|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Creature — Insect
(1), Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Grave-Shell Scarab Discussion
4 weeks ago
First thing that comes to mind is dredge. Since both are replacement abilities for a draw, you can always dredge your Grave-Shell Scarab, or Greater Mossdog but your opponent could not. Sure, they could cast them, but as soon as it died, you'd dredge it, and it'll never be theirs again. Another card along the same lines, is Eternal Scourge; the opponent could play it, but it'll get exiled, and it'll become yours (style points for dredging Darkblast to remove it).
The Ahmonket block gave us some interesting options, with, for example, Adorned Pouncer and other Eternalize cards. The opponent could play it as a 1/1, but, once it dies you'll bring it back as a 4/4. There are also the Aftermath cards, where under the Shared Fate they'll be able to play the first half, but not the second. Sure, the opponent could Farm away one of your creatures, but in doing so, he gives you the option to Market, and make up some of the lost value. I'm not sure how many of those you'd be interested in, since the second effects are usually less spectacular.
Since you can't use the Suspend ability if the card isn't in your hand, those cards are also generally unavailable for use from under Shared Fate. Something like Ivory Giant would be so awful it would only be hardcast by a very desperate opponent, but could be ok if suspended. And, the suspend-only cards like Lotus Bloom, would be entirely unavailable to the opponent.
Then, there is the Origins cycle of planeswalkers, which return under your control once their condition is met. The opponent wouldn't ever use the ability of Jace, Vryn's Prodigy Flip to voluntarily meet the condition, thus making him more valuable for you. But you can force an opponent's Liliana, Heretical Healer Flip to flip by killing one of their creatures-they'll get a 2/2, but you'll get a planeswalker.
Maybe one of these will find a place in your deck?
2 months ago
Thanks! No kidding with the lack of a cheaper Kozilek, getting domed for 10 via Ad Nauseam is a kick to the curb and forces us to be more conservative with the card in comparison to other combo decks. You actually can use Gaea's Blessing as a shuffler by its lonesome, but it needs more dead cards like Golgari Brownscale and Grave-Shell Scarab to become functional. Additionally, having another shuffler that works as protection for targeted grave exile is incredibly effective when fighting grave hate, so Kozilek is here to stay until WotC brings a cheaper option.
7 months ago
*you have to be able to dredge exactly x cards, so it's possible you'll be left with a small number of cards in your library, unless you happen to have a Grave-Shell Scarab as your dredge creature.
After that, infinite mana and something that machine guns them for the win. + works. (If you've made the ooze an artifact, for the challenge)
11 months ago
The premise is a bit faulty - Magic has never had a single set that was without mistakes. despite todays stadard for design, there were two cards in Khans of Tarkir that were banned in Modern and Legacy and Pauper and restricted in Vintage.
While you mentioned are "broken", it is certainly not the same for every card with word on it.
Affinity decks in modern now play close to zero cards with the keyword on them. Legacy affinity decks are not played on a competitive level.
Dredge is mechanic that served its set well, but was broken by two cards, Dread Return in Legacy and Bazaar of Baghdad in Vintage. It now creates a unique avenue for some decks to branch out. Outside of those cards, the mechanic is quite fine. Note that the cards that make dredge broken do not have dredge printed.
Storm is an archetype that is disliked for the fact that the opponent has no say in whether you win or lose. That is a problem with all combo decks. But really, the mechanic itself is fine.
It is only a select few cards and there are banned lists for those.
The fact that Dread Return, Tendrils of Agony or Umezawa's Jitte are not banned in Legacy leads me to one conclusion - the format has a LOT of broken stuff that balances itself out. It took modern more than 8 years to reach such a spot.
When was the last time we had a viable combo deck in standard? I think it was during Splinter Twin Standard. And this is bad, combo is one 3 (4) archetypes in Magic and probably the only card game in existence to still have that option.
TLDR - Wizards hate combo decks and fun and that is their new design policy.
1 year ago
1 year ago
Hi there! I enjoy a good zombie deck as much as the next guy, and I think you're on the right track. It does seem like your deck is trying to do too many things at one time. With the sheer amount of zombies available in the EDH format, it might behoove you to try to narrow your scope.
For instance, I love the graveyard hugs that zombies get. Being able to play something from your graveyard is thematic and awesome! Haakon, Stromgald Scourge, anyone? I think I would focus this deck around returning creatures to play over and over again, and maybe with some awesome death effects.
So cards like Woebearer, Apprentice Necromancer, and Phyrexian Delver all get a spot. Also spells - All Suns' Dawn, Aphetto Dredging, Disturbing Plot, Footsteps of the Goryo, Grim Discovery. There are tons of them!
Hope that helped, and good luck!