|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Uncommon|
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Creature — Human Monk
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Strongarm Monk Discussion
4 weeks ago
peter20percent your brother is right, some targeted removal isn't the worst idea. Some of my favorites in mono-white are Path to Exile , Swords to Plowshares , Generous Gift , and Revoke Existence . Brave the Elements is also a fun little combat trick you could utilize. As far as cutting cards, I'd take out Coat of Arms , Knight Exemplar , Patron of the Valiant , Strongarm Monk , and possibly Touch of the Eternal . You don't have a centralized creature type enough to make Coat effective, plus is can be detrimental against other tribal decks. Same concept with the Exemplar, you're just not using enough Knights to make her worthwhile. Patron and Strongarm are just not the most effective to the strategy you're building. And Touch is a really risky card. When it works it's awesome, but I see it backfire more often than not. I'd also consider swapping out Mass Calcify for Day of Judgment or Cleansing Nova . Mass calcify is great, but it's a really high drop and you might be going up against decks that contain white creatures, nullifying your advantage. DoJ is cheaper and is great for if you're getting overwhelmed and need to clear the board, and Nova is great utility. Lastly, I'd consider swapping Angel of Invention for Akroma, Angel of Wrath , since you seem to be going for cards with word jumbles. Hopefully this helps!
1 month ago
5 months ago
Firebrand Archer , Abbot of Keral Keep , Jeskai Elder , Mistfire Adept , If you can and are willing to due it's price, Monastery Mentor , Ojutai Exemplars , Soulblade Djinn , Soulfire Grand Master in case you are willing to trade some card draw instants for Bolts, Helix and such spells, even so, with her ability it could get your spells back, Strongarm Monk , Monastery Swiftspear and Student of Ojutai , those will be my suggestions to achieve something like a monk type tribal thing? also some of them help your commander such as the one that taps creatures and gives flying, Voltron seems like a good theme for this guy, if you put up a description sooner, tag me in! I wanna see it, and if you want to come by my profile to see some of my decks, will be appreciated! :)
1 year ago
1 year ago
Soulblade Djinn, Monastery Mentor, Strongarm Monk, Skywise Teachings, Zephyr Scribe, Quiet Contemplation, Goblinslide, Firebrand Archer, Golem's Heart, Gonti's Aether Heart, Leering Emblem, Myrsmith, Riddlesmith, Golem Foundry, Artificer's Assistant, Efficient Construction, Embersmith, Reckless Fireweaver
I tossed some off-color cards in there just because they were so on topic . Happy gathering :)
2 years ago
I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.
I have already mentioned some interesting creatures but I'll suggest a couple more here:
- Augury Adept
- Balefire Dragon
- Blinding Angel*
- Cephalid Constable*
- Dragonlord Ojutai
- Grenzo, Havoc Raiser*
- Medomai the Ageless*
- Sphinx Ambassador*
- Windrider Patrol
I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)
ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.
3 years ago
It's me, and I want to help you now.
For the spell-casting portion, I've always put in Spellheart Chimera. 3 mana for a tank with flying and trample is pretty nice for a late game super beefy finisher. Also, for a late game swing with all creatures to not be blocked, you could use Magmatic Chasm or Seismic Stomp, whichever art looks cooler (because they're the same card with the same cost, just with a different name...). Another consideration is Strongarm Monk. Sure, it's a 5 coster, but it practically doubles Prowess on each creature with Prowess, and gives Prowess-less (Get it? Powerless;Prowess-less? nvm just forget it) creatures prowess. Let me know if I helped you at all, and I'll see you around maybe.
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