update...
WowzerBowzer, 8 years ago
I can't write all this... but believe me it was changed. Just look at the description.

Sideboarding Guide - Aggro
Luke740, 8 years ago
Aggro:
Death's Shadow:
A close matchup that can swing either way, often depending on whether the Death's Shadow player draws Thoughtseize or Inquisition of Kozilek as the damage off Thoughseize is often the important deciding factor.
On the Play:
Out: 2x Skullcrack, 2x Searing Blaze
In: 2x Deflecting Palm, 1x Grim Lavamancer, 1x Relic of Progenitus
On the Draw:
Out: 2x Eidolon of the Great Revel, 2x Searing Blaze
In: 2x Deflecting Palm, 1x Grim Lavamancer, 1x Relic of Progenitus
Here Deflecting Palm is fantastic, and a resolved one will often win the game on the spot, and Grim Lavamancer puts in great work as the game goes longer by representing a recurring source of damage.
N.b: This is largerly geared against the Grixis version of the deck. Again Jund or Junk versions which don't pack counterspells, I advise boarding in some number of Path to Exile
Eldrazi Tron:
A reasonably good matchup, as your gameplan is faster and so usually kills them off before they get to put out their big threats.
On the Play:
Out: 2x Rift Bolt
In: 2x Deflecting Palm
On the Draw:
Out: 2x Eidolon of the Great Revel
In: 2x Deflecting Palm
N.b: Depending on the build, copies of Destructive Revelry may need to be boarded in to beat Chalice of the Void.
Affinity:
Again a positive matchup, as long as you have access to 2 or more copies of burn spells that can target creatures. The aim is to keep their side of the board clear, with the main target being Vault Skirge and beatdown with your creatures backed up by spells in the latter turns when they are on the defensive. A well placed Skullcrack can make the difference between a win and a loss, and after sideboarding this matchup improves further, as you get to bring in all your copies of Destructive Revelry.
On the Play:
Out: 1x Boros Charm, 2x Rift Bolt
In: 3x Destructive Revelry
On the Draw:
Out: 2x Eidolon of the Great Revel, 1x Rift Bolt
In: 3x Destructive Revelry
Deflecting Palm is another good card to bring in in this matchup, especially against an Etched Champion equipped with a Cranial Plating and could possibly be brought in for a couple of copies of Boros Charm.
Burn:
The mirror match. Largely revolves around who can land a Kor Firewalker first, and keep it on the field the longest. This is also the reason for bringing in Path to Exile as it is your only answer to one.
On the Play:
Out: 2x Skullcrack, 1x Searing Blaze, 1x Rift Bolt
In: 2x Kor Firewalker, 2x Path to Exile
On the Draw:
Out: 2x Eidolon of the Great Revel, 1x Skullcrack, 1x Searing Blaze, 1x Rift Bolt
In: 2x Kor Firewalker, 3x Path to Exile
Bant:
A highly skill intensive matchup, with lots of difficult plays due to the presence of Spell Queller and Collected Company being able to counter many of your spells and present a body that blocks well against your creatures. The Spirits Tribal version and Human Tribal version (often GW splashing Blue or Black, but grouped here anyway) are difficult matchups due to the additional presence of Mausoleum Wanderer and Thalia, Guardian of Thraben respectively.
On the Play:
Out: 2x Lightning Helix, 1x Rift Bolt
In: 2x Grafdigger's Cage, 1x Path to Exile
On the Draw:
Out: 1x Eidolon of the Great Revel, 2x Lightning Helix, 1x Rift Bolt
In: 2x Grafdigger's Cage, 2x Path to Exile
Key cards to watch out for in this matchup are additional copies of Scavening Ooze, along with cards such as Blessed Alliance and Rhox War Monk, so lead off with spells other than Skullcrack if possible.
Merfolk:
This matchup often comes down to whether they have Aether Vial in their opening hand or not, as otherwise Eidolon of the Great Revel backed up by spells is often enough to win games. Remember, Aether Vial does not cast the creature, and so this gets around Eidolon of the Great Revels ability.
On the Play:
Out: 2x Skullcrack, 1x Lightning Helix, 2x Rift Bolt
In: 3x Destructive Revelry, 2x Path to Exile
On the Draw:
Out: 1x Eidolon of the Great Revel, 2x Skullcrack, 2x Rift Bolt
in: 3x Destructive Revelry, 2x Path to Exile
Although Merfolk have no access to lifegain traditionally, they can bring in more counterspells and annoying cards such as Spellskite, giving your copies of Destructive Revelry additional targets.
Zoo:
A deck that performs very similarly to Burn, this matchup is usually a straight race, whoever gets out the fastest wins.
On the Play:
Out: 2x Skullcrack, 1x Rift Bolt
In: 1x Grim Lavamancer, 2x Kor Firewalker
On the Draw:
Out: 2x Eidolon of the Great Revel, 2x Skullcrack
In: 2x Kor Firewalker, 2x Path to Exile
Aura Hexproof:
One of the worst matchups for a Burn deck, just after Soul Sisters, this relies purely on throwing as much damage to their face as possible.
On the Play:
Out: 4x Searing Blaze, 1x Lightning Helix
In: 3x Destructive Revelry, 2x Deflecting Palm
On the Draw:
Out: 4x Searing Blaze, 1x Lightning Helix
In: 3x Destructive Revelry, 2x Deflecting Palm

