Oversoul of Dusk

Oversoul of Dusk

Creature — Spirit Avatar

Protection from blue, from black, and from red

Latest Decks as Commander

Oversoul of Dusk Discussion

legendofa on What are the best defensive …

2 months ago

Sigarda, Host of Herons , Oversoul of Dusk , and Fleecemane Lion all have different styles of unkillableness in , but the Lion has a hoop to jump through.

danthecolombian on Jumanji Aggro || Selesnya Surprise

9 months ago

{{user:psionictemplar}}, thanks for taking the time to provide me with your comments—they're much appreciated. 

I slept on your well-thought-out advice and I've taken the points made into consideration. I've also taken a stab at explaining my intention behind the deck, below, just to clarify the style of gameplay I'm looking for.

But first! I'll address your comments in chronological order:

Regarding tap lands, they were my first choice for budget concerns. But, now that I understand the speed (or rather lack thereof) effect, I'll look into acquiring the ones you and Balaam__ recommended.

  1. I'm looking less at Kaheera as a companion, but you're spot on by noting the creature types are not in alignment. Although I really like the synergies between Frondland Felidar and Kaheera, the Orphanguard

  2. Added BoP in place of the Elves.

  3. After you mentioned it, I took a good look at the purpose behind the swap mentioned above. Initially, I thought the artifact (Behemoth Sledge) might be longer lasting with an added flexibility to achieve the same effect as Unflinching Courage. But I also see the rationale for both suggestions, and I like it. I would go with Daybreak Coronet if I changed the legality of this deck to Legacy so I could make better use of the stacking life gain abilities of it and Armadillo Cloak. If I keep it Modern, I'll add in All That Glitters instead of Unflinching Courage. Nice touch!

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  1. The intentions behind the fog effects might have been near-sighted (and flavorful at best), but they only work when up against other creature-centric decks. Playing responsively at Flash or Instant speed is something I enjoy and having the tools at my disposal to handle threats is in my wheelhouse as well. I also liked the notion that I would be able to buy my time with either a fog effect or an ambusher and return in kind by equipping the sledge and tapping any other creatures in my way with Frondland Felidar, essentially having enough fog and ambushers to discourage any physical assault until I had boosted my other creatures for a crippling attack or two.

  2. Cultivate is definitely not needed and was a leftover from an earlier / alternate build. Thanks for the pointers, here.

  3. In line with the fog effects, my purpose for including Ephemerate was to save my ambushers or any other creatures from targeted effects that made it through the fog. My response to losing enchantments was to use something like Retether or Replenish which is also flavorful and in line with the "come out of nowhere" theme.

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Regarding the other cards, I like Oversoul of Dusk and Unbreakable Formation but the others don't necessarily fit into the theme or style.

All in all, I really appreciate the time you spent on this. It's been eye-opening and educational to say the least and crafting my response has helped me better understand the direction I'd like to take my deck with a few much-needed tweaks. Any other suggestions are more than welcome!

psionictemplar on Jumanji Aggro || Selesnya Surprise

9 months ago

As far as the land matter goes, I would always suggest switching out tap lands when possible. The mana fixing of many of these lands are convenient, but as an aggro deck you need speed more. With that being said I'll offer these suggestions in line with your thoughts and other thoughts I have in general (keeping budget in mind).

  1. Switching frondland to loxodon heirarch is a change, I can totally get behind. Side note: kaheera doesn't work with some of your currently listed creatures (assuming you intended it as a companion).

  2. Given the choices you listed, birds of paradise would be your best choice. It not only gives you something to do on your first turn, helping you be faster, but the evasion can be real handy for flying over potential blockers when enchanted/equipped.

  3. I don't personally like the idea of working in another shield of the oversoul. If anything consider something like All That Glitters or Daybreak Coronet.

What's next are my personal ideas/suggestions:

  1. Remove the fog effects (fog and ethereal haze specifically): As a creature based deck, these do not progress your plan in any way. I would make an exception for the dawn charm on the reasoning that it can protect your creatures. But even then I would drop 1-2 copies on that as well.

  2. Remove cultivate: Ramp spells are most useful during the early game to allow more powerful spells to be played before their normally intended turn. Casting an early cultivate will use all your mana for a turn slowing you down. The mana upside really isn't something you can make use of since your curve essentially stops at 4.

  3. Ephemerate: I'm not totally sold on this because you could lose any enchantments you have attached to a creature. Not to mention, you really don't have any game changing enter the battlefield abilities to take advantage of this. If you were running something like Skyclave Apparition, it would be a different story (not budget, I know). I suppose keeping a creature alive is good, but it also doesn't progress your plan of attacking or developing your board. Maybe drop this to a couple copies or all together is my suggestion.

Things you could add in place of the above.

  1. Savannah Lions: Has good stats for 1 mana and has synergy with kaheena. Would recommend the full 4.

  2. Aegis of the Gods: Not as good stat wise for 2 mana, but could be a functional creature depending on your meta. (Probably better in the sideboard)

  3. Oversoul of Dusk: This can dodge many of the commonly played removal spells in the format and is a solid creature to boot. Maybe 2-3 copies total, just because it is 5 mana.

  4. Crown of Convergence: Power boost for your creatures and can help keep your deck drawing useful cards instead of things like land #8.

  5. Unbreakable Formation: I don't think this needs explaining.

These are my thoughts for now and I look forward to your decks evolution from here. But remember above all, its your deck and have fun with it however you choose.

DemonDragonJ on Utopian Prosperity

1 year ago

I have replaced Oversoul of Dusk with Juniper Order Ranger, because, as great as the oversoul was, it was highly situational, whereas the ranger has far better synergy with this deck.

DemonDragonJ on Nature's Bounty

1 year ago

I have replaced Oversoul of Dusk with Juniper Order Ranger, because, as great as the oversoul was, it was highly situational, whereas the ranger has far better synergy with this deck.

DemonDragonJ on Reap what is Sown

1 year ago

I have replaced Oversoul of Dusk and Pristine Angel with Ravos, Soultender and Deadbridge Chant, because, while the original two cards are awesome, they are also highly situational and did not contribute to the central theme of this deck, whereas both Ravos and the chant do. The average converted mana cost of the desk has remained the same, but the color balance has now shifted in favor of black, rather than white.

He_Who_Hungers on Morophon, the Boundless Avatar Commander

2 years ago

Maybe you have left them out intentionally, but you didn't get all of the Spirit Avatars. Here's the ones you're missing:

Admittedly not all of them are especially good (especially the Demigod is not exactly a gamebreaker in EDH), but I'm a big fan of the Spirit Avatars as a card cycle and an Avatar deck would be the perfect opportunity to run all of them in a single deck (at least I'd want to run them all if I were to make the deck). It's up to you.

Duerten on Selesnya Defence

2 years ago

While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.

First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.

Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .

Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.

2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .

You don't need to go big money to make a nice Selesnya Midrange get competitive.

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