Carapace

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Carapace

Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature. (The next time this creature would be destroyed, instead tap it, remove it from combat and heal all damage on it.)

Mountainmammoth on [retired] Back That Mazz Up

1 year ago

Thanks for the good ideas for Mazzy.

Consider adding Fire Whip for your Goldspan dragon combo. Since goldspan doubles treasures you can get infinite damage with the dragon, fire whip, and mazzy.

No need for forgeborn oreads, and seven mana is low enough that I wouldn’t say that sigarda’s aid is necessary either. Both cards are still money in this deck, just not required for this combo.

Also I have been playing around with Stuffy Doll and Pariah. Stuffy doll is a way to turn Crackling club and laccolith rig into player damage, while also being an indestructible creature that can get scary on its own with the right aura support. Pariah is good way to preserve your life total, while removing opponents’ creatures.

Lastly, I would consider Carapace as another cheap sacrificial enchantment for Mazzy to spam cast for value. Regenerate is sneaky good protection and another one green aura to spam like briar shield is good redundancy.

Good luck with your deck.

ClockworkSwordfish on Rasaad Likes Big Butts

1 year ago

Looks like a great start! I like the idea of combining Rasaad with Raised by Giants to potentially attack for 20... not to mention the mess the rest of your critters will do. I sympathize with having to make cuts. I'm seeing a few cards that I think you could safely cut without missing them too much, though!

For one thing, I think you're a little too heavy on the auras... and of the ones you have, most are kind of subpar. The real problem with auras is that if the creature they're on is killed by anything, you're suddenly down two cards to their one, just like that. I'd say Carapace, Chosen by Heliod, Ritual of Steel and Web are all just very piddly effects. You should aim for enchantments that really make a difference (like Stoneskin!) if you're going to run them... 2 or 3 more toughness isn't really worth a card.

Likewise, I don't really think Animate Wall is worth running. You have seven possible targets which isn't bad, but the problem is that you need to draw a wall and a way to make it able to attack and a way to let it use its toughness for damage. That's kind of a lot of steps. For that reason, probably you could cut most or all of your walls while you're at it. Meanwhile, Treefolk Seedlings will probably never get that big in a two-color deck, and Shield Mate and Snubhorn Sentry don't feel like they'll do enough by the time Rasaad's out and they're usable.

As far as instants go, I'd venture you probably have too many pump spells. Tower Defense is probably strong enough to warrant using, but Solidarity, Iron Will and Bar the Door are mostly overpriced. Your deck's curve isn't so bad, so Great Defender will usually be weaker than you might think, too. If anything, you'd probably prefer having more removal and ways to deal with stuff rather than combat tricks!

Lastly, a lot of your equipment just feels too underwhelming. Slagwurm Armor seems respectable, but Kite Shield, Endoskeleton, Paladin's Shield and Warmonger's Chariot don't do much considering how much mana they ask for.

Overall, the theme is solid and the commander choice is a neat one! I hope these cuts help make your deck the best it can be.

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

2 years ago

The "isn't cEDH" in the other thread was more geared toward the fact that, as I understand it, cEDH Tayam is an Abzan Stax deck that runs JUST the devoted druid combo. I enjoy the caller/spiritkeeper/recursion combos as well.

What is the difference between the cards you suggested and Gift of Granite for the additional piece in the Devoted Druid combo? Is it just for redundancy? I'm not opposed to adding or changing cards to make the deck better, I'm just trying to understand why them and not Web, Carapace, Holy Armor, Street Savvy, Allosaurus Shepherd, or Hashep Oasis since those are the ones I see more often.

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

3 years ago

Thanks for the suggestions.

I hadn't thought of Hermit Druid, but I'm not sure he would do enough with the current mana base. I will keep it in mind for once there are less basics.

I had Dread Return in an early draft, but I like the reanimation enchantments and Necromancy would be the next reanimation spell if I add more reanimation.

Razaketh, the Foulblooded is a great suggestion, I will try to find a place to fit him in.

As far as the buff strategy on Devoted Druid goes, I would probably go with enchantments over a spell again. So Carapace, Street Savvy, and Web would probably get in before Wax. (I just found out about two of those cards while doing a search because I forgot what Carapace was called.)

Burmdur on Can I activate Tayam, Luminous …

3 years ago

If I am using Tayam, Luminous Enigma as my commander, and I have a combo of Devoted Druid and Carapace to create infinite mana and infinite -1/-1 counters to use for Tayam's ability, can I continuously put 3 cmc or less permanents from my graveyard onto the battlefield even if I run out of cards in my deck?

As far as I understand, the 3 cards that are being milled are not apart of the activation cost, and therefore not required in order to activate the ability and put a card into play.

SirQuixano on bears

4 years ago

I would personally look into changelings, which are all creature types at the same time, so they count as bears. Universal Automaton is a good cheap one, alongside Game-Trail Changeling , which can be good lategame due to trample, Webweaver Changeling can block fliers, Changeling champion is quite large for its cost, and Chameleon Colossus can get big fast. The latter two are a bit pricey, but they work. Biogenic Upgrade is also nice for the lategame to make certain bears absolutely ridiculous. If you want to keep a bear alive, like your commander, I'd suggest cards like Regeneration , Carapace , Gaea's Embrace , Refresh , Serpent Skin , and Seedling Charm . Looks like a neat deck overall.

4doublexx on Maestro Fresh Kresh, The Pragmatic Playa’

5 years ago

I quite enjoy the style of this deck and the build around it. I assume a large portion of your playstyle revolves around Kresh and being able to utilize him. However, lets say he gets hated out 3 times, then what? I think there is enough other value there where you could probably grind out a win, but a large amount of your Fling cards will just sit in your hand not doing much if Kresh if dead. So I would be looking at more ways to protect Kresh. Carapace, Demonic Vigor, Skeletal Grimace, Thrull Retainer, and Voyager Staff. Are a couple to name. Staff might not be good because you'll lose all the counters, but atleast its not 6+ commander tax mana to pay again. Another note, you mention wanted to run a tutor to get X cards. Tutors seem like they would be important in your deck yet you don't run any. While some people really don't like playing with tutors, if a large portion of your game plan needs to have a key piece to either make Kresh unblockable, or to throw him into a player and you don't have any Flings then your sol. There seems to be a fair amount of them so in practice you might always be getting one, but just something to think about.

Either way really love the idea and hopefully the comments help!

Have (2) ajmcnulty , ZathenDother
Want (0)