Reverse Damage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Reverse Damage

Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Price & Acquistion Set Price Alerts

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Recent Decks

Reverse Damage Discussion

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Bloodytrailz, love the deck. I am always pretty excited to check out what other people are doing with an Aikido Marchesa.

simoneca, I had never really considered Intervention Pact before. I am not sure how I would adjust to fit it in. I played Reverse Damage for a little while when I first started playing with Queen Marchesa, and I never really felt it worked out as I wanted. I also systematically tested most white Fog effects, but for some reason Intervention Pact wasn't one of them. I guess Intervention Pact has an advantage over Reverse Damage in that you can just play your game, not leave up the mana, be more likely to catch someone by surprise, and then pay for it the next turn. It also ends up being like a Fog for the next two attacks, so it seems pretty solid. I will defininitely test it.

After playing with Warping Wail for a bit, I really like it. Sorceries that hose us are all over the place, and there are a ton of 1 power or toughness cards that can be a problem. Even as a flash chump blocker or 2 CMC ramp it does work. My issue at this point is having enough to cast it consistently. I am considering tuning my mana base a little to account for it. Pain lands like Battlefield Forge may help. I am also considering adding Arch of Orazca back in in place of Crystal Ball. The Ball has been solid, and may ultimately not come out, or at least return after testing, but being able to consistently hard counter sorceries when I want or exile key utility creatures if necessary would likely be worth the adjustment. That and the fact that an extra land may help given I have slowly raised the average CMC as the deck has evolved, so packing some extra lands could ease the pressure for mana. If I do that, I may try the Mox Diamond again. We shall see, as that could lower the sources again. Choices...

As a final thought, I am always amazed at how well this deck shifts from low key control to crazy aggression, depending on draw and on the opponents. I played a T4 Dark Depths and Thespian's Stage combo, followed by Warping Wailing a T5 Wrath of God by the Oloro, Ageless Ascetic player. I won shortly after. This is another aspect of Aikido. I knew playing a long game against Oloro would be a bad move, and drew the combo and counter backup in my opening hand. Sometimes it is better to be lucky than good. In any case, this idea makes me even more excited about Virtus the Veiled. Deathtouch defense and massive offense is exactly what I need. Like a mini-Master of Cruelties. It will definitely find a place in the deck.

newtontke on Need Help Taking Out 13 ...

5 months ago

I would remove the following cards: 1. Soldier of the Pantheon- It has too small of an effect. 2.Blinding Light- It is Sorcery speed so it can only be used offensively and the effect is too small. 3. Defy Death- This effect is alright but is really situational. It is a victim of having only 100 cards.4. Staff of the Sun Magus- Too small of an effect.5. Scroll of Avacyn- Too small of an effect.6. Marble Diamond- Mediocre card that is just "alright".7. Coldsteel Heart- same as Marble Diamond.8. Reverse Damage- 100% reactive cards are often dead draws.9. Chastise- Same as Reverse Damage.10. Moonlit Wake- To small of an effect.11. Sun Droplet- +1 life a turn is awful. Use this card as a coaster.---The above cards are all bad and are easy cuts.-The last two cuts are hard, but id suggest one card for sure:12. Sensei's Divining Top- with only 1 card draw engine Well of Lost Dreams and no other shuffle effects, the top is not very good at all. Great card in a bad situation. I would cut it.---As for the 13th cut; you will have to playtest and see what feels underwhelming, too often.

RazortoothMtg on Need Help Taking Out 13 ...

5 months ago

I would cut 13 Plains.

Nah Jk

As for actual cuts, Belbe's Portal just never impressed me as opposed to actual ramp cards. However, it does allow for flash and a small mana reduction, so I might be wrong.

Staff of the Sun Magus just doesn't do enough. You'll be gaining excessive amounts of life anyway, so a 3-mana artifact that lets you gain 1-2 life a turn is pretty much pointless.

Chastise and Reverse Damage seem to expensive mana wise for what they do, unless your meta is heavy on people who attack with a single massive creature that doesn't have hexproof for some reason.

Moonlit Wake also seems like too little effect. If you really want that effect, Ashes of the Abhorrent is strictly better in Angels outside of Reya Dawnbringer, which you aren't even playing

Soldier of the Pantheon seems low effect. Even if your opponents are playing heavy multicolor cards, I doubt it gains more life than just a Soul Warden effect (which I also don't suggest playing)

Oketra's Monument, Scroll of Avacyn, and Sun Droplet also seem too low effect to be worth a card slot. Sun Droplet is only good if you want a lot of whenever you gain life triggers, like in Karlov of the Ghost Council. Oketra's Monument is a bad Pearl Medallion, and I don't think the warrior tokens are too important in your deck. And Scroll of Avacyn is just pretty bad.

That's what I saw to cut. I, too, am building Lyra Dawnbringer (I pulled a foil at prerelease!), do you think you could help me with cuts?


Lyra Angel Tribal Prototype

Commander / EDH* RazortoothMtg

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Kamerot on Lyra, Dawn Breaker Commander

5 months ago

Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.

So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:

So I know its a long list. Most of those cards don't do enough to help, have too high of a cmc for what they do, or don't fit the tribal theme. Add in:

A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

8 months ago

I had considered both. War's Toll is a card that can give incremental advantage, but it is really a forcing move. It is not really dissimilar to Winter Orb in how it feels when played, and it actually discourages attacking. When someone wants to maintain some defense, they have to abstain from any attacks to accomplish that. When someone wants to preserve a utility creature, they have to abstain from any attacks to protect it from blockers. It was counter to the decks optimal play. Reverse Damage is definitely a little limited. I have played Reverse Damage, Awe Strike, and Riot Control for a short time for each of them. Riot Control turned out to be the best of the bunch in the meta that I used it in, but even then, aside from an extra Fog that kept me from losing, it also never won me a game. I used that slot for better cards for this deck. I do appreciate the suggestion, though.

BX223Hunter on Queen Marchesa: Politics, Aikido, and Control

8 months ago

Have you previously considered War's Toll? Or Reverse Damage as part of the Sunforger package? Is reverse damage too limited with it only "countering" one source?

Enemyinsid3 on Kitchen table deck help?

8 months ago

this is the deck I need help with.I just wanna make it better. It was loosely based on managorger hydra back in Origins.

Shadowdarkraity on Selesnya Deck (First Deck)

10 months ago

And what do you think of Reverse Damage? I like the card but idk if it would be the best thing to add. Especially since I already have 63 cards

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