Fate Transfer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Fate Transfer


Move all counters from target creature onto another target creature.

Fate Transfer Discussion

kamarupa on Undying Burn

1 week ago

Ratchet Bomb in the sideboard. It hoses tokens and can also help you remove Enchantments. Everlasting Torment might be useful, too.

Fate Transfer would be another way to remove counters from Undying creatures.

Sign in Blood and Bump in the Night seem like possible mainboard fits. Priest of Forgotten Gods also seems worth considering.

If you want an alternative way to abuse Undying creatures, Solemnity fits the bill. Geralf's Messenger + Solemnity + Viscera Seer is an infinite combo.

Squirrelbacon on Fling In The Ice (MODERN)

1 month ago

I don't think so. The timing of the triggers would be really weird...

Thing in the Ice  Flip enters with 4 Ice counters on itself. The card says whenever you cast a spell, remove a counter from TiTi ( Fate Transfer still on the stack). Then, if there are no counters on TiTi, you flip it ( Fate Transfer still hasn't resolved, and TiTi has 3 Ice counters remaining). Then, Fate Transfer resolves and you get to MOVE counters to another creature, so you also need a second creature to target and not be killed in response to the targeting. If the spell resolves and the counters are moved, TiTi will then have 0 ice counters on it, and when you cast your next spell TiTi will check for Ice counters and the flip trigger will go on the stack.

Here's the text from the rules page also about flipping with spells

"...When Thing in the Ice’s triggered ability removes the last counter from it, Awoken Horror’s ability will trigger and resolve before the spell that caused Thing in the Ice’s last ability to trigger..."

Not trying to over kill it, I just want to be clear since TiTi is a realllllllly weird card to understand!

AkaAkuma on Reyhan and Ishai's Counterstrike

3 months ago

You my friend has taken the good choice on picking up Reyhan and Ishai as generals! They have been my favorites for years. However, I think you can add some more spice to your brew.

Now i could shamelessly paste my own decklist here, which comes with its primer on the generals, but instead I'm going to write down I think matters to your playstyle.

One core aspect of Reyhan you seem lacking are sacrifice outlets. Jarad is great and all, but Yahenni, Undying Partisan and Greater Good are also outstanding on their roles to protect counters and grab your win-cons. In the end, Reyhan's core strength is to shift power from one to another creature (mid combat)!

I also wouldn't rely to much on creatures that ones a turn give a counter (or at least add Winding Constrictor and Hardened Scales ). There also are allot more creatures like Forgotten Ancient I think do more to the deck than Loyal Guardian . This guardian just like Juniper Order Ranger want to be in a Selesnya or Trostani deck, not here unless you add more weenies.

Also cards like Bioshift and Fate Transfer feel like cold additions to this deck. Reyhan does not interact with moved counters, but he does interact with "semi-death experience" cards like Gift of Immortality or Together Forever . Look and add those!

Have fun brewing and playing! These two are certainly worth your time!

PhthisisClock on Negative Creep Modern

3 months ago

Rez09... thanks for your comments. I'm actually going to try running Everlasting Torment ... I think it was suggested a while back but I never tried it, and subsequently forgot about it. I updated my decklist to accurately reflect the deck as-of-late. I switched out a few things, moved Fatal Push and Blowfly Infestation to sideboard, added 3x Scarscale Ritual s (insane draw value really), moved Duress back to mainboard... the Vraska will be removed, as I don't need it, and Fate Transfer may be removed ultimately.

I've faced only a few different builds recently, but this encarnation seems to be pretty strong. I'm finally getting to the point where I have almost all the elements that I want (removal, draw, control, tutoring, disruption, strength) but am trying to get the balance down now.

Thanks for checking out my build. Cheers!

kamarupa on I BUG you to look (+1 +win)

3 months ago

First of all, I love Thrummingbird and Fate Transfer here - those are two awesome cards that see so little play.

Something like Heroic Intervention might be good to protect all the counters you're moving. Either that or some counterspell option like Mana Leak or Negate . Good thing the sideboard is wide open!

Perhaps Invisible Stalker would be better than Mist-Cloaked Herald ?

I think Harmonize might be more useful than Explore - after all, there's only 20 lands here, so the odds of getting the ramp effect are thin. For les mana, Serum Visions or even Opt would probably be more useful, too.

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