This is a prototype decklist for what will hopefully become a competitive Sigarda, Heron's Grace EDH deck.

This deck has a total of 3 win conditions. The first is using tokens and anthem effects to win with sheer numbers.

The second is using commander damage. Since the anthem effects also apply to Sigarda herself, if left unchecked she can kill an enemy with commander damage in 4 or 3 hits.

The third is using infinite combos to instantly kill all enemy players. This is the strategy that I want to exploit as an element of surprise. To date, most people I see are trying to build this commander as either a voltron deck, or a token one. Using this a third option should catch most players by surprise. These combos revolve around infinite loops such as Karmic Guide/Fiend Hunter and a sac outlet like Blasting Station. My question is this: do you guys think this deck is going in the right direction? And also, what suggetions/alternatives do you all have for this deck. I am happy to take any and all suggestions into consideration. Thanks!

Still working on a mana base. Any suggestions on those are appreciated as well!

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Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

42 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 101
Avg. CMC 3.84
Tokens Angel 4/4 W, Emblem Elspeth, Knight-Errant, Emblem Elspeth, Sun's Champion, Human Soldier 1/1 W, Soldier 1/1 W, Wolf 2/2 G
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