Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance.
Printings View all
|Urza's Saga (USG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 year ago
you may be better off pretending its a mono-white deck with Khorvath Brightflame at the helm. Which isnt that far off from the list -the few bulk dragons.
It may be tedious, but adding lands will help immensely, both from a "commander decks with partner have a 98 card deck" stance, but also help you tune the manabase to fit your curve and deckoverall.
budget knights like Benalish Marshal , Kabira Vindicator , Lightwielder Paladin , Riftmarked Knight , and Valiant Knight may be taking a look at, as are some less budget like Knight Exemplar or Kinsbaile Cavalier
that all being said, best of luck in completing the deck .... i may have to built a KNIGHT deck now (with a dragon commander)
2 years ago
würd empfehle(aus idee): Sigiled Sword of Valeron Gallant Cavalry Kinsbaile Cavalier Josu Vess, Lich Knight Fiendslayer Paladin History of Benalia Eastern Paladin Western Paladin Northern Paladin Southern Paladin Knight of Dawn Door of Destinies Stoneforge Masterwork Sword of the Animist Gideon, Ally of Zendikar Retribution of the Meek
3 years ago
MindAblaze, absolutely! Do you already have a gameplan in mind, or would you like suggestions for a deck direction from me?
Because either way, I'm assuming that the idea is to flip Kytheon as soon as possible (turn 3-4) and then spam board wipes after activating his 0 or +1 to protect him or other creatures.
If that's the case, you want two other creatures by turn 3-4 to attack with so that he flips. Those creatures will probably die (this is commander, after all), but a worthy sacrifice to get a flipped Kytheon, I think. Activate his +2, and I think 5 loyalty is a good place to be for turn 3-4.
Those two creatures can be two tokens made via a 2-3 drop (4+ drops are too slow!), and I have put them here for your convenience:
- Alliance of Arms
- Secure the Wastes
- Gather the Townsfolk
- Raise the Alarm
- Servo Exhibition
- Vessel of Ephemera
- Even the Odds
- Hive Stirrings
- Master's Call
- Midnight Haunting
- Oath of Gideon
- Timely Reinforcements
- Spectral Procession
Fourteen is what we need, and fourteen is what we can get.