Tread Upon

Tread Upon


Target creature gets +2/+2 and gains trample until end of turn.

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Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tread Upon Discussion

ruy343 on how to deal with people ...

1 year ago

kidimp That's all well and good, but in those games where he doesn't draw a flyer, you don't get to use it. Card-for-card, choosing to put another threat onto the board in this instance, is a better use of a deck slot. If he kills your dude, so what? You killed his too!

One easy (budget-friendly) way to make this "trade" uneven is to have creatures with trample (either with dudes that have trample ( Aggressive Mammoth ?) or a combat trick like Tread Upon or Somberwald Alpha 's activated ability) - even if you die, excess combat damage is dealt to the opponent, so you still got something extra out of it. (Note: there are one-sided tricks like Tanglesap that make this super fun.)

Another way to deal with this is to put out mid-sized creatures (green has plenty) that you can direct to damage the deathtoucher either through fight abilities or through a card like Lure .

What I'm trying to say is that Plummet, while a viable limited sideboard card, probably isn't super strong in your matchup. Were I in your shoes, I would trade out a few mana dorks and plummet for a card draw engine and a mid-level threat or two. a great budget option for an early threat is Sauroform Hybrid , which would couple together best with Colossal Majesty.

Take a look at my other decks if you like the kind of budget advice I give :)

hkhssweiss on

1 year ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

legosare on First Deck (Green/Red)

3 years ago

First off, congratulations on your first deck!

Secondly, since you are playing primarily red and green I would suggest playing some taplands in those colors. For example, Rugged Highlands or Timber Gorge.

Since you are playing several landfall cards, I would also suggest more ramp spells like Explosive Vegetation, Nissa's Pilgrimage, and Blighted Woodland. Also, Elvish Mystic and Llanowar Elves are faster than Golden Hind.

I would suggest increasing the numbers of several cards, specifically Genesis Hydra, Oran-Rief Hydra, and Savage Ventmaw.

I would also suggest cutting the cards that don't fit the ramp and landfall theme very well, like Gaea's Blessing, Pacifism, Watcher in the Web, Highland Game, Briarhorn, Jaddi Lifestrider, Titanic Growth, Tread Upon, Enduring Victory, and Brazen Wolves.

collinmcl on Mirror(wing) Tunnel

3 years ago

@AstroGrumpyCat Switch Tread Upon with Larger Than Life. I think it'd help better.

Kingdomsteel on Modern Green Blue Infect

4 years ago

Hmmm, I like the idea!

Does the landfall effect on Groundswell stack if two lands entered the battlefield in one turn? with like Terramorphic Expanse or Evolving Wilds? would be awesome in combination with some trample effects like Sylvan Might or Tread Upon..

Blue modern and no Counterspell or Remand? This would make your deck even more awesome! You can be sure that you'll have plenty of counters coming your way when playing against descent modern deck, there is nothing more annoying than that.

with all the +2/+2's and stuff would make it real nice against massremoval. Nice CMC btw!

Hope this helped!

clayperce on ZADA. PARTISAN

4 years ago

This is looking really good; +1!

A few quick thoughts:

  • I'm trying to get by with just Red & Green, but I really like the idea of some Blue. I'm with Gattison though ... if I'm gonna go to the trouble of adding Blue, I want some counterspells ... whatever combo or Void Shatter, Horribly Awry, Negate, and Dispel works best for your meta. Seriously, if you're just going for the Unblockable, you might be better off with some Rogue's Passage or a Trample effect (e.g., Rush of Adrenaline or Tread Upon).
  • I'm not a fan of Breakneck Rider  Flip at all. Geier Reach Bandit  Flip, maybe?
  • Sorry if you already knew this but Confront the Unknown + Zada, Hedron Grinder can be a little tricky. When Zada's ability triggers, the copies are put onto the stack in whatever order you want, with the original spell (targeting Zada) on the bottom. So if there are two other Creatures, for example, you Investigate then one gets +1/+1, then you Investigate again and the other gets +2/+2, then you Investigate again and Zada gets +3/+3.

By the way, you might want to drop by this thread sometime: All things Wolven; it's a fun community. And my attempt at the combo is here: Gruul Wolves (SOI Full Aggro).

Good luck (and good skill) with your deck! Please keep in touch and let me know how it plays!

ComixWriter on ☼ Keral Keep, Est. 7428 ☼

4 years ago

Since you've asked for help, I offer these suggestions in the spirit of friendly competition.

You admit how your deck resolves around one creature in play, yet you lack sufficient card drawing effects. The only card draw effects must first have a creature in play; no luck if mana flooded or screwed. May I suggest reconsidering Feed the Clan in light of Pulse of Murasa. Paired with Tormenting Voice, you should gain life and replace lost creatures (especially your main creature).

While Titan's Strength offers scry, Brute Strength offers trample without needing to pair with Temur Battle Rage. By itself, the latter card is weak, given relative power of most creatures. Green also offers trample with Tread Upon.

Essentially, I feel like you created an Izzet Prowess deck with Elusive Spellfist or Umara Entangler. Given your average converted mana costs, I think you have too many lands (25) when compared to other, similar, tournament-winning Izzet Prowess decks. While I applaud your creativity, please know how those common decks win, and build around a similar strategy, one that doesn't confuse Lightning Berserker with Mage-Ring Bully.

These are just my thoughts as a regular Standard tournament player. Play and have fun!


4 years ago

Brute Strength over Tread Upon?

Also Center Soul seems like it could be good to put back into the sideboard with those spots opened up from Battle Rage. If Eldrazi is less prevalent I would even try and find room in the main again.

Nothing else I can think of right now

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