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Greenchantments

Commander / EDH

EskkeMo


Maybeboard


In the attempt to do a $100 Budget Commander deck, with the primary source of using enchantments and or enchantment creatures, and overall card rulings to give value to mono-green Commander. With the commander Dosan the Falling Leaf as the commander for this deck, he's going to be there as your anti-control and anti-response card to lock players out of doing any spells out of their turn. It can technically backfire on you if one player were to drop a wrath spell on their turn, though green does not have many responses in the first place to counter any spells on a stack, but the overall response to gain cards back into your library if a board wipe were to come, resulting in sacrificing all your creatures and enchants, would result in using Elixir of Immortality .

How the deck works:

-MANA: Giving value to your mana each turn by having cards such as Llanowar Elves , Copper Myr , Wild Growth , Abundance , The majority of the Sorcery list, and Sol Ring .

-CREATURES: By having creatures such as Hydras as a relatively large chunk of your creature list, they can be bolstered up quite heftily thanks to the X amount for their cmc. Especially with Genesis Hydra , the amount of cmc you give depends on how many cards you can reveal, search for another strong creature card, or anything in particular need, and then be able to shuffle the library. The rest of the creatures are mostly there for their own abilities they have or have no abilities at all and are purely for a beefy defense or offense, which can be bolstered even stronger with Crawlspace . A creature that is a must to keep alive if you have a large graveyard is the Anurid Scavenger for how cheap it is to get the graveyard back into the library, essentially preventing mill decks any win condition if they were to run out of cards to mill you with. Along with the Scavenger comes the Herald of the Pantheon , the only card in the deck that allows you to cast enchantments for less, and considering many creatures are enchantment creatures, and having the enchantments themselves? It makes the deck cheaper mana wise, and it adds up.

-ENCHANTMENTS: Enchantments here are mostly for strengthening or protecting your creatures with power or even yourself or your side of the board with the rulings it has. Asceticism is a great example for the safety of your board state. If you have this out on the board along with the commander, it can result in preventing players from casting on your turn, along with preventing them casting spells targeting you on their own turn. If a board wipe occurs, allowing you to keep your entire creature board by regenerating creatures for only 2 mana each can allow you to pick and choose which creatures you need to keep and which you can dispose of, and simply get the card back into your deck later on if you have the means for when the wipe resolves as it is not a creature card. Growing Rites of Itlimoc   has major value when flipped, as the secondary tap ability gives more mana dependent on how many creatures you have on the board. Allowing massive hydras to come out after massive hydras. Bear Umbra has some value to it, allowing to let you spend as much mana as you want in your main phase, attack with a creature that has its enchantment, and then be able to untap all your lands from the ability, to go onto your second main phase with full mana.

-ARTIFACTS: Crawlspace , being mentioned already once, still retains its use to prevent much damage getting to you per turn by enemy creatures. Sol Ring for a mana rock, but Deathrender being the most important artifact in the deck can help bait out a stronger creature for a weaker creature that had died for the turn, take for example purposefully casting out a weak hydra to get out something as strong as the Hydra Omnivore .

-INSTANT: The Instant I have decided to have in the deck has been changed, instead of Squall Line considering it deals damage to each player, I have gone with Heroic Intervention . If Dosan is not out on the board you can respond to a board wipe that can keep not only your creatures, but artifacts and enchantments out on the board as well considering it states permanents you control, not just creatures.

-COMMANDER: Dosan is a relatively cheap commander, and being only 2/2 he can be somewhat squishy in comparison to many other commanders, but it is his ability that makes the value for him. As stated beforehand, Green does not have all too much removal, and in the case there were players who had decks that were focused on causing board states to be wiped or destroyed slowly, can only happen on that specific players turn. Having Dosan in the mix together with cards like Asceticism, Awakening, Archetype of Endurance , or Bellowing Tanglewurm all can prove to be quite a synergistic deck.

If there is anything I am missing, feel free to put it in the comments, helping refine the state of the description allows the upmost value to each card that may be unsung in the deck, I have play tested the deck several times to check the initial 7 card hand before publicizing this deck, and it shows a generally decent amount of land mixed in with the rest of the card types.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

23 - 0 Rares

14 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.27
Tokens Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Hydra */* G, Saproling 1/1 G
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