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Once there was a down on his luck Shaman on Dominaria, using his magic to generate mana to generate value, and he was happy. One day soldiers came by and stole all his mana, and it was time to take up the sword! Unfortunately for Sunastian, he was stronger than an elephant, but lots of dudes and ladies in Dominaria are stronger than elephants, it's normal there, so he still got owned real hard. Finally he said '**** it' and made a forbidden covenant to double his mana production, at the cost of generating colourless mana. He became an outcast, but a powerful one, and he soon began to use his dark (well, colourless isn't dark, but I think you get it?) magic to summon the images of eldritch horrors to his plane, bringing terror to those that trod upon him! He began praying to one day bring forth the image of his glorious master Kozilek, or perhaps dread Ulamog, the power of the Eldrazi seemed limitless, only then did he at last make contact with Emrakul herself. Finally he even began to look for a way to become one of these Titans himself, to visit terror personally on his many enemies! Obviously all head-cannon, but it explains why he pumps out 2 generic instead of 1 of a colour like other Mana Dork Legends like Riven Turnbull and Princess Lucrezia, and it also explains why he's working with Eldrazi, his plan of mixing swords with sorcery didn't cut it (for painfully obvious reasons, a 4/4 Sol Ring is hardly a win con!).

Part 1 Show

Part 2 Show

Part 1 Show

Part 2 Show

The Sky is Falling, Something About 'Everything is Being Torn Apart by Tentacles' Show

Beneficent Procession of the Blessed Ones Show

Exactly How Far DID They Come From?? Show

An Incredibly Pretentious Entry from Sunastian's Journal That Was Turned Into A Hymn Show

Playing the Deck

This deck mixes later game aggro with light control elements, with games generally decided by combat damage. The Eldrazi in the deck are varied, with Titans and a Void Winnower to provide some terrifying possibilities, but even a free 10/10 is more than a little scary in a deck with Fight effects. Not all the big stuff is Eldrazi, there are also some random stompy-type cards thrown in to make up for the shortfalls of the Eldrazi (including the good ones being really $$$). The deck runs a lot of ramp because we need to ramp a bunch, hoping to both get Sunastian out early and start dropping Eldrazi to start ending the world/beating face. The control elements include a bunch of repeatable fight effects and various other removal, this is the kind of deck that you could probably justify something like Desert Twister, but it happily runs Scour, and I rarely hate to see it, even if 7 mana can be a lot even for this deck (by mid game 7 mana shouldn't matter, but it's hard to sneak out early to save your bacon like Swords or Beast Within can)

Big Tentacle Goes 'Stomp Stomp Stomp'

This deck is very 'all in' on the Stompy plan, with a strong tendency to just stick one (or a few) relatively massive threats before beating the most threatening players to death. It's a very straightforward deck, but it does have some stuff like Infect to close out games unexpectedly. This deck's big weakness is managing to kill off 1 or 2 players, and then getting taken out myself by a deck with a higher ceiling, so threat assessment is very important when playing this list, more than for a deck that's better at just killing the whole table.

Suggestions

Updates Add

I've done some adjustments, in part because this jackass isn't a GC anymore, so why fight what is probably the best fit in the deck that isn't an Eldrazi (or Ghalta, which is like Sunastian's puppy), hopefully it won't mine too much salt! I also put in Thawing Glaciers, for 1 extra land (mostly for fixing), as well as this perfect fit that plays politics to boot!

Even if I misremembered the card (I only have the phyrexian text version lol), if people can't remove Vorinclex he's a menace, and I don't think I need to explain how many removal instants you need in your list (and to have mana up) to not 'get got'. Ironically, people will then refuse to play against you because 'you run too much removal', you can't really win. YMMV but I think taking him off the GC was a mistake, this GC list could be over 250 cards and it wouldn't add a single % to the complexity of learning to play EDH, it's literally the hardest game in the world to learn already. I can't believe we're expected to pretend that having a list that can be referenced freely is 'complicated' when WotC is expecting new players to arrive with pre-knowledge of the THOUSANDS of cards that are either combo pieces that need to be addressed quickly, or are horrors like Stax effects that aren't in Bracket 4 jail (there are lots, and many are VERY obnoxious), or are among the plethora of Commanders that playing against feels like volunteering for a rofl-stomping unless you are built explicitly for them (that can easily be built as a 1 or 2 because the Commander isn't a GC, and none of the cards they bothered to use were either). I can't believe people can present WotC's official positions without bursting into laughter. Anyways, enough soapbox ranting!

Edit: I was in a pinch and needed to find a creature that had 6 power with Green Sun's Twilight, and I only had enough for x = 6, so I was a bit worried, but when I attempted it I not only hit the whammie (Blightsteel), I also could have taken another card that would also have done pretty degenerate things, I was a bit floored! Thus I went and checked to see how lucky I'd been and realized about 1/4 of my 99 would have done the job with varying degrees of success, and with 7 cards to choose from the odds were pretty good I'd end up with 2 to choose from, which is what I got... That is a bonkers card IMHO, it seems bad compared to some of the effects that let you get more than one, but it's so little mana for what can be one of the best creatures in your deck (and you get a land to boot). I will admit you need at least 10 creatures that would make people concerned before it's even worth looking at, but if you're on stompy it can be pretty reliable card draw, card selection, ramp, and mana efficiency all in one. Is it slept on? I don't know, but I think if you're in Bracket 1 or 2 and are on stompy then it's worth a look. I look forward to someone pointing out that there's a better version, but this is still pretty sweet.

Comments

91% Casual

Competitive