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This is my Ambassador Laquatus commander deck. The aim of this deck is to create infinite mana and mill your opponents to death by Stroke of Genius, Blue Sun's Zenith, or Laquatus himself. If that doesn't work the deck also can beat down with and army of artifacts from March of the Machines. This deck is still a work in progress and so I would love to hear any improvements you might have. And feel free to +1 if you like the deck.

Infinite Mana:

The entire purpose of the deck is to generate infinite mana so here are a few of the combos that do so:

  1. Mana Crypt/Sol Ring/Mana Vault/Grim Monolith + Tidespout Tyrant. This combo is performed by constantly bouncing and recasting one of these mana rocks to the tyrant allowing you to accumulate the extra mana they produce infinite times. Basalt Monolith can also be used in a similar way if we are able to reduce its cost with something like Helm of Awakening.

  2. High Tide//Extraplanar Lens/Gauntlets of Power/Caged Sun + Palinchron + 6 islands (or some mana cost reduces like Helm of Awakening). This allows you to net mana off bouncing and recasting the Palinchron by untapping your lands.

  3. Deadeye Navigator + Palinchron/Great Whale/Peregrine Drake + 3 or more lands. Similar to combo 2, by bonding the Navigator to either Palinchron, the Whale, or the Drake you are able to net mana off their untap effects.

  4. Training Grounds + Filigree Sages + Gilded Lotus. This allows us to constantly untap our Lotus while netting mana off of its tap ability.

  5. Training Grounds + March of the Machines + Grim Monolith/Basalt Monolith. This a variation of combo 4 as March allows us to turn our monoliths into creatures allowing their tap abilities to reduce enough so that we will net mana by tapping and untapping them.

  6. Power Artifact + Grim Monolith/Basalt Monolith. By enchanting a monolith with Power Artifact we can do the same thing described in combo 5.

  7. Rings of Brighthearth + Basalt Monolith. This allows to monolith to tap twice for 6 mana for a cost of only five mana when we copy the untap ability.

  8. Pili-Pala + Grand Architect. The Architect's third ability allows us to tap our Pili-Pala to pay its own cost and then giving us extra mana when Pili-Pala's ability resolves.

Other Win-cons:

However much we like having infinite mana the deck can still win if it cannot obtain it some of these win cons include:

  1. Tunnel Vision + Anything that puts a card on the bottom of an opponent's library. Once we have put a card on the bottom of the library we can then name it with the Vision and watch their deck disappear.

  2. March of the Machines or an ultimated Tezzeret the Seeker . With a large number of artifacts in the deck these can often overwhelm our opponents especially if we have cleared the board the turn before.

  3. Jace, Memory Adept. If Jace stays alive for only 2-3 turns we can put our opponents in very bad shape as 20-30 cards milled is a lot, and is devastating if Traumatize was cast beforehand.

  4. Keening Stone. An extremely effective mill engine this can close out a game quite quickly and even more so if it is accompanied with Rings of Brighthearth.

Other Notable Cards and Interactions:

In some games we will simply fail to draw a win-con quickly and it is in these games where these cards and interactions shine.

Traumatize is almost necessary to close out a game by milling if we cannot achieve infinite mana, making our opponent's decks much more manageable to mill.

Soul Conduit and Eternity Vessel are quite effective at keeping us alive especially if we can drop them early with ramp.

Bribery, Vedalken Shackles, and Desertion allow us to use our opponents creatures against them. This effect is really useful as most of our creatures are not very powerful in a combat situation.

Ward of Bones allow us to slow our opponent's board development giving us more time to find a win-con.

Archaeomancer/Mnemonic Wall + Mass Bounce. Cast a bounce spell, send Archaeomancer or the wall to your hand, recast the Archaeomancer or the wall targeting the mass bounce spell and repeat. This combo is very powerful at locking down the board to buy us time to find a combo.

Foil, Force of Will, and Pact of Negation allow us to protect our combos when our opponent sees a tapped out board when we cast them.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

38 - 0 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Emblem Tamiyo, the Moon Sage
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