If "evolve" was a tribe, this would be a "tribal evolve deck". But it's not, so instead it's just a silly one.

When I saw Kruphix, God of Horizons spoiled, I knew I wanted to build a commander deck with him at the helm. Not so much because of what the card actually does (although his abilities are certainly useful), but because when it comes to legendary creatures to helm a Simic-colored EDH deck, at the time there were only 6 possible choices and the other 5 all screamed "I am going to do degenerate things, please kill me quickly", while Kruphix doesn't really do much of anything by himself. A general that's unobtrusive is exactly what I needed you see, because the terrible idea I'd been contemplating for a while prior to that spoiler was "Tribal Evolve" (not a real tribe), and his release was what prompted me to actually build it.

Essentially, I have all the evolve. Good, bad? Doesn't matter, get in the deck evolve creatures! But there's not enough of those plus the various Simic support creatures that interact with +1/+1 counters to be a deck all by itself, so I originally threw in a sub-theme of taking other people's stuff, when I'm not fastidiously growing mine (hence the deck name), though most of those cards have been swapped out over time. Folks examining this list might notice a conspicuous shortage of counterspells and ramp staples of other U/G decks, but I have an explanation for that: Those are boring.

If I was being smart about it, there really should be a whole lot more big -costed spells or effects that care about cards in hand on the list, instead of almost none of those at all, but the point was never to make a GOOD Kruphix deck, just an entertaining one that happened to have him at the helm for reasons I've already mentioned, and durdling around evolving all the things is endlessly amusing to me. So while I might change elements of the deck around from time to time, it's never not going to be about making small stuff get bigger and caring entirely too much about how my deck interacts with itself from turn to turn to bother trying to win most of the time. The fact that it can and has won quite often anyways just makes the durdling that much more amusing.


Updates Add

For the first time since I started playing Magic, the EDH rules committee banned a card I actually used, namely Prophet of Kruphix, which was a trifle annoying because I wasn't really breaking it or anything, and combining Kruphix and his prophet was definitely a flavor win.

In the grand scheme of things though I only ran the card in two decks, but while I found a replacement sitting around unused in my trade binder in like a minute for the other one, the prophet ban got me to take a long hard look at the cards in this deck that I didn't necessarily have to run, unlike all the creatures with evolve (I can't even cut the awful ones, unless Wizards decides to print a whole bunch more and I suddenly get options), so I've reworked quite a few things. Some cards were just ones I always should have been running but didn't for one reason or another (probably price originally), a few got cut to add in more land, others were just cards I thought were neat and never saw anyone else play, that in a vacuum are probably better than what they replaced.

The deck didn't really get any less durdly, but the cards in it that were always kind of "meh" are pretty much gone now (except of course for the ones I put there totally on purpose), it should run a bit smoother, and it has one more potential win-con/value engine than it used to, so that's nice.


Date added 6 years
Last updated 1 week

This deck is Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

38 - 0 Rares

13 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.88
Tokens None Copy Clone, 4/4 Elemental, Kiora, 8/8 Octopus, 1/1 Spirit, 9/9 Kraken, */* Hydra, 3/3 Beast, Experience
Folders Commander decks that exist, EDH
Ignored suggestions
Shared with