None
Veghelia, 2 weeks ago
Retired to Digital. The deck feels off. It has too little defensive capability, and too much offensive capability. It feels like I kill my opponents out of nowhere, but can't do anything if they have a board with big(ger) creatures. I don't know yet what the solution is, but I wanna get rid of the feeling of winning out of nowhere, and to have a more reliable defensive option. I think I like the idea of prowess still, but combining it with going wide might be the problem for me. I'm changing the deck to be focused on a few creatures rather than pumping as many as possible, and I'm doing that in a different decklist.None
Veghelia, 2 weeks ago
===accordion ===panel: Changelog 02-05-2025
Out
In
Reasons for removal:
Reasons for adding:
===endpanel ===endaccordion
1st Revision — Mostly a Few FF Cards
August_Cross, 2 weeks ago
After the several games I've played with this list, I think the core generally works already and only really wants some fine-tuning. As a result, this deck's updates are probably going to be small, unless I specifically decide at some point to cut down the deck's curve (e.g. removing things like Kindred Discovery for card advantage with a lower mana cost).
===accordion ===panel:Card Changes
It's been a second since I marked Varchild for removal from the deck, but I believe my reasoning was that—even though she has a cool play pattern with Arthur—she doesn't actually do anything for the deck's gameplan. It's kinda like she belongs to an entirely different gameplan. As a vanilla creature that needs to connect to provide any benefit, she requires the rest of the deck to help her function, when her payout means nothing. I chose Eagles to replace her because I've had a little trouble finding my land drops, and Eagles has an equally cool play pattern of cycling it from my hand even after Arthur puts it on the field, in which scenario, it actually provides a benefit to the whole team that makes the attack a lot safer.
If ever a card was MADE for me, it's Dion. Probably my favorite character from FF16, who got made into a good creature that works perfectly with my semi-niche typal deck: both for its knight synergy AND having a ETB for Arthur to double up that advances the aggro gameplan. I'm not completely sure on removing Eowyn (since knights don't have a ton of role compression like this), but I realized that her ability gets difficult to use when my knight lords increase her power stat. The deck still has lots of interaction without her, and choosing to remove her specifically also keeps the deck's curve the same, compared to removing something low-cost like Worthy Knight.
Hero of Bladehold --> Summon: Knights of Round
I think people underrate Hero of Bladehold these days, but even in this deck, finding it off Arthur misses the timing for its attack triggers. That alone means I could probably find a more synergistic inclusion. Plus, this deck might benefit from lowering its curve, so I mostly focused on cutting cards above and . That statement comes out ironic since I'm replacing it with Knights of the Round, which might not be realistically castable, but finding it off Arthur sounds appealing enough to try. Plus if I do cast it, it floods the board with so many Knights, that an unanswered Knights of the Round probably presents a win in most scenarios.
Knight-Errant of Eos --> Battle Angels of Tyr
Even though Arthur bounces Knight-Errant to my hand, which would let me convoke it, I find I just don't have enough creatures to get good convokes when the deck isn't built around this card, especially if I just tapped some of them to attack. The problem gets worse when you consider this deck's extra top-end, creatures that are too costly to find off Knight-Errant because Arthur is usually temporarily cheating them into play. My copy of Battle Angels freed itself from my Gwyn deck, so it made perfect sense to run it here. It has similar potential to be a utility creature—drawing me cards and making mana—while the deck's classic lord stacking makes better use of the Myriad ability to push damage through.
===endpanel ===endaccordion
legendofa's Recomendations update
Puppyroni, 2 weeks ago
Regal Caracal has now 2 instead of 4 A Realm Reborn is Removed Plains has now 17 instead of 20 Forest has now 7 instead of 20 A few notes: This does not use Sideboard cuz since I never use it since I play casual and as for Overrun since to kinda make more usable I use Scattered Groves and Nykthos, Shrine to NyxMore Removal + Refining Control Game Plan
MarshCasualty, 2 weeks ago
OUT: Skylasher. IN: Ambush Viper.
OUT: Forest. IN: Blast Zone.
OUT: Outland Liberator Flip. IN: Song of the Dryads.
OUT: Ascendant Packleader. IN: Kenrith's Transformation.
OUT: Mistcutter Hydra. IN: Shifting Ceratops.
OUT: Stonecoil Serpent. IN: Thrun, Breaker of Silence.
OUT: Kessig Prowler Flip. IN: Arbor Elf.
Dealing With Phyrexian Obliterator
MarshCasualty, 2 weeks ago
Some options.
Tear Asunder: Would need a bunch of duals, and probably Birds. That would make Utopia Sprawl and I guess Old-Growth Troll a bit riskier. Possible cuts: Outland Liberator Flip or Scrapshooter.
Ambush Viper: I'm thinking of taking Skylasher out for this anyway, since even in the matchups where it's good, I'm not sure sticking a 2/2 is that great for this deck.
Blast Zone: If I'm cutting lands for Tear Asunder, I'm wary, but that aside, I could probably swap this in for a forest and be basically fine.
