - Loop through 0 cost bois with Memnite Ornithopter Phyrexian Walker Shifting Wall Stonecoil Serpent Ugin's Conjurant (Skinshifter gets back bigger bois for 1 green, Arcbound Worker is free with Foundry Inspector and can move around his counters when he dies, for more value from the other artifact creatures. Wondering if I should make a cut for Jhoira's Familiar as a second cost reducer - Ramp with sac Pawn of Ulamog

NV_1980 on Arcades, Win by Chaos

4 years ago

Hi,

We would like to recommend:

Some additional walls we would consider:

Bye!

Mrs. and Mr. NV_1980

FerrickG017 on The Poor Green Machine

4 years ago

AjaxSlumbering I can see what you're trying to suggest, but most of your suggestions are WAY too expensive to cast in a Modern game unless I was running a half dozen mana-ramps and casting the creatures in question on turn 3 to even attempt to make them work properly. Skinshifter and Gnarlback Rhino are amazing suggestions, but as it stands now, the deck is a bit too devotion focused to be.

AjaxSlumbering on The Poor Green Machine

4 years ago

From what I see, you should add a few more beat sticks with evasion (i.e. trample). I suggest Elderscale Wurm, Gnarlback Rhino, Plated Crusher, Skinshifter, or Terra Stomper. Hope this helps!

lagotripha on Endless Tide

4 years ago

The big question is, 'how competitive'.

First things, flat upgrades and options. Elvish Mystic can be another four llanowar elves, cards like Skinshifter tend to perform better than Fog Bank , Elvish Rejuvenator is usually better than borderland ranger and even Farhaven Elf is bettered by Sakura-Tribe Elder . In terms of big threats, things that can't be hit by your opponent are popular. Inkwell Leviathan , Kalonian Behemoth , Plated Crusher , Drownyard Behemoth etc. Another popular type is cards that help you stabilize- Pelakka Wurm type effects.

In terms of stratgy, focusing on mana curve will do a lot. Plan turns 1-7, and try to make sure that doing one thing flows cleanly into the next thing.

If you want to get super competitive, Arbor Elf , Utopia Sprawl and Birds of Paradise is the core of this deck style. Traditionally, it ramps into 4-5 drop threats, which are the largest spells not-cheated in modern. 1 drop turn 1, 3 drop turn two, 5 drop turn three. Thragtusk is old school with it, but there are various five drops that perform well enough, and most of it fits into the 'ponza' land destruction archetype or other ramp strategies (titan, combos, etc) when you want to go full spike.

Now for the middle roads- the fun kitchen table stuff. Leyline of Abundance offers huge payoffs for playing a lot of 1 drop mana dorks. Quest for Ula's Temple / Slinn Voda, the Rising Deep / Whelming Wave offers a cute tribal strategy, while things like Quicksilver Amulet let you cheat big stuff into play. Mirror Image / Quasiduplicate / Saheeli, Sublime Artificer / Tendershoot Dryad is a cute 'go wide' strategy which lets you mess around with Mirrorweave .

If you can think of it, theres a combination of cards that let you do it somewhere in magic- the trick is getting them to run smoothly.

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