|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Common|
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Dual Shot deals 1 damage to each of up to two target creatures.
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Dual Shot Discussion
2 weeks ago
Hello there :)
Nice deck, I've recently also came up with a similar idea. Here are my suggestions which cards IMHO are worth including in this deck: Dual Shot - deals 1 damage to 2 creatures, it'll allow you to deal with some weaker creatures at the beginning of the game
Ghitu Lavarunner - it costs 1 red mana, but quickly becomes 2/2 creature
Thud - after you play wizard which deals damage to an opponent after he enters the battlefield, you can play this card and deal another 3 damage to your opponent for only 1 red mana
Mutiny - you can easily deal with some bigger creature thanks to this card.
Banefire - card which should be played in the end phase of the game to destroy your opponent. You pay 5 mana, and your opponent can't counter this spell!
Deck should be fast and you should constantly attack your opponent with instant spells and deal damage. Artifacts slow you down so do enchantments. I'd remove artifacts, enchantments and tormenting voice from your deck. These cards definitely slows you down, are expensive to play - thus, you will not use artifacts' benefits.
The same goes with Tormenting Voice - you have to discard 2 cards, which makes it a difficult choice to choose which one should go to your graveyard... please mind that you will not retrieve those cards later in the game.
3 weeks ago
I'm gonna make 3 cards, as this needs 3
Thal, Teen Fire Mage
Legendary Creature - Human Wizard
"New Friends, goblins, and Demons! Best first day ever!"
Deal 5 damage to any target
"Demon gets fire for dinner!" - Thal
Deal 2 damage to target creature
- Thal is a teenager and this is his first day on his own, coming from a Fire Mage family, he joins our three heroes and he's helping the goblins to get some money out of their deal...BUT Gideon wakes up and attacks Thal, which Thal responses with a Fire Blast! (Thal can Dual Shot because he did that to 2 goblins)
Continue the story with Thal and the Gang hehe
1 month ago
Sheltered Thicket and Hashep Oasis seem good here. I would replace the Drover of the Mighty with Llanowar Elves. Also you don't have a lot of enrage. I would cut the Dual Shots for Abrades and replace Reckless Rage with Blossoming Defense for some protection.
1 month ago
I'd second the opinions of those before me that sitting on the fence so far as the enrage mechanic is concerned is unwise. If you swap out all the enrage support in this with cards like Commune with Dinosaurs, Glorybringer, Abrade, Chandra, Torch of Defiance, Rekindling Phoenix and even Jadelight Ranger you have a deck commonly referred to as "red-green monsters" which is actually a relevant part of the competitive meta (although usually not so dinosaur focused). If you went with the enrage mechanic I'd suggest slightly more creatures with enrage (Needletooth Raptor, Frilled Deathspitter and Raptor Hatchling probably being contenders) and possibly some different enablers. I personally prefer Reckless Rage and Savage Stomp over Rile or Dual Shot. Forerunner of the Empire is super fragile but is insane if you can get an engine going. If you are interested I have an all-in enrage deck you could look at You Won't Like Them When They're Angry. although it's more fun than good tbh.
1 month ago
Like the unique deck idea. Would probably change out Dual Shot in favor of Shock so you can use it to go for face damage. If you are looking for a spell that hits more then 1 creature for damage then more Sweltering Suns or Blazing Volley.
A newer card you may want to consider is Fight with Fire. The card can kill some of the larger creature threats and if played late in the game might be able to end with 10 damage that can go to the face.
Best of luck with the deck.
2 months ago
I partly agree on what Kamerot said: monstrosaur, hallar and skizzix aren't especially great here. The deck still looks all over the place. As you already have samut, adding anothee one and also some more enrage creatures seems fine. Putting ripjaw raptor up to four and maybe also including three or four Ranging Raptors also fits your ramp plan. This way, it isn't too far to add Dual Shot. It gain gain you lots of value with your dinos, but can also snipe an opposing llanowar elves. That card you should play four times by the way.
2 months ago
davcot To keep up the tempo of the deck I lean towards favoring cards that function on their own. Savage Stomp is nice but it relies on having a creature out that can out-duel whatever your enemy is packing, even with the 1+/1+.
Siegehorn Ceratops has been my win condition to many times to consider dropping white. Hitting him and the blocking creature with Dual Shot gets out of hand real quick, often turning a 2/2 into a 6/6 by the end of combat. Yep turn 3 6/6 if they attack into it.
5 months ago
Hey, jd1285, thanks for the suggestion, but I've considered Dual Shot but I don't have enough enrage creatures to really make use of it since only 5 of my creatures have enrage, and beyond that it's not great removal since most 1 toughness creatures are often played in tribal and have a way to buff them to 2.