Dual Shot

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Shadows over Innistrad (SOI) Common

Combos Browse all

Dual Shot

Instant

Dual Shot deals 1 damage to each of up to two target creatures.

Dual Shot Discussion

The_Adjourner on A choice that really isn't (Creature Grief)

4 weeks ago

This is the current deck I'm running because I don't have all the cards that I want for this and i've gone 25/2/0 in MTG Arena so far - I'm thinking of switching this up to UBR but this idea can really just work for any colors you prefer, I just Like the combo with white because of return creatures I need and low cost damage spells for creature removal similar to red but triggers at different times.

It's been 5 years since I've last played and I'm really enjoying this block so far in standard - any help is much appreciated.

As of release for Ravnica Allegiance Day one this is what I currently have for it, I'm just so sick of everything being so creature aggro based I figured i'd put together something to mess with people's heads if they play that way.

SynergyBuild on Calling all Jund players

1 month ago

Dual Shot as well... also, I am on board.

CrimsonRaven86 on Jurassic Park

2 months ago

Instead of Dual Shot maybe Shake the Foundations would work better to help control hexproof merfolk.

KaladeshKat on Burning Magic

3 months ago

I don't understand what Pillar of Origins is doing in this deck? I would drop that, all copies of Act of Treason and Thud, then replace them with 4x Wizard's Lightning and 3x Banefire.

then drop Dual Shot, add in Risk Factor because you have no card draw in this deck. Tormenting Voice would be more card draw, or The Flame of Keld could be used with 1-2 cards in hand and then as a finisher.

Grubbernaut on Jescaw

3 months ago

Dual Shot and mainboard Electrickery are conditionally good but often bad. MBC seems really big online, now, and it's pretty dead against them. With eleven main-deck removal spells and a little more help post-board, I think the split is about as good as it's getting, in that regard.

The trilands would be useful, but also don't power up Skred. Hitting a Gurmag Angler at instant speed always feels nice. Between all the cantrips and Trinket Mage, I almost always find fixing to be passable; most games go as such that you really only need one source of the nonblue colors, which is much more forgiving.

I think the SB can be adjusted. Haven't seen Inside Out combo in ages. More sweepers or Pyroblasts might be in order. In general, I have favorable win percentages outside of Delver and stompy, but I'm not sure how much more we can realistically do to prepare for those matchups.

Thank you for the comment!

BluemanMTG on Jescaw

3 months ago

Sweet deck brew. Would love to try something like this out.

Just an idea reading the comment above, Dual Shot be a suitable idea since Forked Bolt isn't legal? Or maybe add an Electrickery mainboard or something to deal with Delver's stuff. What we REALLY need is the trilands from Shards of Alara and Khans of Tarkir (Mystic Monastery pls) downshifted so true, non tron/affinity 3 colour decks can shine in Pauper.

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