The plan:

  • Play a cat.
  • Play a stax thing.
  • Swing with cat.
  • Keep playing stax things and swinging with cat. More cats optional.

Unlike other decks that only deny some resources (think Winter Orb + mana rocks), this deck aims to deny as many avenues of play as possible, because we don't need anything else to win once there's a cat.

This is version 1.2, which is attempting to address the issues that initial testing brought to light.

Namely:

  • needs more card draw.
  • too many copies of certain stax effects.
  • needs more creature removal.
  • wasn't able to trade for Mishra's Workshop, so it hasn't been tested. May not be necessary though.

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