Strongarm Monk

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Strongarm Monk

Creature — Human Monk

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

Strongarm Monk Discussion

TortillaConfetti on One Punch Man

4 weeks ago

Firebrand Archer , Abbot of Keral Keep , Jeskai Elder , Mistfire Adept , If you can and are willing to due it's price, Monastery Mentor , Ojutai Exemplars , Soulblade Djinn , Soulfire Grand Master in case you are willing to trade some card draw instants for Bolts, Helix and such spells, even so, with her ability it could get your spells back, Strongarm Monk , Monastery Swiftspear and Student of Ojutai , those will be my suggestions to achieve something like a monk type tribal thing? also some of them help your commander such as the one that taps creatures and gives flying, Voltron seems like a good theme for this guy, if you put up a description sooner, tag me in! I wanna see it, and if you want to come by my profile to see some of my decks, will be appreciated! :)

Panas on Shu Yun's third eye.

2 years ago

I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.

I have already mentioned some interesting creatures but I'll suggest a couple more here:

I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)

ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.

Tortuous_TG18 on

3 years ago

It's me, and I want to help you now.

For the spell-casting portion, I've always put in Spellheart Chimera. 3 mana for a tank with flying and trample is pretty nice for a late game super beefy finisher. Also, for a late game swing with all creatures to not be blocked, you could use Magmatic Chasm or Seismic Stomp, whichever art looks cooler (because they're the same card with the same cost, just with a different name...). Another consideration is Strongarm Monk. Sure, it's a 5 coster, but it practically doubles Prowess on each creature with Prowess, and gives Prowess-less (Get it? Powerless;Prowess-less? nvm just forget it) creatures prowess. Let me know if I helped you at all, and I'll see you around maybe.

Bovine073 on Fate Reforged Draft Cube (KTK/KTK/FRF)

3 years ago

Hey there, I have a tarkir cube as well. For some custom categories I would suggest adding stuff for each clan. I am still working on some of my dual-colored ones, deciding whether or not just to put them in #Multicolored or #Jeskai or something like that. For instance, Cunning Breezedancer could go into Jeskai, or Multicolored (enemy, dual colored cards such as Death Frenzy would go into both Sultai and Abzan).

My cube is 360, I'll try to give you some suggestions.

-Monastery Mentor+Strongarm Monk is an amazing combo, especially paired with something like Great Teacher's Decree. (I recently traded for one, and it's awesome)

-I personally have added the planeswalkers (so far only the two sarkhans, budget yay), I don't think they're uneven as black is the only color that only has one PW, all the rest have 2, I believe. (Narset, Sorin, Ugin, Sarkhan Dragonspeaker, Sarkhan Unbroken).

-My cube is personally not ratioed into pre-set packs (like 2R/M, 4U, etc.) but I like it here, great job on that!

-Only now I realize that your cube is not singleton! Interesting, another difference from mine.

-I would also recommend checking the tarkir wiki page(s) to find all the megacycles of cards (such as the 5 megamorph dragons (Herdchaser Dragon, the 5 megamorph 2 mana creatures (Hidden Dragonslayer Den Protector), also the regents (Thunderbreak Regent), you get the point. Also all the khans if you don't have them (the cycles from FRF) with Tasigur, the Golden Fang, Yasova Dragonclaw, Shu Yun, the Silent Tempest, etc. So check out the cycles for sure, if you haven't already.

-Hardened Scales, as well.

-Lastly, make sure you have all the charms, ascendancies, and banners for each clan. (I didn't check if you did, sorry lol).

I hope I could help, I'd be happy to offer any more sinsight!

Here's my cube, if you would like to take a look.

http://tappedout.net/mtg-cube-drafts/home-tarkir-cube/

twistingvalley on

3 years ago

Just so you know, you don't actually cast the copies made by Zada, Hedron Grinder, so Elusive Spellfist and Strongarm Monk will only get a single trigger

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