SwishierTrout73, 8 years ago
-2 Angelic Gift +1 Gods Willing +1 Brave the Elements
-1 Plains -1 Brave the Elements -2Ordeal of Heliod +4Hyena Umbra

Legality Update (3.5)
Dami, 8 years ago
With Gitaxian Probe now banned and Ancestral Vision now unbanned in Modern format I'm switching them for one another so Ancestral Vision goes into the deck and Gitaxian Probe goes to list of possible future use cards if unbanned.
dutchreeves, 8 years ago

Legality Update (3.5)
Dami, 8 years ago
With Mirari's Wake now banned in modern it is now removed from my this deck but still in standby until the day it is legal again and take its place will go for now Reborn Hope until I have the time to chose a better card to take the spot if needed.
Angelic Awe
by Dami

Update 7/6/17
tkl1234567890, 8 years ago
I added a few cards from Amonkhet and Hour of Devastation. Embalm and Eternalize are both great mechanics for the deck, unfortunately there's only one Embalm creature in our colors worth playing, Angel of Sanctions. I replaced Angel of Serenity with it because although Angel of Sanctions hits less, it is much easier to copy. However, the great and benevolent God-Pharaoh has given us a wonderful gift in God-Pharaoh's Gift. This basically allows us to Eternalize any creature in our graveyard every turn, making it much easier to copy that creature. I took out Parallel Evolution for this one. One last card I added is Endless Sands. This has the potential to save some of our creatures from removal or chump blocking. Later, we can bring them back and trigger their ETB abilities all over again. Also added Scattered Groves as another dual land.
UPDATE 1
13poynz, 8 years ago
Swapped out 3 Aetherborn Marauder for 3 Herald of Anguish and included a sideboard of 2 Yahenni's Expertise, 3 Dispossess, 2 Lost Legacy, and 3 Aetherborn Marauder just in case.
Roar! Arahbo!
Bou, 8 years ago
I'm starting to get exited about this deck! it's starting to shape up nicely. Updated the description, but will type up a bit more later and included a proper picture when it's available.
Smaller Changes and Updated Description
MegaMatt13, 8 years ago
A few more changes. I've been playing with the deck a lot lately and it's performing soooo much better with the latest revisions. It's found its stride and future revisions will only be very small. I've also updated the description to reflect the changes and added a "Notable Exclusions" section for cards I have opted against.
Unburial Rites ---> Nim Deathmantle: The deck needed another reanimation engine. With flashback Unburial Rites could reanimate twice but I want more than that. Plus at 5 mana (4 for the flashback) Unburial Rites wasn't that economical. Nim Deathmantle's ability is also 4 mana but can be used repeatedly and gives the creature a nice little buff.
Merciless Eviction ---> Debtors' Knell: With all the targeted removal I think the deck can do with one fewer boardwipes. I liked that Merciless Eviction can hit planeswalkers (Superfriends is a thing in my meta), but Cataclysmic Gearhulk and a lot of the targeted removal can also get rid of them. Similar to Nim Deathmantle I felt like the deck needed another repeatable reanimation engine.
Zulaport Cutthroat ---> Reassembling Skeleton: Testing the skeleton out. He provides me with repeatable fodder for Ayli's exiling ability. Also synergizes with Skullclamp and death trigger cards like Grim Haruspex and Blood Artist. I may still try to find room for Zulaport Cutthroat as I do like its incremental value.
Succumb to Temptation ---> Erebos, God of the Dead: The deck needed another engine to repeatedly draw cards. I liked that Succumb was instant speed but for 1 extra mana I get an indestructible permanent that can keep on drawing me cards (and can sometimes be a beater)

