Replacements and New Additions

Blazinasian35, 11 years ago

-1 Strangleroot Geist -1 Geralf's Messenger -1 Demonlord of Ashmouth +3 Aquastrand Spider

-1 Bioshift 1 Fate Transfer +2 Ooze Flux

Threw in the Aquastrand Spider to give some more defense against flyers. Also added Ooze Flux to help with counter removal with the added side bonus of gaining more creatures!

Boros1984, 11 years ago

Alright...so I added in Domri Rade and put in the 4 Cavern of Souls

Still working out some of the kinks but overall I think this is a solid build. If I get a Garruk I might swap him out for NB or Domri.

Update

mrbloo1848, 11 years ago

Moved 1x Obzedat, Ghost Council to sideboard in place of Blood Baron of Vizkopa and moved one Blood Baron of Vizkopa to mainboard while replacing the other with Pithing Needle.

Obzedat, Ghost Council was almost always held in hand because I had other 5-drops that were better to play at the time, not to mention that he isn't good against aggro decks. Therefore, I am moving Blood Baron to the mainboard since he at least will have a better impact across all matchups.

Might also cut Olivia Voldaren #2 for Warleader's Helix #4 because that spell is just ridiculously good.

Redone

nckshr, 11 years ago

Redone to make more competitive

Aristocrat

arekdahl, 11 years ago

I added the Aristocrat after looking at the deck and realizing it might need more sac outlets for the morbid effects, and maybe a couple more dudes for the Moorland Haunts. I didn't have a lot of room, so I wasn't willing to quite commit to the full playset unless I test it more. I cut 1x Gather the Townsfolk and 1x Midnight Haunting to add in 2x Cartel Aristocrat. Thoughts would be appreciated.

Lifeline, 11 years ago

STD 6 / 10
Bonescythe Sliver feature for Sliver Standard

Monthly Modern 2-1-1, Fourth Place

KaraZorEl, 11 years ago

Last month, the store I go to did Modern Masters events instead of Modern. Today I played at a Modern event, placing 4th. I won a prize of 25 dollars.

Round 1: Lost to another Birthing Pod deck 1-2 when I found myself stuck on one land for 6 turns in game 3. I would have had to mulligan down to five- likely a loss either way.

Round 2: Defeated Soul Sisters 2-0 by using the Infinite Poison combo, then by using Murderous Redcap and Gavony Township to ping all the little guys before going infinite.

Round 3: Drew with WUR control 1-1-1. I lost a match after being grinded out for half an hour by virtue of Sphinx's Revelation. Then, once I sideboarded, the deck had no game against me. I was on the way to winning through combat damage when time expired.

Round 4: Defeated Urzatron 2-0 by going infinite after a turn three Karn Liberated then swung for lethal after delaying my opponent several turns with Magus of the Moon.

Overall, I'm happy with my experience. The deck is a strong tier 1 build that can go off at any moment. It also matches up well against long-term decks that use counter and removal, as well as aggro decks that hit hard and fast. As far as I can see, this particular Melira Pod build has no bad matchups.

Tournament at World's Collide - 04-09-12

Ixthinon, 11 years ago

Record was 3-2. Lost some disappointing games due to floods and mana-shortages. O

Making Populate more furious.

thraniery, 11 years ago

Hello, it's time for an update.

I've been working for some time in my sideboard. It was kinda hard to get cards for it, but I ended up making this one:

Collective Blessing - High CC, but maybe I can use it if the opponents deck isnt that fast. If I get enough time to sit and relax with spare 6 mana, I will use it.

Intangible Virtue - The Vigilance for all my tokens is worth the 2 mana. Although, still on sideboard, since I will have to take some important part of the deck to put this on the Main.

Phytoburst - The +5/+5 may be useful for 2 mana, even better if used on Loxodon Smiter paired with Silverblade Paladin.

Sigarda, Host of Herons - More like a couple for Emmara Tandris, useful to keep the tokens protected from murdering cards. Maybe I can use one of this in the slot of Emmara Tandris.

Trostani's Summoner - Now that one is a card that I'm willing to put on Main, but due to the high CC I'm avoiding it by now. The 7 mana CC is too high, I'll have to take out something like Emmara Tandris to use this. I need some playtests to see which one is the most useful on battle.

Slime Molding - I found that card pretty useful since it have the possibility to enter the battlefield with high power and resistence. Also, it enters the battlefield already as a token, so I can populate it too. Same reason as Grove of the Guardian.

Sundering Growth - It's on my Sideboard since the possibility of metting opponents with Ratchet Bomb became real. Also it is going to be useful because of the populate. But it is going to lay on Sideboard.

Voice of Resurgence - Good card, good effect, too expensive. It is going to be on Sideboard, even still I don't have it, but guess it's good to plan on getting 1, 2 at the most.

Also, on the Mainboard, I took of the 2 Centaur Healer and added 2 Silverblade Paladin. Considering things, the double strike seemed to be more useful with a Loxodon Smiter than 3 life points of the Centaur Healer. I did some change on the Lands too. Now I'm running with 19 Lands. I started using the rule of "nonland mana producers allow you to low you base mana production". Since I'm using 3 Avacyn's Pilgrim and 3 Arbor Elves (6 mana acceleration) it allows me to get rid of 3 basic lands. Took of 2 Forest and 1 Plains to add 3 Vitu-Ghazi Guildmage. It's the most expensive Centaur token creator, I guess, but I think the possibility of having populate available every turn is worth it.

And that is all. Any discussion, points of view, tips and critics are welcome.

