|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Price & Acquistion Set Price Alerts
Reverse Damage Discussion
3 weeks ago
And what do you think of Reverse Damage? I like the card but idk if it would be the best thing to add. Especially since I already have 63 cards
7 months ago
Maybe for board wipes instead of using day of judgement using Divine Reckoning, Cataclysmic Gearhulk, and/or Tragic Arrogance. Also this is the first deck I have seen with blue that doesn't have Cyclonic Rift as a one sided board wipe.
I like city of brass, but as your budget increases consider a Mana Confluence to replace it or along side it?
10 months ago
Looking to increase the cards that either discourage attacks against me or come as surprise swings, as well as trim some things that were underperforming.
Assemble the Legion - Too slow. I want turnaround wins. This doesn't do that, and places a target on my head. May need to add another wincon though.
Chaos Warp - Finding I don't play it when I have it. Taking away their options is often counter to the strategy of this deck. Leaving them to overcommit or develop, while laying low myself, leads to my opponents taking each other out. My offense is often letting their offense develop and be used against everyone but me. When I do choose to intervene in their development, I want it to be final, with no upside for them. This is counter to that.
Oblation - Same as Chaos Warp.
Isochron Scepter - Many times a dead draw, and when it comes into play it is less impactful than I want. It also creates too much worry over my board state any time I play it. Counter to my strategy.
Silence - Not the impact I was hoping. Proactive counter does not work the way I wanted. I want turnaround after their deck does what it is supposed to, not just delaying their playing their deck.
Wild Ricochet - Many times a dead draw, many times too expensive, rarely as impactful as I wanted.
Lapse of Certainty - I often let things through because I want them to be used against my opponents, I don't want a target on my head, and I want to use those things against their controllers. I sit on this card too much.
Foreboding Ruins - Almost always an ETB tapped dual with no upside. I can do better.
Secluded Steppe - ETB tapped plains that I rarely Cycle. No combos to take advantage of it.
Temple of Malice - Upside that Foreboding Ruins didn't have.
Temple of Triumph - Replaces Secluded Steppe. Still ETB tapped, but now a dual and with an extra upside of Scry instead of Cycle.
Mystifying Maze - Another Maze. Leads to attacking elsewhere or to overcommitting. Encouraging both is exactly what this deck wants.
Gossamer Chains - Essentially another Maze.
Gift of Estates - Smoothing out the early game, ensuring land drops.
Karmic Justice vs. Martyr's Bond - I will cycle both. Redirecting targeted removal at my opponents would be good. Adding the chump block Rattlesnake of Martyr's Bond may or may not make up for the extra cost.
Some combination of Fogs such as:
Angelsong - Fog with Cycling
Batwing Brume - Punishing Fog. Perfectly in line with this deck
Darkness - Black Fog
Ethereal Haze - Fog not restricted to combat damage
Holy Day - White Fog
Kami of False Hope - For on a stick
Pay No Heed - Single target Fog that also works on non-creature damage
With a reputation for having these cards, it may encourage attacks elsewhere, and add a level of bluffing into this deck to increase the table politics. Not sure which I will like best, but I plan to cycle through them to see.
Academy Rector - Just a simple Rattlesnake tied to a tutor. Would potentially be great.
False Prophet - Another Rattlesnake card tied to a boardwipe. May be counter to the strategy, but the Rattlesnake may be worth it.
1 year ago
hi I suggest Children of Korlis Dazzling Reflection Path of Bravery Serene Steward Soul's Attendant Serra Avatar Sunbond Ordeal of Heliod Reverse Damage Chalice of Life Flip and Suture Priest. I tried to keep the suggestions budget but if you want better cards that are less budget like Alhammarret's Archive and Boon Reflection go check out my black and white life drain
1 year ago
hi i have a life drain commander deck its not budget but there are some good cards for relatively cheap YOUR PAIN MY GAIN (Life Drain EDH) i also recommend Children of Korlis, Awe Strike and Dazzling Reflection and even maybe Felidar Sovereign also Cliffhaven Vampire maybe Reverse Damage and Suture Priest.
1 year ago
Intervention Pact has been essential in my testing. Children of Korlis/ are cheap and relatively functional. Gitaxian Probe is a free spell. It may function as part of some arcane ad nausiem / Angel's Grace mardu deck eventually. Reverse Damage isn't great, but Tainted Sigil might work. Heroes Remembered in a control or cascade shell could be funny, but I don't think it fits here.
1 year ago
1 year ago
Yes, there are many ruthless shenanigans with Teysa, Orzhov Scion that I've tried to avoid. Makes people not want to play with you, or you simply get killed quickly. I try to make decks that are powerful, have maybe 1 win condition, but not too combo-centric. Avoiding anything infinite because I feel like it breaks magic...what's an infinite amount of creatures look like anyway? If you deal infinite damage to someone and they Reverse Damage you, what happens?