Captain's Maneuver

Captain's Maneuver


The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

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Set Rarity
Planechase (HOP) Uncommon
Apocalypse (APC) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rules Q&A

Captain's Maneuver Discussion

TrashWolf95 on Divine Decree

9 months ago

Captain's Maneuver can stop you dying when you pull off the Blasphemous Act + Repercussion combo

Boros Reckoner + Pariah or Pariah's Shield would also work

ZendikariWol on Feather, Jank Redeemed

10 months ago

You have a couple spelling errors in the description. Hate to be that guy, but I feel it's better you know, ya know?

"shuold" -paragraph 1, there's a properly-spelled "should" in there too, but trust me I'm not just playing gotcha!.

"not" -paragraph 7, I'm assuming you meant "now"?

Anyhow, down to the actual deck. You have a couple bulk cards I'm honestly a little perplexed by the inclusion of.

Cathar's Companion is a strictly worse Seeker of the Way .

Flamewright , while a fun card, doesn't have any synergy with the deck.

Shower of Coals is just not a good card. 4 damage for 5 mana? I know it's repeatable but it's really not great. I have a pretty hefty removal package and Imma be linking my deck below, if you'd like to look.

Assemble the Legion is in the same vein as Flamewright ; a great and very fun card, with little to do with this deck. In fact- you should make a Marath, Will of the Wild token deck!

Pump spells that probably have better alternatives include Astral Steel (unless you're planning to have 5+ mana up), Captain's Maneuver (though a ton of fun, how often do you actually cast it?), Dual Shot (very weak), Enrage (also overcosted- love the flavor text tho), Kindled Fury (not bad, but there are better out there that do the same thing), Lithomancer's Focus (usually just a worse Brute Force ), Onward / Victory (you can never cast the good half if Feather's out), Orim's Touch (there are just a lot of better protection spells), Radiate (worse version of Zada, Hedron Grinder or Mirrorwing Dragon ), Spark Jolt (scry 1 for 1 every turn is decent, but better alternatives, bla, bla, bla), Sure Strike (worse Invigorated Rampage ), Surge of Zeal (usually worse than Expedite , right?), Tandem Tactics (good, not great tho).

Sorry I kinda gave you a LOT of stuff. This is about what my Feather brew would be if I made it in real life. Fortunately I use tappedout to build my ideal deck and make sure I don't waste all my money on "ooh that's really good, I'll use it sometime" cards. Feel free to yoink some ideas from my brew!

Feather's No Lightweight

Commander / EDH* ZendikariWol


Chandra585 on "Bird Leaf" | Feather EDH

10 months ago

A cool thing about Mirrorwing Dragon is when an opponent casts a removal spell on it, it copies that for all of their creatures. Anax and Cymede and Twinflame are HUGE overperformers, but only if you run a few more creatures. Captain's Maneuver is underrated, and the Lapse of Certainty + Mistveil Plains + Sunforger combo is nothing to sneeze at. All in all, great list. We’ve had some good luck with boros in Commander lately with Firesong and Sunspeaker , and I hope that we get more interesting commanders for the best worst guild in the sets to come.

MonkeySit on Damage Prevention Payoffs?

1 year ago

You could perhaps redirect the damage instead of preventing it entirely but you would preventing it from hitting you which would help boost your Selfless Squire. I'll try keep to the white theme for you as much as possible but what I have found is: Captain's Maneuver, Empyrial Archangel, Hazduhr the Abbot, Mirror Strike, Sivvi's Valor - I'm not sure on the play of this but my assumption is that damage may start targeting the above creatures so that they may target you instead, so this instant could have that damage target you which you could then activate one of the previous cards to have it target them? due to the low cost of the instant of course as there are other creatures out there that you can have the damage target another target creature such as Oracle's Attendants for example. Turn the Tables is an excellent way to have the opponent punished for attacking. As mentioned above, I think Azor's Elocutors could be a great Win Con.

As you can see there are quite a few examples of what you could go with. I have just used!%5Bprevent%5D&color=+%5BW%5D (I'm sorry, I'm still new here and I can't figure out how to use the link function lol) and i'm sure that you could find something among this list that might be of more help to you :)

Bxbx on "Did you just attack me?" spot removal tribal

2 years ago


your deck-idea is great! +1

I once thought about a similar deck, but it was more goofy. It tried to incentivize the opponents to attack each other and then cast pump spells and cards like Berserk or Blood Frenzy on the attacking creatures - ideally on their commander. Your deck somehow reminded me of that idea. I think, I'll have to start working on that again.

Some suggestions:

The following cards were in the deck I mentioned before and could be nice in yours as well:

That's all for now. Let me know what you think

DPenguin22 on Life's A Fillet 'O Fish

2 years ago

Also removed Mathas, Fiend Seeker, Flickerwisp and Captain's Maneuver. Replaced them with a few creatures from Ixalan with enrage.

ExiliusGallant on Damage Redirection

2 years ago

I know you want to go all for the win, but if you want to go a little more aggro deterrent, you might want to surprise people with Channel Harm or Deflecting Palm which are so much fun to play. You might also use Captain's Maneuver if there is infect damage I have always find it useful, also if someone runs Phage

Simplyafish on Queen Marchesa Aikido

3 years ago

Good points. Thats definitely the hierarchy I prefer as well as far as incentives go.

When I was working on Wincon cards, I eventually cut both sorcery speed cards like Acidic Soil and most of the cards that still damaged me, like Eye for an Eye, as I found them to not fit my gameplan as much. I also cut cards like Captain's Maneuver due to their intense mana requirements to be really effective against swingy attacks. What has your experience been with the breadth of turn-around type cards that an aikido archetype brings to the table and how they stack up. How many do you feel is a critical mass?

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