Shivan Wumpus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shivan Wumpus

Creature — Beast

Trample

When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

Apollo_Paladin on This Land Was Your Land

1 year ago

Neat construction! +1

If you were to invest in 2 or 3 Crucible of Worlds then you could use 4x of your Raze and not worry about blowing up your own lands. Also Ghost Quarter and Field of Ruin become re-usable with the Crucible (Against non-basic heavy decks, you can even quickly run them out of basic land by re-using the Field)

Other possible picks along your lines:

  • Custody Battle gives you a form of Creature Control, but works best when you have a sacrifice outlet for them like Thud, Fiend Artisan, or Birthing Pod so that you don't have to give them back after attacking
  • Destructive Urge is a nice Land-related enchantment for one of your Trample creatures forcing your opponent to block every point of damage each turn
  • Shivan Wumpus is another nice Trample creature with great Power/Tough for his mana cost; opponents are very disinclined to pay his cost most of the time in a Land Destro build.

Knivesthebrutal on Lord Windgrace CEDH Land Hate

2 years ago

Liquimetal Coating an opponents land (preferably a basic); then then you Splinter them ALL from your opponent's deck.

Argothian Wurm and Shivan Wumpus are also fun bodies to get out early and force opponents to make those hard choices, as does Deus of Calamity - it's actually decent creature removal. Opponents, in theory, shouldn't have the gas to have big blockers out, so they have to chump block or lose more lands.

Destructive Flow is nice stax card

Bramblecrush and Reclaiming Vines are ok spot removal of non-creatures (including lands)

Reap and Sow , Mwonvuli Acid-Moss are ok land-destruction themed land fetch

Daryl, Hunter of Walkers and Pyrohemia or Pestilence make decent critter control/card advantage (obviously works wonders against zombie decks), though that is getting away from the theme of the deck...

Flagellum on Klothys' crusaders

3 years ago

I've been brewing a similar list. Albeit mine isnt exactly budget (Wheel of Fortune which is actually a pun with Klothys lol). Steam Vines is another version of Kudzu and running both would just seem hilarious. Shivan Wumpus and Argothian Wurm are decent cheap beaters that you can sneak out that no one will want to sac a land for. Deus of Calamity is another good beater. All these beaters do what we want, I.e. speed up games or cause LD. Stoneshaker Shaman, Price of Glory, and Citadel of Pain are pretty cheap ways to stop counter spells from blocking the mana intensive LD (Price of Glory is well worth the $10 tag). Other than that you may want some card draw. Something like Cathartic Reunion and other cantrips/cheap ways to draw. Reforge the Soul is another solid $10 upgrade should you want to increase the budget. Groundskeeper is a good budget puedo-Crucible of Worlds and lets you get some lands back.

chandra69liliana on Flavor of the Month

4 years ago

i use Manaweft Sliver instead of Gemhide Sliver . only noncreature spells mainboard are Collected Company and Aether Vial . my land destruction deck isn't the typical ponza you see. it goes really heavy on land destruction spells, then beats down with Goblin Dark-Dwellers or Shivan Wumpus . or an Avalanche Riders

Liliana69Chandra on Flavor of the Month

4 years ago

i use Manaweft Sliver instead of Gemhide Sliver . my only mainboard noncreatures are Aether Vial and Collected Company . and my land destruction isn't the typical ponza builds you usually see. it goes super heavy on the land destruction cards to ensure my opponent can't do anything, then beats down with Goblin Dark-Dwellers and Shivan Wumpus

clayperce on Sarkhan420X

4 years ago

You: don't patronize and condescend me with your "cheers" after you basically told me my deck was garbage.

//

Just so you know, I wasn't trying to patronize you nor condescend to you at all. I have a little over 3000 reps with a ton of different LD decks (including, no kidding, about 50 with Shivan Wumpus ). I get it why people play pet cards and budget manabases, and I seriously wish everyone in the Ponza (really, any RGx Land Destruction deck) community the best, whether they are playing an "optimal" deck or not.

Lemme know if you ever actually want advice. No worries if not.

Cheers.

clayperce on Land Destruction Sideboard

4 years ago

ToolmasterOfBrainerd,
Thanks much for the shout-out. Unfortunately, Sarkhan420X isn't listening ... my "ignorant comments" (on the manabase, Shivan Wumpus , and the amount of LD in the 75) were some of the ones they got all excited about :-D

VaultSkirge on

4 years ago

Sarkhan420X: I will accept your point about RR not being hard to produce in a 2c deck. Clayperce is right when he says that Shivan Wumpus is bad, especially when compared to Thragtusk . To begin with, it’s a 5/3 that gains you 5 life for 5 mana. On top of that, it’s resilient to removal because you’re going to get a 3/3 when it dies (or gets exiled, for that matter). That is just so much better than Shivan Wumpus in Modern where decks don’t need many lands to function. Even if the opponent does sacrifice the land, that’s a Stone Rain for 4 where you’re not even choosing the land being destroyed. There are so many things that you could be playing instead of Beast Within . Those 4 slots aren’t worth dedicating to removal if the removal is an Assassin's Trophy that costs 1 more and has a bigger drawback. What did you say about Cindervines not being instant speed? That ability with paying 1 and sacrificing seems pretty instant speed to me, and that’s disregarding the noncreature spell part of it. Everytime that Control player casts Cryptic Command or Logic Knot or even Serum Visions , they’re taking 1 damage. That’s going to build up against decks like Phoenix, Control, Jund, and Grixis Urza. The color intensity argument is moot because if you don’t have RG consistently available on T2 in an RG deck there is something wrong with your manabase. Return to Nature is not good just because it’s versatile. Replace it and Feed the Clan in the sideboard with 4 Cindervines and 4 Ravenous Trap . Why Feed the Clan ? Because you’re gaining life in the MB already with that Thragtusk that you so prudently replaced Shivan Wumpus with. Why would you have Back to Nature in the SB? If you side it in against decks where you need artifact/enchantment hate, it’s a subpar Destructive Revelry / Cindervines . If you side it in against GY decks, it’s a subpar Tormod's Crypt / Ravenous Trap . Finally, leaving out menace when describing Goblin Dark-Dwellers was not an “attempt to strawman.” Menace is an unimportant keyword that doesn’t actually give your creature much of an advantage. If Dark-Dwellers had trample, or first strike, or sone other good keyword, I would be willing to listen. But menace just does not make a creature very scary. It’s also not a “4/4 with menace for 2.” You’re still paying 5 mana, and by the time you cast a 5-mana creature (turn 4-5 on average, even with Utopia Sprawl ) I don’t think your opponent will care very much about one land. The vast majority of spells in Modern are 4 mana or less. I challenge you to name one spell in Modern that costs 5-6 mana and is an integral part of a Modern deck other than Tron. I agree with clayperce on lands. Just play Copperline Gorge or basics instead of Rootbound Crag because Gorge is coming in untapped when you need it to (turns 1, 2, and 3) and Crag doesn’t come in untapped until T2 and after.

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