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July 13, 2017 6:02 p.m.
Here is a question...What do you have to draw a card on your opponents turn, when it really matters, besides Geier reach sanitarium, and cryptic command. The amazing thing about terminus/top was that it could be used in response to an alpha strike, or lethal on board. After heavy playtesting, and tossing in ransack effects, like Taigam's Scheming and Second Sight I've come to the conclusion that this is the thing our deck is missing. We're lacking draw on their turn
July 13, 2017 6 p.m.
Lol no. you need young pyros. You need snapcasters.
July 5, 2017 6:29 p.m.
The issue with this deck, that I found when playing it is drawing into or opening a hand with more than just 1 miracle card. What happens if you draw it one like a terminus on turn 2 before you're ready to cast it. See beyond allows you to tuck those cards back down into your deck and refreshed with two new ones. I've rarely had it hit any other miracle cards when drawing two.
July 4, 2017 2:11 p.m.
go to 3 snaps. Get rid of telling time. See Beyond is actually better. I've been playing something like this in modern. Noxious should be a 1-2 of, and let's see....4 path...1 more colonnade, Drop Narset; played her she doesn't help the endgame. Dovin Baan is far more efficient. Think about it. Dovin shrinks goyf, and shadow. He negates ravagers or spellskites. I think the Nissa, should be a Gideon Jura. He's just soooo good. He also combos well with Dovin: Force the attack, give -3/0, gideon isn't dealt much keeps attackers off of you...
July 3, 2017 2:35 p.m.
Commander / EDH*
SCORE: 2 | 4 COMMENTS | 3192 VIEWS | IN 2 FOLDERS
Commander / EDH*
SCORE: 2 | 3 COMMENTS | 1248 VIEWS | IN 1 FOLDER
|Avg. deck rating||2.83|
|Good Card Suggestions||31|
|Last activity||1 week|