Land (37)
- 1x Arid Mesa
- 1x Badlands
- 1x Bayou
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Breeding Pool
- 1x Command Tower
- 1x Exotic Orchard
- 1x Flooded Strand
- 1x Forest
- 1x Godless Shrine
- 1x Hallowed Fountain
- 1x Island
- 1x Marsh Flats
- 1x Misty Rainforest
- 1x Mountain
- 1x Overgrown Tomb
- 1x Plains
- 1x Plateau
- 1x Polluted Delta
- 1x Sacred Foundry
- 1x Savannah
- 1x Scalding Tarn
- 1x Scrubland
- 1x Steam Vents
- 1x Stomping Ground
- 1x Swamp
- 1x Taiga
- 1x Temple Garden
- 1x Tropical Island
- 1x Tundra
- 1x Underground Sea
- 1x Verdant Catacombs
- 1x Volcanic Island
- 1x Watery Grave
- 1x Windswept Heath
- 1x Wooded Foothills
Instant (31)
- 1x Assure / Assemble
- 1x Bound / Determined
- 1x Commit / Memory
- 1x Consign / Oblivion
- 1x Dead / Gone
- 1x Depose / Deploy
- 1x Expansion / Explosion
- 1x Failure / Comply
- 1x Far / Away
- 1x Farm / Market
- 1x Heaven / Earth
- 1x Hide / Seek
- 1x Hit / Run
- 1x Invert / Invent
- 1x Leave / Chance
- 1x Odds / Ends
- 1x Order / Chaos
- 1x Ready / Willing
- 1x Reduce / Rubble
- 1x Refuse / Cooperate
- 1x Research / Development
- 1x Response / Resurgence
- 1x Spite / Malice
- 1x Stand / Deliver
- 1x Start / Finish
- 1x Status / Statue
- 1x Struggle / Survive
- 1x Thrash / Threat
- 1x Trial / Error
- 1x Turn / Burn
- 1x Wear / Tear
Commander (1)
Sorcery (31)
- 1x Agadeem's Awakening Flip
- 1x Approach of the Second Sun
- 1x Assault / Battery
- 1x Beck / Call
- 1x Breaking / Entering
- 1x Catch / Release
- 1x Consecrate / Consume
- 1x Crime / Punishment
- 1x Cut / Ribbons
- 1x Discovery / Dispersal
- 1x Down / Dirty
- 1x Dusk / Dawn
- 1x Emeria's Call Flip
- 1x Grind / Dust
- 1x Insult / Injury
- 1x Life / Death
- 1x Mouth / Feed
- 1x Never / Return
- 1x Pure / Simple
- 1x Rags / Riches
- 1x Reason / Believe
- 1x Repudiate / Replicate
- 1x Rise / Fall
- 1x Rough / Tumble
- 1x Sea Gate Restoration Flip
- 1x Shatterskull Smashing Flip
- 1x Spring / Mind
- 1x Supply / Demand
- 1x Toil / Trouble
- 1x Turntimber Symbiosis Flip
- 1x Warrant / Warden
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97% Casual
Competitive
Revision 1 See all
(3 years ago)
+1 | Agadeem's Awakening Flip | main |
+1 | Approach of the Second Sun | main |
+1 | Blood Crypt | main |
+1 | Emeria's Call Flip | main |
-1 | Fire / Ice | main |
-1 | Flooded Grove | main |
+1 | Godless Shrine | main |
+1 | Hallowed Fountain | main |
-1 | Pain / Suffering | main |
+1 | Plateau | main |
-1 | Reflecting Pool | main |
+1 | Sacred Foundry | main |
+1 | Sea Gate Restoration Flip | main |
+1 | Shatterskull Smashing Flip | main |
+1 | Steam Vents | main |
+1 | Stomping Ground | main |
-1 | Sunken Ruins | main |
+1 | Temple Garden | main |
+1 | Turntimber Symbiosis Flip | main |
-1 | Twilight Mire | main |
Date added | 3 years |
Last updated | 3 years |
Legality | This deck is Commander / EDH legal. |
Rarity (main - side) | 6 - 0 Mythic Rares 60 - 0 Rares 27 - 0 Uncommons 2 - 0 Commons |
Cards | 100 |
Avg. CMC | 6.11 |
Tokens | Angel Warrior 4/4 W, Beast 4/4 RG, Bird 1/1 W, Copy Clone, Elemental 3/1 R, Elephant 3/3 G, Elf Knight 2/2 GW, Hippo 3/3 G, Saproling 1/1 G, Sphinx 4/4 WU, Thopter 1/1 C, Warrior 1/1 W w/ Vigilance, Zombie 2/2 B |
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