I'm bringing this to a casual playgroup next week and i can't help but rub my hands together and grin when i think about it.

If you don't know how this deck wins, there are a silly amount of ways this deck can win, but mostly I end up using Basalt Monolith + Rings of Brighthearth +Sensei's Divining Top or Staff of Domination to draw the entire deck (remember to use the rings to copy the monolith's untap trigger, not its mana ability- we can't do that). We can then win by destroying everybody's permanents(Darksteel Forge + Mycosynth Lattice + Nevinyrral's Disk ) or just their lands(Karn, Silver Golem + Mycosynth Lattice ). We can stall out the game with Possessed Portal (which does nothing to the arcum deck after it's assembled its engine), we can play beatdown with tezzeret and karn, or we can just exile every card in everybody's deck with Jester's Cap, a recursion effect, and infinite resources. there's also the classic Academy Ruins + Mindslaver lock, which can win games for the arcum deck even in games with as many as 5 players because we play with so many recursion effects. Win conditions that take a while to actually win are fine because of Reliquary Tower and Elixir of Immortality which allow the arcum deck to never run out of cards after generating infinite life with Staff of Domination.

There are more game-winning interactions if you can find them. Missing from this arcum list is the Blightsteel Colossus plan because I'm terrified of Bribery. I also don't have a copy of Power Artifact, another way to produce infinite mana with either of the monoliths.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

27 - 0 Rares

24 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Myr 1/1 C
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