Thrash / Threat

Thrash / Threat

Instant

Thrash

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.


Sorcery

Threat

Create a 4/4 red and green Beast creature token with trample.
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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Thrash / Threat Discussion

TheMeadiator on Let them fight! (Godzilla)

1 month ago

Gruul is my all-time favourite colour combo. And fight is just such good removal! I was surprised to see you didn't have many plain ol' fight spells like Titanic Brawl , Prey Upon , or Savage Smash . Domri's Ambush is great straight up damage too, no fight required - same with Thrash / Threat .

Mage Slayer is also an excellent artifact for getting damage through any blockers. Doesn't even have to connect. Just declare attacks and hit face.

Rhythm of the Wild is great protection for your creatures, and can make them come in faster or stronger.

Overwhelming Stampede is a great finisher that has won many gruul matches for me, and would work awesome with your pump spells.

Your deck is very creature heavy (I approve!) but trimming it back by a few mooks could give you room for epic moves like Dictate of the Twin Gods which in your deck would certainly be worth the risk.

Your deck obviously works the way you want it to, but I think adding just a few more non-creature spells would allow you to hit even harder with the creatures you keep. Good luck!!

Saccox on The zada's death touch Pezzent

6 months ago

Fantastic_Mr_King It's a ultra budget deck(10/12 $)for novice players.Thrash / Threat,Domri's Ambush and Nature's Way works with death touch ability;red spells works with zada and help for do more damage. Unfortunately zada don't work with removals :(

Please check all my ultra budget decks and tell me what you think ^^

Saccox on Grinder of Red Fell! (Gruul Version)

6 months ago

Hi Fantastic_Mr_King,Thrash / Threat or/and Domri's Ambush? Are a good budget removals ^^

Rorolith on The zada's death touch Pezzent

7 months ago

Taking out the ones that target Zada and a creature an opponent controls, you could include Giant Growth-eur 0.11-for Thrash / Threat, out Fists of Flame for a 2 mana Overwhelm in the form of Predator's Strike-eur 0.19- (Fists of flame will only ever give +2/+0 in this deck).

Out 2x Nature's Way, in Ajani's Presence for board wipe immunity that can also work without Zada. I don't mind having 4xDomri's Ambush and 2xNature's Way for some cheap removal.

Saccox on The zada's death touch Pezzent

7 months ago

Hi Rorolith,thanks for your comment.The problem with Zada, Hedron Grinder are:Domri's Ambush,Nature's Way and Thrash / Threat target only him or even the creature taking the damage? Scryb Ranger it's a good card but in this deck the cards do not exceed the average value of 0.30 euro in magiccardmarket,scryb ranger have 0.60 euro.If you want, look at my other decks too and tell me what you think ^^

Kromwulf on Pioneer Elves

1 year ago

You could substitute Rabid Bite for Thrash / Threat, hits planeswalkers if you need to and plays at instant speed :) but your deck seems great nonetheless. Have you tried testing it at a FNM already? I'd love to try it too

ZendikariWol on Niv's 59 Dualcolored Hits

1 year ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

Esbilon on The Guardians of Thune *Angels in Pioneer Primer*

1 year ago

I went 3-1 with my version (shameless plug: Angels Ramp) yesterday at Pioneer Tuesday at my LGS, so this deck definitely has some game!

Regarding the red splash, I think you just need to try it out. Maybe cut the Bishop of Wings , they're great if you get them down early, but pretty poor topdecks if your hand doesn't have some backup angels in it, and with as few white sources as you have, that will be the case from time to time.

Authority of the Consuls has been excellent for me out of the sideboard, it's lifegain and slows down the fast, low-to-the-ground strategies that have a good chance of running us over from below. I've been very happy with Single Combat and am considering adding a second copy, but that's up in the air. Unlike Deafening Clarion it does great work against Superfriends decks, so maybe add one regardless of playing red?

If you're playing red, I think Scorching Dragonfire is the superior card (though not by much). The point of Thrash / Threat is that you can play it in GW.

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