The commander of this deck is Kardur, Doomscourge. The goal of this deck, is to have our opponents attack each other and benefit off of our opponents having creatures that attack. We ideally want to force attacks until there is just one opponent left. At that point, we want to make sure to have out valued our last opponent and kill them with combat damage, death triggers, or some of the other spells in the deck.

Sometimes our opponents don't play creatures or might have very beneficial creatures to attack with. While the latter is something we have removal spells for, the former is definitely a problem this deck solves. with cards like, Varchild, Betrayer of Kjeldor and Hunted Dragon to name a couple, this will help guarantee that our opponents will constantly have creatures to attack each other with.

Another item of note, our commander has an enter the battlefield ability. We will want to trigger that as many times as possible. That is why there are "blink" effects like Conjurer's Closet or Sword of Hearth and Home in the deck. There are also effects that bring back a creature if it were to die in the deck like with Undying Malice. These are in there to retrigger our commander too.

With the way that this deck is currently set up, there is one infinite combo in it. It is detailed below.

Delina, Wild Mage + Port Razer = Infinite combat damage, Infinite combat phases, Infinite ETB, Infinite LTB, Infinite mana creatures you control can produce, Infinite untap of creatures you control.

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92% Casual

Competitive