New Game, new Combo!

The goal of this deck is to win by some sort of (infinite) combo, but a master wizard tries to play a different combo every game if possible. This is my favourite deck and I want to play it multiple times in one evening, so this keeps it fresh and interesting for myself and my playgroup.

The deck does exist exactly like described here. Every suggestion is welcomed and it's very well possible to get tried out. Although more expensive cards are less likely to make it (it took me three years to accept that I like the deck so much that I'm willing to pay for a Cyclonic Rift, Demonic Tutor or even Spellseeker). Most likely additions are some cheap interaction spells like Chain of Vapors or similar, please share your thoughts.

Keep in mind that I try to keep a balance between a powerful, versitile, fun and themed gameplay. Once my goal was to have more combos than there are cards in the deck. I wasn't too far of, but the average CMC went up too far, the deck became too slow. So I took out quite a few jankier combos, but there are still plenty of one, two or three card combos. Or just utilize the absurd values from copying wizards. And I try to use wizards for most of the jobs, because that is the theme. Cards like Thassa's Oracle might get replaced by Laboratory Maniac or similar to adjust the power level and keep it fun. Usually, you draw your first combo piece and try to actively assemble the rest (and most likely an alternative combo), while controling the board. Also, my playgroup plays quite agressive, so I have to have some ways of defending against early agression.

I'll update with a list of different combos. But it is very well possible that you end the game with infinite everything (mana, creatures, combat damage, non-combat damage, mill, counterspells, your whole deck, every single enemy card removed, 'you win the game'...). Pick one win condition for a normal game or seven wins at once for becoming the ultimate wizard.

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99% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

35 - 0 Rares

22 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Bird 2/2 U, Copy Clone, Emblem Tezzeret the Schemer, Etherium Cell, Human Wizard 1/1 U
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