(2)(Black)(Black): Put a -1/-1 counter on target creature.
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Fevered Convulsions Discussion
2 days ago
1 month ago
This is my list - they're very similar (although I have a lower budget) but you may find something you missed :)
Commander / EDH
SCORE: 78 | 74 COMMENTS | 5020 VIEWS | IN 33 FOLDERS
In particular, I'd like to highlight a few cards that have played wonderfully in my list and seem to be omitted from yours.
Splendid Agony is surprisingly good value in this deck.
Hope that helps a bit!
1 month ago
LotharM0H Fevered Convulsions will be a solid choice for the deck, especially given the limited amount of options for instant speed targeted negative counter production. If you throw in things like Black Market and Crypt Ghast you will likely have an abundance of mana when those are out.
1 month ago
Oh hey, you built your own! :) I saw you upvoted my Toxic Relationship: Hapatra EDH list, haha.
A few quick notes on your list:
I've found Fevered Convulsions to be slow. REALLY slow, and expensive in terms of mana. I simply never had the mana available to make it efficient.
Thelon's Chant seems...odd. I think I see what you're doing - use it as an excuse to put -1/-1 counters on your creatures - but it just seems inefficient for that purpose (unless your meta has a lot of black).
I ended up pulling Contamination from my list because it shut down my access to green a little too effectively. It's an amazing stax card, though, so I think you should keep it. Just add more creatures and artifacts that can produce green to sidestep its restrictions (notably, Golgari Signet).
You might get away with adding a Necrotic Ooze combo?
Let me know how the deck works for you! :) I'd appreciate any suggestions you may have for my list as well.
1 month ago
5 months ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
7 months ago
I think it is a matter of what you want the emphasis of your deck to be. Do you want a Proliferate deck, based on some Esper Artifact good stuff? Or do you want an Esper Artifact good stuff deck, with some proliferation on the side?
Either way, I think Astral Cornucopia is good. At its worst, it is a 3 CMC mana rock that makes any color. At its best, it can be a large mana sink that ramps even more or a proliferate target that slowly builds up to more and more upside. I do think Hangarback Walker is also a good enough card to warrant consideration even without the proliferation, especially with your general potentially giving it (or the thopters) the deathtouch/lifelink abilities. I think some of the darksteel artifacts should also be considered, no matter what (Darksteel Plate, Darksteel Ingot). Both are already good, and even better due to interactions with your general.
I think Black Market, in a vacuum, is reasonable. It may not be, however, necessarily top shelf "good stuff". I run it in a Vampire deck with a few more creatures in a wrath-heavy meta, and there it does pretty well if unanswered. With your general, you have access to a decent amount of deathtouch, so getting a seed onto the enchantment is pretty easy, but it wouldn't necessarily be game breaking at that level. It is more of a long-game enchantment since it can be a lot of ramp, but doesn't by itself win the game for you. Overall, I'd probably say to try testing it if you are playing "good stuff", but it is probably a better fit in a "proliferation shenanigans" deck.
The other suggestions probably work more in a proliferation shell than just Esper good stuff. Fevered Convulsions is more a combo piece than good by itself, though it does combo with both proliferate and excess amounts of mana. In the right situation (i.e. the situation described in your deck description - extra untaps and extra mana), it could race down Jenara, but I think it definitely would need support to work. Similarly, Vexing Sphinx is a delayed loot effect on a 4/4 flying body, but would really need proliferate to really shine. Etc.
Anyway, those are my thoughts on the suggestions. Take them as you will :D