Long-Forgotten Gohei

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Long-Forgotten Gohei

Artifact

Arcane spells you cast cost less to cast.

Spirit creatures you control get +1/+1.

Long-Forgotten Gohei Discussion

Jpinkman on Ghost Dad - (Budget Friendly)

3 months ago

I’m already building an UW enchanted spirits. I see many decks plays aether vial but i won’t because yeah it can bring devastating opening but on the other side it’s a terribile to topdeck. I want to try 2x Long-Forgotten Gohei , what do you think of it?

multimedia on Spirits In The Material World

5 months ago

Hey, I suggest including a significant life gain theme or change to Azorius or Esper Commander. You say you don't want to play life gain, but the problem is your playing Orzhov which is the guild that does life gain as a strategy very well. To use Teysa to make Spirits like you're wanting to do you have to take a lot of combat damage (life loss) from your opponent's creatures. You want life gain to offset the damage you're taking to make Spirits. Without having a lot of life gain it's difficult take advantage of making Spirits with Teysa. Orzhov is really a guild about life gain, using life as a resource and sacrifice; these are the three strategies that have the most support.

Cards to consider adding:

Most of my suggestions are for life gain, but most of them can benefit from tokens or tokens can benefit from them.


Instead of Orzhov with Teysa as Commander for Spirits consider Azorius with Geist of Saint Traft or Brago, King Eternal as Commander? Both Traft and Brago are more expensive price than Teysa, especially Traft, but they're Spirits. Having access to blue is great if Spirits are the theme you're going for. White gives you the Spirit token theme and blue gives you Spirit Lords; who can pump up all your Spirits and/or give them other abilities:

These are the tribal payoffs in blue for Spirits. Black has a few really good Spirits (Karlov, Bloodghast, Ghast, Lingering, Divinity, Obzedat), but there's no payoffs for playing actual Spirits like what blue has.

Another option is Esper with Oloro, Ageless Ascetic as Commander. Esper gives you the good Orzhov Spirits and Azorius gives you the Spirit Lords as well as a life gain Commander to take advantage of Orzhov strategies.

Good luck with your deck.


legendofa on How Much Could Kamigawa Be ...

7 months ago

I can't stop remaking Kamigawa now.

Humans: Keep them basically as they are, five colors, no inherent tribal interactions, just general (or General) people.

Akki: They're goblins. They have fireworks. Stuff blows up. What makes the akki distinct from other goblins? Give them more of an identity. I just don't know what, yet.

Spirits: The war ended a thousand years ago, so there doesn't need to be too many. Maybe a cycle at rare, and a scattering at common and uncommon that interact with Arcane.

Nezumi: Branch them out into , as they become more distrustful and violent toward everything else. All Nezumi cards will be either or , not mono-. Alternatively, they become more civilized and close-knit and add . I like the concept of the Nezumi, but they don't really have an identity other than thuggish rat people.

Oni: Part of the spirit cycles. They don't need the Ogre interactions.

Ogres: Not sure what to do with these. Maybe have a couple at low rarities, but they don't need much, especially if Nezumi move to .

Moonfolk: Give them something to do other than unlandfall. A new keyword or something. Anything. These are my second choice for thematic Arcane interactions.

Legendary: No more than a typical set. It was an interesting idea, but overloading on Legends didn't pan out well.

Ninja, Samurai, Monk: Keep, keep, keep. I like the Monks in , but add a tribal thing here, with maybe some non-Humans.

Anything else: As needed.

Basically, develop the identities of the akki, nezumi, and soratami, cut some of the spirits and the ogre-oni interactions, and keep the class types more or less as they are.

Instants, sorceries, and enchantments can all have Arcane without changing the effect. I don't think Splice is necessary, but I'm willing to be convinced otherwise. Add more ways for Arcane to interact with other stuff. Long-Forgotten Gohei is a good starting point.

GoneWithLaw on O-Kagachi, Lord of Spirits

1 year ago

I think you should be running Kindred Boon in this deck with all the Myojins you have. It turns their otherwise one-time effects into consistent and massive threats more consistently than That Which Was Taken.

Long-Forgotten Gohei also is screaming to be included in here.

I looks like you're going all in with the Kamigawa theme, but there are some non-Kamigawa (and even non Spirit) cards worth considering.

Angel of Flight Alabaster is great recovery in Spirit Tribal. It also allows you to re-use Crib Swap over and over again for consistent removal, or Selfless Spirit for continuous protection.

sylvannos on The best cards not worth ...

1 year ago

Glare of Subdual and Long-Forgotten Gohei were some of my favorite cards in Standard from eras past, but sadly aren't that viable in Modern.

I've also wanted to build a deck around Quest for Ula's Temple, Nullstone Gargoyle, Hair-Strung Koto, and Realms Uncharted. They're all missing some key components, however.

Other oddball cards I'd like to use are Fossil Find, Boneyard Wurm, and Nighthowler. I also wish there was there was room in decks to play the Skarrg, the Rage Pits cycle of utility lands from the original Ravnica.

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