Dual Shot


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common
Shadows over Innistrad (SOI) Common

Combos Browse all

Dual Shot


Dual Shot deals 1 damage to each of up to two target creatures.

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Recent Decks

Dual Shot Discussion

avsimone on Dinosaurs go Gruul!

1 month ago

Hey, jd1285, thanks for the suggestion, but I've considered Dual Shot but I don't have enough enrage creatures to really make use of it since only 5 of my creatures have enrage, and beyond that it's not great removal since most 1 toughness creatures are often played in tribal and have a way to buff them to 2.

I'd say that cards like Rile and Dual Shot are probably better in a dedicated enrage deck.

jd1285 on Huatli's Dino Squad

1 month ago

Dual Shot is excellent for triggering enrage on multiple creatures.

MulveStar on Dinosaur stuffs

1 month ago

Polyraptor combos great with Rile Add another 1x Rile to your side. I don't know what Dual Shot is doing, literately the last thing your deck is worried about is 1/1's. 2x Blossoming Defense is what id run to protect your dino's. I really like this deck, keep up the good work.

dehavenac on Dino Midrange

1 month ago

This deck looks good but like Orion93 said, there are too many cost reduction creatures in this deck for it to be viable. If I were you I'd keep Kinjalli's Caller and Otepec Huntmaster with 3 of each but get rid of Drover of the Mighty and Knight of the Stampede and replace them with 4 Frilled Deathspitters and 2 Ghalta, Primal Hungers. While Ghalta is an easy choice for dino decks because you can get it out easily on turn 5, if you want to stick with midrange I'd suggest using Etali, Primal Storm instead to help develop an easy card advantage. Cast Out is a good card but I think Ixalan's Binding would fit much better in this deck because it would keep your opponent from casting the same spell you just exiled for a while. Dual Shot and Reckless Rage work really well in this deck with the Enrage mechanic so I'd suggest keeping those in the deck for sure. I'd get rid of Sheltering Light and Heroic Intervention and replace them with 4 Blossoming Defense, one more Reckless Rage, and another Dual Shot because you can use Blossoming Defense for offense too. Now if you want to take the Enrage mechanic to a whole other level you should remove Shake the Foundations and Savage Stomp for 4 Tilonalli's Crowns. It also says you only have 59 cards so you should go ahead and put that 4th Rile from your maybeboard into the mainboard. I know I rambled on for waaaay too long but I hope this helps! also, sorry but they still haven't updated their standard list to include RIX cards so the suggestions for them aren't working

ThePuolimieli on Throwing Dinosaurs at People

1 month ago

Jumpstick Yea I figured the same. I'll post the deck list on this site pretty soon and msg you, if you would be interested to help with it.

The problem with MTG Arena at the moment is that getting more (important) cards is slow and random but I try to make best with it.

At the moment I had to replace a lot of cards because of the card pool I have. Currently I'm using 4x Dual Shot and 4x Rile instead of Fling and Reckless Rage(Don't have any copy of Rage yet). Also a few red creatures because of missing green ones.

NuclearSmiles on GR Dino-Storm (Dinosaur Infinite Combo)

2 months ago

AJHAJHA I would add one more Raptor Hatchling because even if one dies, by damage you'll get a 3/3. Thats why I run Rile and im thinking about Dual Shot because if Raptor Hatchling gets Fatal Push or another straight up destroy you'll get nothing.

xhuggels on Grixis Pirates Ahoy!

2 months ago

i would personally suggest adding 2-3 copies of Forerunner of the Coalition as in my pirates i also run 2/2 of Admiral Beckett Brass and Hostage Taker, and quite honestly, sometimes you just dont find them.

Once you add some Forerunner of the Coalition the odds to find your key creatures skyrockets, as it, along with Siren's Ruse creates a scenario where the chances of finding a Admiral, Hostage taker, forerunner or ruse is really high, and if you have a forerunner and ruse her, you can go and find another pirate! im talking about a 7/60 chance of finding a 1 of if you run 3 Forerunner with 4 sirens ruse. its bonkers how consistent your strategy becomes if you can do that. Siren's Ruse also has a multiple different other applications as im sure you know, and i believe it is the key card in a Grixis pirate setup. The other idea ive been playing with is Warkite Marauder into Shock, Lightning Strike or Dual Shot in place of something like Vraska's Contempt, probably still need that since since in RIX Walk the Plank and Fiery Cannonade might become even more situational that it was before, with the merfolk and vampire 2 manna lords i dont feel the cannonade would have a place anymore, but im still torn as to what to replace that with in the sideboard as it was sooo good.

swl0728 on R/G Dino deck

2 months ago

Dual Shot is a way to hit two creatures and that can be helpful. Raging Swordtooth while a higher cost damages everything when it enters so that could help as well.

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