The other Doran and another Tree
Reuben_Medik, 2 weeks ago
I managed to come across Doran, the Siege Tower, another source of Toughness damage for 3 cmc. I removed Belligerent Brontodon. It does the same thing as Siege Tower with a higher cmc, and combine it with Doran, Besieged by Time, the Dinosaur would actually deal less damage
I also found myself a Tree of Redemption. I removed Unhallowed Phalanx to make room for it. Tree costs 1 less, is a 0/13, defender and a REALLY good ability. If I could give either tree Haste, it could devastate an opponent. And if I can somehow remove defender (Such as with Assault Formations) I could get a 13/26, assuming the commander is on the field
Update
Feeziks, 2 weeks ago
Added
Aberrant Return, Thieving Amalgam, The Darkness Crystal, Nyx Lotus
Removed
Vampiric Tutor, Demonic Tutor, Bolas's Citadel. Dreamstone Hedron
Maintenance
discipleofgary73, 2 weeks ago
Ensuring we're staying up to date with the goodies. Especially important adds include Yenna, Redtooth Regent and Calix, Guided by Fate. Improved the mana base and leveraged Forest-based ramp (and more ramp generally) to fetch 2-color lands.
Initial Upgrades
Master_J, 2 weeks ago
OUT: Wastes, Myriad Landscape, Rocky Tar Pit, Mountain Valley, Sheltered Thicket, Festering Thicket, Canyon Slough
IN: Ziatora's Proving Ground, Bloodstained Mire, Wooded Foothills, Verdant Catacombs, Stomping Ground, Overgrown Tomb, Blood Crypt
This is my initial set of updates based on what I can pull from former Slimefoot and Squee and Mina and Denn, Wildborn decks.
Ring Subtheme
Rhadamanthus, 2 weeks ago
After the LotR prerelease I made a big update to add a ring tempting subtheme with some of the cool stuff I got in my sealed pool and prize packs. I took it out sometime later after getting a bunch of neat graveyard stuff in my Lost Caverns of Ixalan pool and prizes, intending to let the ring stuff be its own separate deck. However, I never got around to building that deck but still really wanted to play with ring tempting, so I found a way to get it back in. Several of the Lost Caverns of Ixalan additions ended up getting cut for just feeling clunky and I made a couple other small changes for similar reasons.
None
xenomorphosis, 2 weeks ago
Changes
- Grunn, the Lonely King -> Zimone, Paradox Sculptor
- Bioengineered Future -> Court of Garenbrig
- Tribute to the World Tree -> Hydra's Growth - goes better in my elf deck
- Ghalta, Primal Hunger -> Sin, Unending Cataclysm - a better endgame wincon
- Simic Guildgate -> Temple of Mystery
- Karn's Bastion -> Nesting Grounds
- Sazh's Chocobo -> O'aka, Traveling Merchant
- Island -> Hinterland Harbor
- Forest -> Vineglimmer Snarl
- Stasis Field -> Seedship Impact
maybe changes to try:
Big Update
Feeziks, 2 weeks ago
Commander changed to Mass of Mysteries
Added
Maskwood Nexus, Arcane Adaptation, Yarok, the Desecrated, Aurora Awakener, Temur Ascendancy, Risen Reef, Shimmercreep, Descendants' Fury, Impulsivity, Rhythm of the Wild, Titan of Industry, Garruk's Uprising
Added Lands
Cascading Cataracts, Path of Ancestry, Exotic Orchard, Grand Coliseum, Stomping Ground, Rootbound Crag, Spire Garden, Temple Garden, Sunpetal Grove, Bountiful Promenade, Starting Town, Ancient Ziggurat, Command Bridge
Removed
Hedron Archive
, Lithoform Engine, Replication Technique, Demonic Tutor, Steelshaper's Gift, Goblin Bombardment, Clutch of the Undercity, Adrix and Nev, Twincasters, Eidolon of Blossoms, Wizards of Thay, Thragtusk, Triplicate Titan
Removed Lands
Wooded Foothills, Windswept Heath, Verdant Catacombs, Scalding Tarn, Polluted Delta, Misty Rainforest, Marsh Flats, Forbidden Orchard, Flooded Strand, Bloodstained Mire, Azorius Chancery, Arid Mesa, Plains
Overdue Changes
Rhadamanthus, 2 weeks ago
Upped the land count, as 19 was always too risky, even with all the help from the ramp and card draw. Switched out Ancient Ziggurat because the situations where it goes blank are extremely inconvenient. And yes, Library of Alexandria is real. I got a good deal on an MP/HP copy years and years ago but never found a home for it until now.
