RBW is the last of the wedge colors that I hadn't built, and Tariel just looks awesome (Wayne Reynolds FTW!). I got sick of folks in my meta making their stuff unkillable, so I decided to build a deck with answers to everything: tons of spot removal, and ways to exile everything they can throw at me. This is going to be a helpful archetype for a lot of metagames, I think!

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It has a problem maintaining tempo because of the large amount of spot removal (which equals card DISadvantage in multiplayer). In particular, I've had trouble finding enough artifact and enchantment removal in some games. I'm planning to add a Wheel of Fortune and Wheel of Fate, which should solve a lot of these problems. Some of the card selection isn't optimal - Consuming Vapors should probably be Into the Core and I'm not at all certain that Gideon Jura belongs. Also, I just got back from the Gatecrash prerelease, and so haven't updated the deck yet - the shock lands and a few other cards will definitely go in, and Merciless Eviction was made for this deck!

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