Thanks for the feedbacks, guys.

didiuswarrior, 11 years ago

An deck containing lots of merfolks and with the main objective to exhaust the oponent deck

Update #2

Svedishgypsy, 11 years ago

So, I'm happy to say this deck has come from screwy concept to playable (Maybe not tournament-ready). I realized the Mycosynth Golem was never getting out early enough, and I rarely won due to his ability. So, I removed him and added more kill and pump spells to the mainboard, after much playtesting by me and others. I still want to keep this landless/manaless though, but otherwise thank you to everyone who's helped!

update

Esper4Days, 11 years ago

-odric and added obzedat, ghost council and - scroll thief and added another detebtion sphere.

LeonardMTGfun, 11 years ago

Did some playthroughs with a store owner, It works well, but its watered down with to much stuff going on, took out bogbrew, festerings, planeswalker, seraph and 1 elixer of immortality, replaced with tithe drinkers, azorious charms, tragic slips, vizkopa guildmages and 1 sanguine bond (need 2 more, tragic slip replaced the 2 for the moment)

slight tweaks

PrinceOfNeurosis, 11 years ago

Also, comment clean up.

Note on Mindsparker, Shock, and Goblin Shortcutter

Odd_Gunner_Out, 11 years ago

All three are now standard with M14. Description on Mindsparker (until card display is updated) 1RR Creature - Elemental 3/2 First Strike Whenever an opponent casts a white or blue instant or sorcery, Mindsparker deals 2 damage to that player.

3.1

landot, 11 years ago

Plasm Capture, Krasis Incubation, Showstopper, Warped Physique, Battering Krasis, Boros Cluestone, Izzet Cluestone, Maze Abomination , Mutant's Prey, Pilfered Plans, Rakdos Cluestone, Rakdos Drake , Riot Piker, Selesnya Guildgate, Steeple Roc

Sam_I_am, 11 years ago

Just updated this to be consistent with my paper version.

added Into the Wilds

Weak Draws

Psyren136, 11 years ago

Got 7th at my FNM this week. i kept getting terrible draws. even had to mulligan down to four in a game and still didn't get anything. i think i see were i need to make some changes but im still waiting on advice from others to see what i can do to this deck to make it more competitive.

chuckoy123, 11 years ago

Well, I lost every game against a Blue control deck. :)) 0-4, I think.

For pre-Gen14, I'm changing 4x Ogre Battledriver with 4x Thraben Doomsayer, and shuffling the land so I end up with 7x Mountain 9x Plains

FNM - First Trial

Puz, 11 years ago

MATCH 1: Naya Slivers

WIN - 2-1

Ooooh man, I knew some of the regulars were going to do slivers and this deck was built specifically with them in mind. Game 1 ended in a win. I was able to control his creature output with removal spells and showed him the drawback of slivers which is the reason why I don't understand why people think they are so great. If you kill 1 sliver, they all suffer and in turn you suffer. Slivers are only as good as their horde, so if you pop off the important ones they kind of just flop around aimlessly without purpose. Game 2 he played really on curve and played a Door of Destiny and that went to show me I forgot to sideboard in Artifact Removal. Game three came down to 12 seconds before we went to turns, Ended up playing removal spells every time he played a creature and whiddled him down with my collection of small 1/1 or 2/2 creatures.

Game 2 : B/W Vampires

LOSS: 0-2

I played a buddy of mine who I actually talked to at a party about this deck. I was super glad to play him because I knew my deck would be able to control his creatures and shut him down. Game 1 he defeated me because I had Doom Blade main board and ended up drawing all three. I managed to exile his Stromkirk Captain s with pillar of flame but he managed to keep everything else I kept popping off with Undying Evil . My buddy's a smart player and really knows how to cover his bases and I just didn't execute game 1. Game 2 was just an utter failure on my part. I had some good sideboard options but I screwed up by leaving Doom Blade in by mistake as well as some other useless cards. I also misplayed Ratchet Bomb by missing a turn to pump up the counter which could have saved me in the end against his two Vampire Nighthawks. I was REALLY upset with myself as to how bad I played this game but it was a learning process.

Game 3 : G/B Creature Control

WIN - 2-1

I played a girl that kinda knows what she's doing. She played Black and Green, had Doom Blade, Putrify, Tragic Slip and Pillar of Flame mainboard. Her deck concept was to wipe the board and swing with WitchHunter and Kalonian Hydra. Worked well but my own Doom Blade took care of his creatures, Tribute to Hunger got around WitchHunter and I ended up Crypt Incursioning myself or her GY to survive after she got a hit or two in. She ended up taking game 2, but I managed taking games 1 and 2. Kind of fun but neither of us had creatures so it was kind of boring.

Game 4: Naya Blitz

Win - 2-1

Everyone hates this little kid at our FNM. He netdecked Naya Humans and actually wins a decent amount and is really full of himself thinking he's a great player when really... If Naya Humans executes, it rapes. There's little thinking involved. Platy humans, swing. Play more humans, swing with more humans. Well, game 1 I managed to get a turn 4 Desecration Demon and then a turn 5 Desecration Demon while the first 3 turns I hit his creatures with Shock. Pillar of Flame, and Doom Blade. He had to scoop. Game 2 was a classic reason why I feel the way I do about Naya Humans. Turn 2, he played 3 Burning-Tree Emissarys and a Mayor of Avabruck  Flip. The next turn, he played a second Mayor of Avabruck  Flip. I couldn't kill that many 4/4s, so he took the win. Game 3 played similar to game 1. He called me a terrible player because I played removal. wut.

END - Didn't do too bad! I'll be tweaking and changing for next week, or I might play my new white deck White Supremacy (M14) if I can snag the cards I need.

Tome Scour over Incresing Confusion

The_Raven, 11 years ago

I will now run Tome Scour over Increasing Confusion. I will also try Mesmeric Orb to see how that card is :D