Lorwyn Eclipsed Minor Update
Wolfen5207, 2 weeks ago
Almost a year later, and I'm finally updating this deck, and it's to change just 3 cards (for now). Back during Tarkir Dragonstorm, I had said that I planned to add several cards from the set once I got a hold of them. I then got involved in a different hobby for a while and moved away from Magic for a time (a much needed break). For now, the change is just 3 cards, those being Parapet Thrasher, Omni-Changeling, and Will of the Temur. The cards being swapped out are Temple of Epiphany, Ferocity of the Wilds, and Breaching Dragonstorm. While these weren't super easy cuts, they were the ones I felt comfortable enough to cut in favor of what's being added. Two cards that were up for consideration but ended up not being added for the time being were Deceptive Frostkite and Thundermane Dragon, and while I do think these are good cards, they would each only interact with a fifth of the deck and I couldn't decide on what should/could be cut in favor of them.
Updated Super Weapon/Win-Con
Blizzard5050, 2 weeks ago
Swapped Lux Cannon with Dawnsire as it was way too difficult to use. Swapped Vryn Wingmare with Moonshaker Cavalry to add a better win-con.
First update!
KBK7101, 2 weeks ago
Swapped out a large chunk of lands and a couple of other cards from the precon. Deck could still use some tweaking, both to the land base and to the ratios of the categories. Need some more low end token generators. Want to swap the board wipes out for Kindred Dominance and Harsh Mercy, too.
Would love to add in the token doublers but I'm unsure how. Thoughts?
Initial build
levy120, 2 weeks ago
### Initial build ===accordion ===panel: Mainboard Commander (1) Commander: Zinnia, Valley's Voice Creature (45) 1x Agent of Treachery 1x Alseid of Life's Bounty 1x Augury Owl 1x Azure Beastbinder 1x Benevolent Bodyguard 1x Bounty Agent 1x Burnished Hart 1x Charming Scoundrel 1x Chasm Skulker 1x Combat Celebrant 1x Deceiver Exarch 1x Dragonmaster Outcast 1x Esper Sentinel 1x Fairgrounds Warden 1x Feldon of the Third Path 1x Fiend Hunter 1x Giver of Runes 1x Gold-Forged Thopteryx 1x Helpful Hunter 1x Imperial Recruiter 1x Jaxis, the Troublemaker 1x Kami of False Hope 1x Kediss, Emberclaw Familiar 1x Kiki-Jiki, Mirror Breaker 1x Loran of the Third Path 1x Meteor Golem 1x Mirror Entity 1x Molten Gatekeeper 1x Mother of Runes 1x Pilgrim's Eye 1x Recruiter of the Guard 1x Remorseful Cleric 1x Saheeli, the Sun's Brilliance 1x Selfless Savior 1x Selfless Spirit 1x Selfless Squire 1x Skittering Surveyor 1x Skyscanner 1x Solemn Simulacrum 1x Soul Warden 1x Spirited Companion 1x Sun Titan 1x Tetsuko Umezawa, Fugitive 1x The Jolly Balloon Man 1x Voice of Victory Land (36) 1x Adarkar Wastes 1x Azorius Chancery 1x Azorius Guildgate 1x Battlefield Forge 1x Boros Garrison 1x Boros Guildgate 1x Castle Ardenvale 1x Evolving Wilds 1x Exotic Orchard 1x Furycalm Snarl 1x Hallowed Fountain 1x Highland Lake 2x Island 1x Izzet Boilerworks 1x Izzet Guildgate 1x Meandering River 3x Mountain 3x Plains 1x Prairie Stream 1x Rogue's Passage 1x Sacred Peaks 1x Slayers' Stronghold 1x Spinerock Knoll 1x Sundown Pass 1x Sunhome, Fortress of the Legion 1x Swiftwater Cliffs 1x Temple of Triumph 1x Terramorphic Expanse 1x Tranquil Cove 1x Wind-Scarred Crag 1x Windbrisk Heights Artifact (10) 1x Arcane Signet 1x Boros Signet 1x Chromatic Lantern 1x Cloudstone Curio 1x Coalition Relic 1x Izzet Signet 1x Lightning Greaves 1x Skullclamp 1x Swiftfoot Boots 1x The Key to the Vault Instant (4) 1x Boros Charmfoil 1x Chaos Warpfoil 1x Path to Exile 1x Swords to Plowshares Enchantment (3) 1x Anointed Processionsigned 1x Assemble the Players 1x Impact Tremors Planeswalker (1) 1x The Royal Scions ===endpanel ===panel: Maybeboard Maybeboard Creature (10) 1x Beloved Chaplain 1x Brash Taunter 1x Draining Whelkfoil 1x Guard Gomazoa 1x Mangara of Corondorsigned 1x Mistmeadow Witch 1x Orthion, Hero of Lavabrink 1x Timestream Navigator 1x Village Bell-Ringer 1x Welcoming Vampire Artifact (1) 1x Oketra's Monument Instant (1) 1x Master Warcraft ===endpanel ===endaccordionQuality of life changes
NonetheWeisser, 2 weeks ago
Modified our removal and utility choices. Pest Summoning seems like it could be solid with Liege. Time will tell.
