My first commander and the one i love the most.

The current theme of the deck is to tutor creatures into the graveyard and cast the strongest Mimeoplasm possible, also looking to protect itself from the many harms the current commander decks could offer.

It's not a competitive deck, as its budget is not too high, it's made for having fun with friends, not too overpowered, yet a reasonable menace to the opponent players. The whole deck turns around the commander, what some would call a "Voltron", and can possibly win by commander damage/poison counters/straight up combat damage

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