|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Creature — Insect
(1), Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Grave-Shell Scarab Discussion
1 month ago
Geier reach sanitarium looks great, ill have to add that to my list. do you think that Crop Rotation would be a good way to find it, or another utility land?
Another all star land for me has been Yavimaya Hollow. I would recommend getting one as its great for protecting hapatra. its a little pricey, but totally worth it. Ive justified the price tag but just rotating it throughout all my green decks. I cut Whispersilk Cloak for the Sword of Feast and Famine, not sure this was the right cut but i still have Lightning Greaves and Swiftfoot Boots in the list. Do you think these 3 are necessary for protection?
I added Bitterblossom to my list as I think that your logic in needing more token producers is correct. Having flying blockers is relevant as well. I also added Westvale Abbey Flip and removed Rogue's Passage. passage seemed nice as a way to make hapatra unblockable but the activation cost is just too high for this deck and I never used it much.
I also wanted to recommend Forbidden Orchard. It helps to color fix, is an untapped land, and is great for putting more targets into play for -1/-1 counters. I find alot of times i run out hapatra on turn 2 and there are no other targets besides her to put a counter on, so this should help with that.
Also if you want another cycling land we can put in Polluted Mire.
How has Slate of Ancestry been working? I put it in my list but it seems kinda slow, although I haven't been able to really use it yet.
Sounds like life from the loam has been great. Honestly, I've never used this type of dredge strategy and I'm worried about discarding a win con ( like craterhoof or the archfiend) when dredging. What are your thoughts on this? is the risk worth the reward here? Maybe more recursion is correct if life from the loam is included?
I agree that the creature count is low. I've played a few games where I have nothing to discard to fauna shaman or survival. And Undead Gladiator looks like a great inclusion.
I cant think of many other creatures to recur to our hand, maybe Genesis? discarding it will turn on the ability we want anyway. How about something like Evolutionary Leap? With all the tokens we should be able to activate it multiple times in a turn if necessary to get some creatures into the hand.
Golgari Guildmage could work but its an expensive activation cost.
Sanitarium Skeleton could work as a creature to discard and return to hand.
Stinkweed Imp is a nice utility creature but dredging 5 seems too high for this deck.
Could Grave-Shell Scarab work here?
Its too bad that we don't have more creatures with relevant keywords for something like Mwonvuli Beast Tracker. its a nice creature tutor along with Fierce Empath. Actually, fierce empath might be nice for finding hulk or craterhoof. I guess if we are looking to up the creature count these could be nice utility guys but you're probably right in using wood elves and steve as utility creatures to ramp and possibly discard later on in the game if necessary.
2 months ago
I'm going to defend Dredge.
So dredge isn't that threatening in commander. Its good, but its not what breaks the dredge decks. Hermit Druid is. The dredge cards are good, but without the druid those decks couldn't combo off nearly as easily. Plus a blue dredge card wouldn't be that bad at dredge 2-3. Especially if it wasn't a creature card. So would it really break Legacy? Not likely. The dredge decks of those formats don't use all dredgers just to use dredgers. I mean, how often do you see Grave-Shell Scarab getting used?
6 months ago
Cheap BG stuff that you might want to consider: Vulturous Zombie stuff dying is quite good, Varolz, the Scar-Striped graveuard stuff and sac engine, Spiritmonger, Reaper of the Wilds stuff dying is good, Rakshasa Deathdealer, Putrid Leech a decent buff, Pharika, God of Affliction graveyard and make some snakes, Hag Hedge-Mage versatility is good, Grave-Shell Scarab for some draw, Doomgape is a good sac engine, Deity of Scars good dude in general, Baloth Null for some recursion, Puppeteer Clique not BG but steal your opponet's stuff.
7 months ago
First thing that comes to mind is dredge. Since both are replacement abilities for a draw, you can always dredge your Grave-Shell Scarab, or Greater Mossdog but your opponent could not. Sure, they could cast them, but as soon as it died, you'd dredge it, and it'll never be theirs again. Another card along the same lines, is Eternal Scourge; the opponent could play it, but it'll get exiled, and it'll become yours (style points for dredging Darkblast to remove it).
The Ahmonket block gave us some interesting options, with, for example, Adorned Pouncer and other Eternalize cards. The opponent could play it as a 1/1, but, once it dies you'll bring it back as a 4/4. There are also the Aftermath cards, where under the Shared Fate they'll be able to play the first half, but not the second. Sure, the opponent could Farm away one of your creatures, but in doing so, he gives you the option to Market, and make up some of the lost value. I'm not sure how many of those you'd be interested in, since the second effects are usually less spectacular.
Since you can't use the Suspend ability if the card isn't in your hand, those cards are also generally unavailable for use from under Shared Fate. Something like Ivory Giant would be so awful it would only be hardcast by a very desperate opponent, but could be ok if suspended. And, the suspend-only cards like Lotus Bloom, would be entirely unavailable to the opponent.
Then, there is the Origins cycle of planeswalkers, which return under your control once their condition is met. The opponent wouldn't ever use the ability of Jace, Vryn's Prodigy Flip to voluntarily meet the condition, thus making him more valuable for you. But you can force an opponent's Liliana, Heretical Healer Flip to flip by killing one of their creatures-they'll get a 2/2, but you'll get a planeswalker.
Maybe one of these will find a place in your deck?
9 months ago
Thanks! No kidding with the lack of a cheaper Kozilek, getting domed for 10 via Ad Nauseam is a kick to the curb and forces us to be more conservative with the card in comparison to other combo decks. You actually can use Gaea's Blessing as a shuffler by its lonesome, but it needs more dead cards like Golgari Brownscale and Grave-Shell Scarab to become functional. Additionally, having another shuffler that works as protection for targeted grave exile is incredibly effective when fighting grave hate, so Kozilek is here to stay until WotC brings a cheaper option.
1 year ago
*you have to be able to dredge exactly x cards, so it's possible you'll be left with a small number of cards in your library, unless you happen to have a Grave-Shell Scarab as your dredge creature.
After that, infinite mana and something that machine guns them for the win. + works. (If you've made the ooze an artifact, for the challenge)
1 year ago
The premise is a bit faulty - Magic has never had a single set that was without mistakes. despite todays stadard for design, there were two cards in Khans of Tarkir that were banned in Modern and Legacy and Pauper and restricted in Vintage.
While you mentioned are "broken", it is certainly not the same for every card with word on it.
Affinity decks in modern now play close to zero cards with the keyword on them. Legacy affinity decks are not played on a competitive level.
Dredge is mechanic that served its set well, but was broken by two cards, Dread Return in Legacy and Bazaar of Baghdad in Vintage. It now creates a unique avenue for some decks to branch out. Outside of those cards, the mechanic is quite fine. Note that the cards that make dredge broken do not have dredge printed.
Storm is an archetype that is disliked for the fact that the opponent has no say in whether you win or lose. That is a problem with all combo decks. But really, the mechanic itself is fine.
It is only a select few cards and there are banned lists for those.
The fact that Dread Return, Tendrils of Agony or Umezawa's Jitte are not banned in Legacy leads me to one conclusion - the format has a LOT of broken stuff that balances itself out. It took modern more than 8 years to reach such a spot.
When was the last time we had a viable combo deck in standard? I think it was during Splinter Twin Standard. And this is bad, combo is one 3 (4) archetypes in Magic and probably the only card game in existence to still have that option.
TLDR - Wizards hate combo decks and fun and that is their new design policy.