|Commander / EDH||Legal|
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Creature — Djinn
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulblade Djinn Discussion
1 month ago
This is a really neat concept! Just one big thing, though, is that what seems to be your main move, using Natural Affinity + Pyroclasm with Tide Drifter, Soulblade Djinn or Spidersilk Armor in play has one big problem: it costs five mana. I think that to make that viable, you should add some mana ramp to your board, even if it's in something as simple as a playset of Llanowar Elves (but I'm sure you can think of something more elaborate and ultimately stronger, especially in legacy). Otherwise it just takes too long for you to do the cool thing that your deck does.
1 year ago
I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.
I have already mentioned some interesting creatures but I'll suggest a couple more here:
- Augury Adept
- Balefire Dragon
- Blinding Angel*
- Cephalid Constable*
- Dragonlord Ojutai
- Grenzo, Havoc Raiser*
- Medomai the Ageless*
- Sphinx Ambassador*
- Windrider Patrol
I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)
ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.
1 year ago
As a general quote, it's probably Soulblade Djinn: He grants endless wishes, as long as you always wish for a blade.
But the card I actually quote the most is Mind Over Matter: 'As ever,' said Urza, 'we wait.' It's great for delayed start times, slow opponents, and slow-buffering videos.
1 year ago
First of all, great deck! I like how you didn't just stick it full of counters because Talrand. Second, you shouldn't have to pay full price for all of your spells. Sapphire Medallion is a nice one to have for $2-$4, and Battlefield Thaumaturge could be nice for snaps even though you don't really want creatures. Braingeyser might be a good mid- to late-game card to keep those counters coming in, although you do have plenty of scrying. If you really wanted to be nasty, you could try using Stasis... or maybe not. Guile does some good stuff, and if you counter your own counter with Guile you've got an infinite casting combo... giving you infinite 2/2 flyers with Talrand. Stick a Soulblade Djinn in there and you've got infinite infinity/infinity flyers. Boom.
1 year ago
Thanks for your comment Profet93, but where did your +1 go? :D
As for Isochron Scepter, i don't think it would do too great. There's "only" 16 Instants i'd be able to copy with it without losing full potential (see Cyclonic Rift & Blustersquall). Plus, as you might have noticed, i don't run a single counterspell that doesn't allow me to overtake or at least copy the spell.Fabricate is way too narrow with only 4 Artifacts in the deck.
Gravitational Shift might not be cheap, but it gives insane mileage. With this deck it feels like a blue Elesh Norn, Grand Cenobite. Combined with Coastal Piracy/Bident of Thassa it's normally gg after 1-2 swings.
I have several copies of Blatant Thievery and it's a great card, yet it costs way too much mana. Normally Talrand, Sky Summoner works best for me when i'm able to flood the board with tokens quickly or get the storm count up as soon as Curious Homunculus Flip transformed or Soulblade Djinn hit the board.
As for your deck; i like it but it's a way different play style. You run a lot of counters and i generally avoid them, as i prefer pro-active gameplay over denial schemes - yes, even in mono-U. :D Only counter i don't have yet but want is Cryptic Command for its insane flexibility. Your deck runs more non-Instants/Sorceries than mine as i'm a theme over strength player to some extend. Sure, a Snapcaster Mage is insane value, but without a lot of counters Relearn and Call to Mind do just fine and grant me 2 additional triggers. With one in the graveyard and the other in hand it even is a wheel of triggers.
Anyway, thanks again, +1 for your deck, as it is well suited for your playstyle.
1 year ago
I believe this ruling accurately answers your question:
611.2c If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set wont change. (Note that this works differently than a continuous effect from a static ability.) A continuous effect generated by the resolution of a spell or ability that doesnt modify the characteristics or change the controller of any objects, modifies the rules of the game, so it can affect objects that werent affected when that continuous effect began. If a single continuous effect has parts that modify the characteristics or changes the controller of any objects and other parts that dont, the set of objects each part applies to is determined independently.
Because Soulblade Djinn's trigger creates a continuous effect that modifies characteristics of your creatures (specifically buffs their power and toughness by 1), it will only apply to creatures you control as the triggered ability resolves.
1 year ago
It'll only affect creatures that're already on the battlefield. Soulblade Djinn has a triggered ability that applies once and only once each time it's triggered. If it were to affect all of your creatures regardless of when they've come into play, then it would be worded as a static ability like Muraganda Petroglyphs or Honor of the Pure.
1 year ago
I'm sure this is covered somewhere but having trouble getting the right search terms I guess.
In this specific case:
I have Soulblade Djinn on the battlefield
I play Rise from the Tides
My understanding is that Soulblade Djinn triggers and resolves before Rise from the Tides resolves ... But is the Soulblade Djinn effect something that lasts all round, or does it just affect the creatures on the battlefield as it resolves?
I guess it's the difference of whether it's an effect that is present and applies until the end of turn, or an effect that is applied in that moment and the results it gives out last until the end of turn.