Working on tweaking this now.
Calliber, 8 years ago
Shock lands incoming, and check-lands going in. For reasons of budget I'm not seeking out the fetches. As I've found, this deck can handle Boggle well. Against Elves it's a toss-up dependent on who draws what they need first. Affinity wrecks this deck but only because I haven't built in the side-board yet which there are several options to use for it. Not sure how it works against Dredge and Jund. Burn isn't much of a problem.
IN/OUT
phyrexfulmen, 8 years ago
DONE EXCEL & DECK
IN Captivating Crew .52, Vindictive Lich .38, Glen Elendra Archmage .32, Toxic Deluge .29.
OUT Dominus of Fealty 0, Keiga, the Tide Star 0, Blood Tyrant .17, Anger .14.


TCup20, 8 years ago
Removed Ojutai's Command for Remand to lower the CMC.
Adjusting Cards
Ranovex, 8 years ago
Added a Bomat Courier for better ramp and a more consistent colorless mana curve (so that I can easily flow from 2 drops to 0 drops using the Scrap Trawler effect).
Added a Pia's Revolution to consistently pull them to close the game with. It wouldn't hurt if I had two out (that just means 6 damage per artifact they let die).
Removed a Reckless Fireweaver and a Pia Nalaar. Pia has the same use as a Ravenous Intruder, but she has a mana cost with it. I'd still like to see her come up, but I don't need her as often as she comes up. Same for the Reckless Fireweaver.

New Combo added
FrateIndovino, 8 years ago
As the will to the power growing up costantly, a new combo has been added: Protean Hulk. Although the green is provided with a lot of creature tutor, Naya combination doesn't provide creature sac outlet engines. So we've to rely on artifacts (Enlightened Tutor-able) and Mirror Entity. Our first call with Protean Hulk will be: 1) Karmic Guide + Sylvan Safekeeper. Protean Hulk comes back for another sac: 2) Saffi Eriksdotter + Grand Abolisher (to close interactions). Sac Karmic Guide and Saffi to Karmic Guide to bring back Protean Hulk: 3) Fiend Hunter (exile Karmic Guide) and another 3 drop. Now you can go infinite with Fiend Hunter and Karmic Guide.
Reacting to Marvel Ban, Preparing for HOU
NobleGhost117, 8 years ago
-4 Dissenter's Deliverance, +4 Appetite for the Unnatural: With Marvel banned and with HOU having many terrifying enchantments that will destroy the deck (looking at you Solemnity), the need for enchantment removal skyrocketed when compared to strictly artifact removal.



Immortalized, 8 years ago
Playing around i pulled off something rather cold. I cast Kozilek, Butcher of Truth early due to some ramp, and drew into Cataclysm *list* with it. this wipe leaves every player with exactly four permanents. Then i checked the annihilator count. Yep. The number was equal to ragequit.
Testing
AndrewLKing89, 8 years ago
Hi i'm testing this version of the deck right now, cutting the asylum visitors was painfull but i'm trying to build something even more stable/solid, we will see. Five lifelink and deathtouch creatures together with stromkirk captain's are strong, i will test this changes...