Spincrusher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spincrusher

Artifact Creature — Construct

Whenever Spincrusher blocks, put a +1/+1 counter on it.

Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.

CBBA on Ironforge (Metal Stompy-Legacy)

3 years ago

Thank you very much Epicurus,

Yes, I remember Spincrusher, it was a really powerhouse in these days. But i think it's too slow for Legacy. A 0/2 or even a 1/3 could be bolted very easily, especially if it survives for 1 or 2 tunrs the probability is very high that it will be a very pretty nice 3/3 elk ;)

Epicurus on Ironforge (Metal Stompy-Legacy)

3 years ago

Back when Mirrodin block was Standard, Spincrusher was the kill card in modular Ravager decks. I like the idea of using Walking Ballista instead. I'm going to think about this deck for a minute, and maybe return to it at a later date for some real suggestions. For now, I like what you already have. Cheers!

Kogarashi on Spincrusher blocking multiple creatures

3 years ago

It will get just one +1/+1 counter.

Due to the wording of Spincrusher's ability, it doesn't matter how many creatures it blocks, only that it is declared as a blocker or becomes a blocker via an effect. If its ability instead read "Whenever Spincrusher blocks a creature," then it would count each individual creature it blocked as a separate trigger condition.

Relevant rules:

  • 509.5a An ability that reads “Whenever [a creature] blocks, . . .” generally triggers only once each combat for that creature, even if it blocks multiple creatures. It triggers if the creature is declared as a blocker. It will also trigger if that creature becomes a blocker as the result of an effect, but only if it wasn’t a blocking creature at that time. (See rule 509.1g.) It won’t trigger if the creature is put onto the battlefield blocking.
  • 509.5b An ability that reads “Whenever [a creature] blocks a creature, . . .” triggers once for each attacking creature the creature with the ability blocks. It triggers if the creature is declared as a blocker. It will also trigger if an effect causes that creature to block an attacking creature, but only if it wasn’t already blocking that attacking creature at that time. It won’t trigger if the creature is put onto the battlefield blocking.

kryophyre on Spincrusher blocking multiple creatures

3 years ago

Say I have Spincrusher and Brave the Sands in play. If Spincrusher blocks 2 attacking creatures does it get two +1/+1 counters or just one +1/+1 counter?

Epicurus on Card creation challenge

3 years ago

Marginally based on Spincrusher...


Whirling Myr

Artifact Creature - Myr

Double Strike, Unblockable

, sacrifice an artifact: Draw two cards

0/2


This is a build around card, that would kill in a modular deck, but would also be good in many variations of a simic deck.

Make a devoid spell that cares about devotion, but not necessarily to a specific color.

Or, actually, looks like I'm ninja'd. Do above.

Foreverduelist92 on My Mikaeus deck

5 years ago

Triskelion and Netherborn Phalanx are alternate fodder and search, Altar of the Brood and Blasting Station alternate win condition, Shred Memory to search Spincrusher

sonnet666 on

6 years ago

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

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