This is a deck that I've had surprisingly large amounts of success with. It's Mono Red with a heavy artifact theme to best utilize Slobad, Goblin Tinkerer, who is in my opinion one of the most underrated red legendaries. This deck strives to survive whatever the game can throw at it, and it does quite well in that aspect. It's kind of a difficult deck to pilot because almost every interaction provides such a tiny amount of incremental advantage that it doesn't FEEL like you're really doing anything, until it does. Pretty common win conditions are recurring Memory Jar, Valakut, the Molten Pinnacle, Kozilek, Butcher of Truth, and Batterskull.

A point of interest is that I'm trying my absolute hardest to nerf any infinite combos I come across (and there has been A LOT) because I find them boring. As such, any recommendations to add X combo will fall on deaf ears.

Suggestions

Updates Add

Chandra Ablaze -> Daretti, Scrap Savant

Karn Liberated -> Druidic Satchel

Temple of the False God -> Arcane Lighthouse

Vesuva -> Flamekin Village

Doubling Cube -> Unstable Obelisk

Mind's Eye -> Tower of Fortunes

Mycosynth Lattice -> Bosh, Iron Golem

Kurkesh, Onakke Ancient -> Wurmcoil Engine

Ruination -> Scrap Mastery

Reiterate -> Arcbound Reclaimer

Planned Changes + Karn Liberated, Vesuva - Some cards

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

37 - 0 Rares

20 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Emblem Daretti, Scrap Savant, Goat 0/1 W, Kobolds of Kher Keep 0/1 R, Myr 1/1 C, Phyrexian Germ 0/0 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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