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This deck is meant to just be a lot of fun and do lots of cool things. Make it to turn six and the goal of this deck comes in. Mess with your opponents board state while buffing your own. Think your opponents creature is over powerful, steal it and take another while your at it, oh and draw a card for it to. Tired of opponents countering everything play tefari. Want some blockers? avenger of Zendikar and Rampaging baloths. This deck is meant to have lots of combos, only one infinite (see below), and just be a lot of fun as you interact with the whole board.

Ideal opening hand has three mana and a way to get more (artifect or creature that lets you search) the faster you can get out Yarok the better. Turn three is the fastest I have gotten him out. That was, turn one island sol ring, turn two golgari rot bounce island back, turn three island, tap it all, yarok. The deck is built around being effective because everything triggers over and over it is crucial to have him on the battlefield early and often. To have more and more triggers ocurring, most people do not realize the threat he is until it is too late.

Infinite Combo with Great Whale and cloudstone curio. When Greatwhale enters the battlefield untap seven lands, yarok doubles that. When it enters cloudstone curio lets you put one back in your hand, yarok makes it two. So then put great whale and any other creature back into your. Then cast both again. Basically this combo means you can create an infinite number of tokens destroy every creature on the battlefield, take control of them instead, and proliferate as many times as you want. For this to work at it's best it helps to have crashing drawbridge so everything can swing the same turn.

There were a few other fun combos that have been in it that have taken out as they did not help with the overall theme of the deck. Strip mine and cruicable of worlds for example. It was a lot of fun, but was an expensive combo that did not add much to the overall goal of the deck. Suggestions Welcome, specifically on ways to make it faster that won't make the price sky rocket.

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97% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 0 Rares

16 - 0 Uncommons

30 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Beast 4/4 G, Plant 0/1 G
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