Printer go brrr
Optimator, 2 weeks ago
I got a nice proxy Nykthos, Shrine to Nyx and Doubling Season and added them here. I own four real Nykthos and one real Doubling Season so I'm not too broken up about it
Took out a forest and Mycoloth
Infect is weak
TwistedOrange, 2 weeks ago
Re working the infect out of the deck. It doesn’t work that great. Swapping for big creatures routes to indestructible, or utility.
Remove cards
Gramga, 2 weeks ago
Add: Deadly Tempest, Vanquish the Horde, Odric, Lunarch Marshal, slaughter pact, Sudden Edict . Remove Abstruse Appropriation, Utter End, Sudden Spoiling, Quietus Spike, Wound Reflection.
An Ornithological Guide Through Lorwyn and a note
Lo_Pan, 3 weeks ago
The note: Why no updates lately? I really, really dislike Universes Beyond, so i've skipped those releases entirely (if i didn't, you can bet Wan Shi Tong, Librarian would slot in nicely here). I don't mind playing against UB, but this deck more than others connects directly to the magic of my youth (Mark Poole art commander et al.) and what i love about the game, which isn't a pizza with a island logo melting off it in the hands of an eradiated turtle from a Corey Feldman movie. Also, the non-UB sets since my last edit lacked viable birds to rate.
Lorwyn also lacks viable birds to rate, but I'm getting rusty, so let's give it a go:
Abigale, Eloquent First-Year: So the only bird in this whole plane is in the wrong colors and really belongs on strixhaven. But she's fun, and that always merits mention. The keywords along make her a viable entry at 2CMC, with room to impact the board in an unusual way. Score: 7/10, status added…to this deck The owls are not what they seem
Non-avian Lorwyn update: Will be replacing Narset's Reversal with Into the Flood Maw, the latter saves 1CMC and allows me to be proactive rather than reactive.
Colfenor & Sac Engines
Reuben_Medik, 3 weeks ago
I've decided I'm going to remove Tamiyo's Journal. It just isn't doing anything for me, but a tutor that I could use is Evolving Door. ED will also help with my newest creature, Colfenor, the Last Yew. When it or another creature I control dies, I can bring a creature with lesser toughness from my graveyard to my hand. If the dying creature has the +x/+x effect from my commander Doran, Besieged by Time, then that just gives me more options to choose from
I've also decided to remove Thieves' Tools. It would only help my creatures with low power, but it does give me a single treasure token. But that is basically all. To help with Colfenor, I'll be adding in Lampad of Death's Vigil to act as a Sac Engine like Evolving Door, though I don't know how effective it'll be with only two sources
Finally, I'm adding in Kaya's Ghostform to act as a sort of protection for my more important creatures. I think I'll be removing Webspinner Cuff. Yes, it can boost my a creature's toughness, and by extension it's power due to Doran, but that's really all. Protection is more important than a buff, I think
I'm unsure of what exactly to remove to make space for Colfenor. He's a 6 drop, but he has a powerful ability. I also don't want to muck up my mana curve by removing a 2 drop or something like that. All of my high cost cards each do something really strong... With all that said, I think it is time to remove Sovereign Okinec Ahau. The ability is really funny, but it has never done anything for me, just like the Journal. I'm still on the lookout for certain things, but as I keep going I'll only have more difficulty deciding what to exchange for what
I want to try and keep this deck concise, instead of having a million different things that just bog down the synergy, so I don't want to add any other strategies. I've already got the main strategy with Doran, a wincon from Angel of Destiny + The Wind Crystal , a powerful ability from Betor, Kin to All, and now an easy way to bring back my dead cards with Colfenor. Maybe I could add a few more things here and there that increase the power of those strategy, but I shouldn't add any more