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Have you ever wanted to win a game of Magic by stopping your opponents from being able to play? Well, this is the deck for you!

I wouldn't play it every game, but Lavinia, Azorius Renegade is the perfect stax commander to play in a game 2 after one of your friends has given you reason for revenge in game 1.

Lavinia shuts down noncreature spells your opponents cast that cost more than the lands they control. So anyone ramping with mana rocks is going to have a bad day.

She gets even better though. If an opponent casts a spell but doesn't spend any mana to cast it, she counters it. So no Yennett, Cryptic Sovereign or Narset, Enlightened Master or Golos, Tireless Pilgrim nonsense.

You could just passively play Lavania as a generic control commander for those two upsides, but why not go one step further? Why not play some land disruption to bounce your opponents' lands or just destroy all lands with Armageddon or Fall of the Thran or Catastrophe? No more noncreature spells for them! (If your playgroup isn't cool with mass land destruction, consider those free spaces to add whatever other spells you want.) In order to benefit the most from this, the deck runs a ton of mana rocks and dorks, as well as a few ways to return its own lands to your hand, so you can still cast things after all the lands are gone.

But that's not all! Lavinia also wants you to force your opponents to try to cast spells without paying their mana costs. That's what Omen Machine, Eye of the Storm, and Knowledge Pool -- as well as a few other cards -- are for. Knowledge Pool is a hard lock -- it completely prevents your opponents from casting spells, while you get your choice of whatever spells anyone foolishly tried to cast whenever you cast spells. Teferi, Mage of Zhalfir locks your opponents with these cards too, so he's in the deck for redundancy.

Lastly, since Omen Machine prevents card draw, I included Spirit of the Labyrinth and everyone's favorite planeswalker: Narset, Parter of Veils. Furthermore, planning on not being able to draw cards, all the card advantage in the deck consists of spells like Impulse that let you dig through your deck without technically drawing -- so even shutting down card draw for all players won't hurt you at all!

Should be fun … for you, at least.

Suggestions welcome!

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97% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

31 - 0 Rares

26 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 3.02
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