|Commander / EDH||Legal|
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Creature — Djinn
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
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Soulblade Djinn Discussion
3 weeks ago
As a general quote, it's probably Soulblade Djinn: He grants endless wishes, as long as you always wish for a blade.
But the card I actually quote the most is Mind Over Matter: 'As ever,' said Urza, 'we wait.' It's great for delayed start times, slow opponents, and slow-buffering videos.
2 months ago
First of all, great deck! I like how you didn't just stick it full of counters because Talrand. Second, you shouldn't have to pay full price for all of your spells. Sapphire Medallion is a nice one to have for $2-$4, and Battlefield Thaumaturge could be nice for snaps even though you don't really want creatures. Braingeyser might be a good mid- to late-game card to keep those counters coming in, although you do have plenty of scrying. If you really wanted to be nasty, you could try using Stasis... or maybe not. Guile does some good stuff, and if you counter your own counter with Guile you've got an infinite casting combo... giving you infinite 2/2 flyers with Talrand. Stick a Soulblade Djinn in there and you've got infinite infinity/infinity flyers. Boom.
3 months ago
Thanks for your comment Profet93, but where did your +1 go? :D
As for Isochron Scepter, i don't think it would do too great. There's "only" 16 Instants i'd be able to copy with it without losing full potential (see Cyclonic Rift & Blustersquall). Plus, as you might have noticed, i don't run a single counterspell that doesn't allow me to overtake or at least copy the spell.Fabricate is way too narrow with only 4 Artifacts in the deck.
Gravitational Shift might not be cheap, but it gives insane mileage. With this deck it feels like a blue Elesh Norn, Grand Cenobite. Combined with Coastal Piracy/Bident of Thassa it's normally gg after 1-2 swings.
I have several copies of Blatant Thievery and it's a great card, yet it costs way too much mana. Normally Talrand, Sky Summoner works best for me when i'm able to flood the board with tokens quickly or get the storm count up as soon as Curious Homunculus Flip transformed or Soulblade Djinn hit the board.
As for your deck; i like it but it's a way different play style. You run a lot of counters and i generally avoid them, as i prefer pro-active gameplay over denial schemes - yes, even in mono-U. :D Only counter i don't have yet but want is Cryptic Command for its insane flexibility. Your deck runs more non-Instants/Sorceries than mine as i'm a theme over strength player to some extend. Sure, a Snapcaster Mage is insane value, but without a lot of counters Relearn and Call to Mind do just fine and grant me 2 additional triggers. With one in the graveyard and the other in hand it even is a wheel of triggers.
Anyway, thanks again, +1 for your deck, as it is well suited for your playstyle.
4 months ago
I believe this ruling accurately answers your question:
611.2c If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set wont change. (Note that this works differently than a continuous effect from a static ability.) A continuous effect generated by the resolution of a spell or ability that doesnt modify the characteristics or change the controller of any objects, modifies the rules of the game, so it can affect objects that werent affected when that continuous effect began. If a single continuous effect has parts that modify the characteristics or changes the controller of any objects and other parts that dont, the set of objects each part applies to is determined independently.
Because Soulblade Djinn's trigger creates a continuous effect that modifies characteristics of your creatures (specifically buffs their power and toughness by 1), it will only apply to creatures you control as the triggered ability resolves.
4 months ago
It'll only affect creatures that're already on the battlefield. Soulblade Djinn has a triggered ability that applies once and only once each time it's triggered. If it were to affect all of your creatures regardless of when they've come into play, then it would be worded as a static ability like Muraganda Petroglyphs or Honor of the Pure.
4 months ago
I'm sure this is covered somewhere but having trouble getting the right search terms I guess.
In this specific case:
I have Soulblade Djinn on the battlefield
I play Rise from the Tides
My understanding is that Soulblade Djinn triggers and resolves before Rise from the Tides resolves ... But is the Soulblade Djinn effect something that lasts all round, or does it just affect the creatures on the battlefield as it resolves?
I guess it's the difference of whether it's an effect that is present and applies until the end of turn, or an effect that is applied in that moment and the results it gives out last until the end of turn.
4 months ago
For more cards that care about you casting noncreature spells, see Abbot of Keral Keep, Pristine Skywise, Sage of the Inward Eye, Sage-Eye Avengers, Soulblade Djinn, Cunning Breezedancer, Goblinslide, Mistfire Adept, Monastery Swiftspear, Quiet Contemplation, Seeker of the Way, Skywise Teachings, Tapestry of the Ages, and Elusive Spellfist.
Also, if you're looking for infinite combos involving noncreature spells, get Dovescape and Guile out, then cast any noncreature spell with a CMC greater than 0, and you can get infinite 1/1 white and blue Bird creature tokens with flying.
6 months ago
It looks like you're playing spells matter with wipes and commander damage. I noticed that 15 of of your 33 Instants and Sorceries were either pointless to play on your turn before you attacked (Counterspell, Mana Leak, Tidal Wave, etc.) or completely wiped the field, which kills Shu Yun (End Hostilities, Fated Retribution, etc).
Shu Yun himself could use a few ways to get around removal, or be resistant to it. White and artifacts are probably going to be your best bet for this. Spectra Ward is a great start, I would suggest something like Gift of Immortality, Darksteel Plate or Indestructibility to keep him around more often.
I kinda think Battle Mastery is redundant here since your commander already lets you have double strike. I would say Lifelink, Inaction Injunction, Research the Deep, Curiosity, Spirit Mantle, Aqueous Form, or any other cheap cantrip/enchantment is great for your deck. You have the right idea with Think Twice, Flashback is great for the deck. Might I also suggest Mystic Retrieval and Past in Flames as great triggers for Shu Yun!
I guess the only thing left is to suggest more Prowess, Jeskai Ascendancy and Soulblade Djinn let you have mass Prowess buffs across the board, the former untapping your creatures and allowing hand cycling, the latter being a 4/3 flier. Of course what prowess deck would be complete without Monastery Mentor, even if his price is exorbitant, he is worth his salt.
Best of luck!!