Release to the Wind

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Release to the Wind

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

SirHipHopHippo on Chun-Li

1 year ago

Your deck looks sweet. I also have a Chun-Li deck and I want to make 3 recommendations.

The first card I recommend is Release to the Wind, you can cast this right at the end step before your turn to cast Chin-li for free so then you can focus on only spending mana to kick chun-li instead of paying 3 for her initial cost. You can even exile Release to the Wind with Chun-li and do it again if you ever want to put more kick counters on things.

I also went with a heavy token approach, we selected very similar cards! You should definitely run Mystic Reflection it is so good with cards like Secure the Wastes and Call the Coppercoats. You can just copy tons of opponents creatures.

My last suggestion is Vesuvan Duplimancy. Any time you target Chun-li you can make a copy of her, the copies can still cast the kicked cards. This cards not officially out yet. But it will be out very soon!

I’d love if you checked out my Chun-li deck here: https://tappedout.net/mtg-decks/13-08-22-kicking-and-screaming/

SirHipHopHippo on Kicking and Screaming

1 year ago

kimosabe

Hi kimosabe! Thanks for the comment!

I’m really loving this deck despite only having one creature. For me the protection spells are helpful but I find myself holding up mana for a bounce spell like Unsummon to avoid removal, only because 3 players will likely have chances to remove Chun-li most games so if she’s going to be removed I just bounce her to my hand.

As for creatures I’ve got a few token makers that help the deck survive a ton. Spiritual Visit, Secure the Wastes, Recruit the Worthy, Rally for the Throne, Raise the Alarm, Midnight Haunting, Master's Call, Errand of Duty, Call the Coppercoats and Lazotep Plating. The tokens are fun to create every turn and can accumulate to be a pretty big board state fast.

While those creatures are strong and I appreciate your recommendations I just personally like the idea of owning a deck with 0 creature cards in it, just kind of funny and different.

If you have a chun-li deck I’d love to see yours, one thing I’ll add is that Release to the Wind is absolutely nasty in Chun-li, so if you have her I recommend that card.

Dete on Kess EDH

1 year ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

Corrosive_Cat on BLITZKRIEG

2 years ago

If only you were in blue, Release to the Wind could be devastating here!

Alas, as it stands, some good recommendations might be Chainer, Nightmare Adept and Conspiracy Theorist, though perhaps both too slow for this deck.

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

2 years ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

TheoryCrafter on

2 years ago

Have you considered Planebound Accomplice? It will allow for early game cheats of Bolas Planeswalkers. If you add in Deliver Unto Evil and Release to the Wind having to sacrifice those planeswalkers at the end of the turn won't hurt as much. Hope this helps. Happy Hunting!

Neotrup on Lutri's Mechanics

2 years ago

Companion is a mechanic that allows you to access an extra card at the cost of 3 mana and restricting your deck building. When originally printed you did not have to pay the extra 3 mana, and the effect of having access to an extra card, especially a known card rather than a random one, was so powerful that wizards had to implement bans and the rule change to pay 3 mana.

You do not get the enter the battlefield effect each turn, and not all companions even have an enter the battlefield ability (such as Jegantha, the Wellspring , a popular companion in modern Tron).

Even of you did get Lutri, the Spellchaser ETB each turn, it would only copy a spell, it wouldn't copy the cast triggers of the spell, which is important for your infinite combos. The Release to the Wind combo I described has you copying the spell, but not casting it so Double Vision and Thousand-Year Storm don't trigger. I did link several cards that do work off the combo, and ones templates the same way would also work.

9-lives on Lutri's Mechanics

2 years ago

Neotrup does this combo Lutri, the Spellchaser + Release to the Wind work if Lutri is already my companion?

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