Kenrith's Transformation: Could see this being better than Kraul Harpooner (or maybe Outland Liberator or Skylasher if I haven't cut them for other stuff). I'm also not totally convinced Ascendant Packleader pulls its weight.
Song of the Dryads: Tough to cut for. I'm thinking maybe Eldritch Evolution, since the toolboxing element is kind of slow, but I'm not sure. It might be able to replace a 1-2cmc aggro creature or a combat trick.
Act of Aggression: Possibly the goofiest of all. Similar logic to Dismember, and it's a pretty decent effect for aggro to have access to anyway. You probably don't want to play this for more than 3 too often, but it's worth running at least the shock and probably painland. Also worth looking for incidental sac and lifegain if I'm running this. Ie High Market, but there are mana dorks and double/triple green to think about.
In general, Stonecoil Serpent could probably come out for something...
Another slightly off-topic idea:
Oversoul of Dusk: This would make me feel better about the Skylasher cut. It'd be awesome to run this, and I actually really want to add it now. I'd probably swap it for Ulvenwald Oddity Flip, though I could see a case being made for Mistcutter Hydra or Thrun, the Last Troll since they're also pretty slow.
Hypothetical overhaul
IQuarent, 2 weeks ago
IN: Back in Town, Careful Study, Pyre of Heroes, Lethal Scheme
These cards I have my eye on. I was considering perhaps leaning harder into leveraging the grave in this deck. We'll see if I can find some openings for these cards and restructure.
Subtle Power Up/Down
DreadKhan, 2 weeks ago
Pulled Sea Gate Wreckage (which almost never works, ever, especially because this deck is designed to not run out of cards because it's MVs are so astoundingly high) and Crop Rotation (it's a Game Changer and I don't think we need that stuff in Gruul to compete), and in go Inkmoth Nexus and Hour of Promise. Inkmoth sorta combos with Kessig Wolf Run, while Hour of Promise can actually dig out both, and assuming I've got like 20 mana available I can probably remove a player next turn, even if they have flying blockers. This deck also has a few cards that care about technical bodies that exist, so this is the kind of deck that might want a Khalni Garden as well.Deck Edit for Final Fantasy
FallopianGolem, 2 weeks ago
===accordion ===panel: Cuts Tablet of the Guilds ===endpanel ===panel: Additions Papalymo Totolymo ===endpanel ===panel: Explanation • Tablet of the Guilds is a card I have a ton of sentimental value towards just because I haven't seen it played outside of this list and people always love seeing a card they haven't encountered previously. Its art invokes a sense of Ravnica's guild pact and it's effect is a great boon for Karlov, but with MtG's ever increasing power creep Papalymo Totolymo is replacing it. The cleric's 2 CMC may not be colorless, leaving us less room for a turn one play off Sol Ring, but his ability is so similar to Tablet of the Guilds that it seemed like the best cut. The 4-mana forced sacrifice effect seems like great value on top of an effect that'll already be gaining us life while casting removal and combo pieces. It'll give the deck more removal and additional avenues of play across the early, mid, and late games. ===endpanel ===endaccordionTDM - FIN
MasterofTacos, 2 weeks ago
Added The Wind Crystal, The Water Crystal, The Darkness Crystal, The Fire Crystal, The Earth Crystal, Serah Farron Flip, Crystallized Serah Flip, Cid, Freeflier Pilot, Professor Hojo, Lyse Hext, Alisaie Leveilleur, and The Sibsig Ceremony from Final Fantasy.
Added Temur Battlecrier and Highspire Bell-Ringer from Tarkir: Dragonstorm
Made a new catagory: Vehicle
FIRST WIN!!!
CardTyrant, 2 weeks ago
Finally got my first win, but took three group hug decks to do it, 85 squirrel tokens, and a Craterhoof.Price Adjustment
Raconar, 2 weeks ago
Removed the dual-lands like Scrubland and Badlands, since i found out they're like hundreds of dollars lol. Replaced em with regular basic landsNone
SilvValens, 2 weeks ago
Swapped out 1x Kiki-Jiki, Mirror Breaker and 1x Heat Shimmer for 1x Glorybringer and 1x Opportunistic Dragon.Eivor Face-lift
Optimator, 2 weeks ago
Not a true update, but I got a Secret Lair Najeela, the Blade-Blossom

First major Changes - Because I lack Patience
MortisAngelus, 2 weeks ago
Because I have not patience, I ordered most of the cards according to the plan made below. However, I also changed and deviated from the original plan due to cost and change of mind.
OUT:
- 2x Forest
- Naya Panorama
- Odric, Lunarch Marshal
- Rhys the Redeemed
- Turntimber Ranger
- Wolf-Skull Shaman
- Inspiring Call
- Rootborn Defenses
- Lavaspur Boots
- Swiftfoot Boots
- Scute Swarm
- Rishkar, Peema Renegade
- Fires of Yavimaya
- Rising of the Day
- Sol Ring (yes, with so low cmc, curve and all the mana dorks, I decided to remove it)
IN: