|Commander / EDH||Legal|
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|Duel Decks: Mind vs. Might (DDS)||Uncommon|
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Counter target blue instant spell.
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Guttural Response Discussion
23 hours ago
If you're going to use only one copy spell I'd suggest using Fork over Reverberate. While they're very similar and neither is strictly better or worse than the other one common scenario Fork has over Reverberate is when copying counter spells and turning them red. This can be significant, because in past times when copying counterspells I've had cards like Red Elemental Blast, Pyroblast, and Guttural Response used to counteract my Reverberate when copying a blue counter spell or draw spell. Most non-blue decks that can run those cards will likely run them more-so than not and Fork bypasses that issue easily when needed.
It seems your meta is thoroughly diverse. Hand and deck disruption can be a strong asset for taking down a combo deck, but I wouldn't consider Praetor's Grasp or Wheel of Fortune strong enough effects since combo decks can always run back-up combos to rely on. What really hits combo is repeatable effects and some of the strongest you could probably run would be Mind Slash and Bottomless Pit which a lot of combo players would find nasty. (Painful Quandary is a close third place and can stop storm decks pretty effectively as well.) Also if you're going up against non-graveyard strategies Mesmeric Orb is a ballistic nightmare in any singleton format it's put in which would be the only effective mill card I'd ever recommend when hurting combo.
Do note graveyard-based combos are a little more resilient to the card suggestions I've given above, but so long as you have something like Rest in Peace and/or Planar Void you can easily avoid this issue without giving them any fuel to burn.
Given your meta I would imagine Torpor Orb would lift a lot of weight for you especially against Purphoros, God of the Forge, Palinchron/Deadeye Navigator, and whatever ETB effects the Muldrotha, the Gravetide deck is probably abusing.
One aspect about blue I've never liked was it's use of counter spells. If you find Reverberate helpful I'd recommend also using cards like Seal of Cleansing, Sinister Concoction, Gate to Phyrexia, Aura Fracture, Aura of Silence, and Umezawa's Jitte. Not only do they serve as good rattlesnake cards that deter your opponents from just putting their bombs on the field, but I've noticed blue decks only hold up counter spell mana on turns they might need it on. If you drop one of these early when they're not ready their counter spells won't be able to stop the card effects, and I can verify from past experiences that the blue players I go up against when using the cards I just mentioned hate them fondly because they know I save them for their combos which makes their job of combo-ing out much more complicated. In fact one card I've found more success with than I'd ever give credit to is Molten Vortex, because the number of utility creatures and win-cons it hits without needing to use prime removal spells is pretty big and as I said before it's another one of those spells that if resolved the blue decks are going to have troubles playing around with. The Vortex can remove Mizzix of the Izmagnus, Laboratory Maniac, Norin the Wary, Hermit Druid, Kiki-Jiki, Mirror Breaker, etc. and even when I don't have a land to pitch to it I've found it's presence alone is enough to deter plays entirely. Shattering Spree also plays well against blue, because not only can it hit multiple targets, but you can hit the same target twice or three times which would require more than one counter spell to stop a key combo piece being removed if needed.
As for multiple combat steps or a super massive army being swung your way you already can use Ghostly Prison, but if you need more options Norn's Annex can also work as well as Orim's Chant which not only stops combat but can also be used but can also stop storm or certain combos if you cast it at the right moment. It should also be noted that Rule of Law as well as the aforementioned Damping Sphere also does a marvelous job of stopping storm as well. Lastly if your opponents gaining life is an issue I think Rampaging Ferocidon makes a good option, because it can also punish your opponents if they try to build an army, so it fits two functions rather well, and I find the menace handy if you ever need to punch into a super-friends deck.
1 month ago
You could try Leyline of Lifeforce.
1 month ago
I know you're still pulling together the sideboard, but I wanted to mention a couple things:
- I love Guttural Response, for the Blue mages.
- The deck seems a little weak to fliers (until Hornet Queen can arrive, or course) ... if your meta demands an answer, maybe Silklash Spider? I've found Raking Canopy to be solid too, but a toolbox creature is probably better here.
2 months ago
Pyroblast or Red Elemental Blast is better than Guttural Response, as it can hit more. Also add at least one Walking Ballista to the mainboard so you can tutor it out in case you don't have Impact Tremors. I also think that a one-of Kiki-Jiki, Mirror Breaker would be good as once you have infinite mana you can make a copy of Imperial Recruiter to go get Walking Ballista to kill your opponent. Or just get value out of it in some strange game that can happen in.
I think this archetype has some serious potential to be a legitimate competitive deck. In matter of fact I will probably end up brewing my own list.
3 months ago
My suggestions are
Since you want to keep player's mana under check with land destruction Static Orb would help with that
Rubblehulk since you have lots of land ramp could easily commander damage someone unexpectedly before you blow up everyone's lands ('So you don't block???')
Anyway looks like you are already way on your way to losing all your friends good luck
3 months ago
HorseFist Haha I think Im just on this website too much. Ive been researching Zacama quite a bit and trying to find the best recipe for calamity lol (see what I did there?) I need to update my own deck a bit. Theres quite a few directions you can take the deck. Im avoiding tribal and infinite combos, but Im trying to keep the deck semi competitive. Just put in a Cavern of Souls and a Guttural Response. Need more ways to deal with counterspells. Anyways, just rambling lol. Hope you enjoy the deck, and Id love to see what you come up with here.
Oh and sorry for any typo, my phone doesnt like to save any of the punctuations on this site.
Lastly, sending an upvote for your deck. Pretty decent for what you have so far!
3 months ago
LVL_666 Been thinking of my deck a bit and realize my biggest issue is counterspells. Having someone counter Zacama is harsh. The most I paid for Zacama one time was 17 mana just to have it countered. So, Ill update the deck later, but wanted to let you know what cards Ill be adding. Not sure what I need to remove just yet, but look into getting a Cavern of Souls, Guttural Response, Red Elemental Blast, Pyroblast, and maybe Null Brooch (pretty decent if you have no hand)
3 months ago
I have my stompy deck fully tuned to my meta, rhonas really pushes the deck further imo. and I'm that asshole who has 4 Guttural Response in my SB. Kinda a pet card of mine tbh. Idk merely a suggestion. You can build mono black devotion, but in the current meta may be too weak. Have you looked into decks that can use BBE yet?