Street Savvy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Street Savvy

Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

1 year ago

The "isn't cEDH" in the other thread was more geared toward the fact that, as I understand it, cEDH Tayam is an Abzan Stax deck that runs JUST the devoted druid combo. I enjoy the caller/spiritkeeper/recursion combos as well.

What is the difference between the cards you suggested and Gift of Granite for the additional piece in the Devoted Druid combo? Is it just for redundancy? I'm not opposed to adding or changing cards to make the deck better, I'm just trying to understand why them and not Web, Carapace, Holy Armor, Street Savvy, Allosaurus Shepherd, or Hashep Oasis since those are the ones I see more often.

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

3 years ago

Thanks for the suggestions.

I hadn't thought of Hermit Druid, but I'm not sure he would do enough with the current mana base. I will keep it in mind for once there are less basics.

I had Dread Return in an early draft, but I like the reanimation enchantments and Necromancy would be the next reanimation spell if I add more reanimation.

Razaketh, the Foulblooded is a great suggestion, I will try to find a place to fit him in.

As far as the buff strategy on Devoted Druid goes, I would probably go with enchantments over a spell again. So Carapace, Street Savvy, and Web would probably get in before Wax. (I just found out about two of those cards while doing a search because I forgot what Carapace was called.)

raefgall on Selvala's Chargers

6 years ago

Overall breakdown:

The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.

TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.

Some Suggestions on what to add:

Land: Bant Panorama, Krosan Verge, Naya Panorama, Evolving Wilds, Myriad Landscape, Terramorphic Expanse (6)

Creatures: Acidic Slime, Reclamation Sage, Karametra, God of Harvests, Dauntless Escort, Loxodon Hierarch (5)

Instant: Beast Within, Blunt the Assault, Selesnya Charm, Sylvan Reclamation (4)

Enchantment: Beastmaster Ascension, Song of the Dryads (2)

Artifact: Selesnya Signet, Selesnya Cluestone, Spear of Heliod (3)

My suggestions on what to remove:

Sorcery: Deconstruct, Dosan's Oldest Chant, Journey of Discovery, Overwhelm, Rampant Growth, Revive, Stomp and Howl (7)

Instant: Nourish, Predator's Strike, Restrain, Ruthless Instincts, Soothing Balm, Titanic Growth, Wax/Wane (7)

Land: 1 Forest, 1 Plains (2)

Enchantment: Arrest, Cho-Manno's Blessing, Street Savvy (2)

Creatures: Vine Trellis, Viridian Emissary (2)